Yeah
#933 posted by Kell on 2005/06/03 15:57:07
mapping orgy
Sounds about right.
Hmmmm...
#934 posted by Shambler on 2005/06/04 08:31:35
So for that post, Kell has chosen an icon consisting of a fist passing through a ring.
It's such a relief all the different mappers are based in different countries ;)
#935 posted by Kell on 2005/06/04 08:33:27
It's not a ring, it's a laurel wreath. Philistine �_�
#936 posted by - on 2005/06/05 00:29:08
already suggested to you...
100 maps in 100 mins.
Missing Packs?
#937 posted by Hrimfaxi on 2005/06/05 03:22:45
Lokking in the files archive I noticed that there are no sm92 - in this thread at post #868 and #869 ( http://www.celephais.net/board/view_thread.php?id=10196&start=868 ) Zwiffle says that he would finish the map from that session later! Did you do that Zwiffle? Or are we to have a sm 100 without a sm92?
Guess it will be the sm99 pack then!
And it looks like sm68 is missing as well?
Lost Packs
#938 posted by aguirRe on 2005/06/05 07:08:52
AFAIK: 40, 68, 69, 82, 92
Yeah But....-
#939 posted by Hrimfaxi on 2005/06/05 07:59:01
69 and 82 are chainmaps!
AFAIK they will be released!
Just Wondering
#940 posted by Marius on 2005/06/05 09:49:08
It seems from the archive that q1tm (the first turtlemap) and q1tm2 (the second one) are missing from the archives. Do you (scampie or zwiffle) need them? I have 2/3rd's of the first one as well as the entirety of q1tm2.
OK
#941 posted by Zwiffle on 2005/06/05 10:02:05
40 was a speedmap, which was turned into a contest by RPG and judged by Vondur, won by Mike Woodham and lost by Zwiffle :(.
69 is metl/RPG's responsibility, I hear it was kidnapped and raised as a child prostitute somewhere in Madison (I'm looking at Scampie.)
82 is also RPG's responsibility, both 69 and 82 are speedmaps.
For 92, NO ONE showed up for it, and I didn't finish my map. I don't even know if I still have it, and if I do I probably won't finish it.
I'm not sure about 68 - that might've been the turtlemap event, in which case you'll have to ask Scampie to restore those to the site, because I don't have them, at least the first one.
Oh Yeah
#942 posted by Zwiffle on 2005/06/05 10:02:58
As far as I'm concerned, SM92 is empty, and so there was no reason to upload it. =/
So There's Another One Next Week?
#943 posted by Tron on 2005/06/05 10:32:03
Will there be another speed mapping session next saturday?
Yes
#944 posted by Zwiffle on 2005/06/05 10:52:26
Every week during the summer I plan to host speedmapping on Saturdays. Maybe even beyond that , but school is tough so I may have to put it on hold during schooltime.
Cool
#945 posted by Tron on 2005/06/05 10:59:17
I'll be in the next one, probably need to do it beforehand again though.
Any idea what next weeks theme is yet?
SM95
#946 posted by Zwiffle on 2005/06/06 09:32:30
Theme: This week's theme is a little more focused and less interpretational than previous weeks. It's "Castle Void," so go and make your best space-floaty castle.
When: Saturday, June 11th, 2005 at 3:00 pm Central Time
Where: #speedq1 on QUAKENET
Enjoy :D
Darn Netsplits...
#947 posted by Tron on 2005/06/06 10:12:55
I am still online, damn netsplit cut czg and I off from everyone else.
Stupid quakenet.
Idea
#948 posted by drew on 2005/06/06 10:35:01
maybe its too soon, but there should be a chapters speedmapping session, and then maybe a zerstorer themed session. Unless that would dilute the purity of speedmapping.
Tron
#949 posted by bambuz on 2005/06/06 10:55:43
what server are you using?
Irc.quakenet.org
#950 posted by Tron on 2005/06/06 11:07:06
The netsplit fixed itself after a couple of minutes anyway.
Irc.quakenet.org
#951 posted by bambuz on 2005/06/06 11:14:20
that just forwards you to your country's / nearest server. You can see that from the status window motd texts etc.
That server might have problems which you can avoid by manually connecting directly to some other server, like irc.uk.quakenet.eu.org
or irc.de.quakenet.eu.org, depending where you live.
P.S.
#952 posted by metlslime on 2005/06/06 12:12:53
sm69 was actually started back around sm30 or sm35, as a speed chainmap organized by rpg. After a while he had it stiched together, and then he and i passed it back and fourth a bit. I joked that we should call it sm69, but the joke was that that number was way too high compared to the numbers we were seeing each week. Then 68 and 70 came and went, and now 69 doesn't sound so futuristic anymore.
Four Maps...get Them Now!
#953 posted by Tron on 2005/06/06 12:32:15
The product of an impromptu speedmapping session four of us engaged in tonight. :)
http://www.chimpans.se/blah1.zip
Tron
#954 posted by Zwiffle on 2005/06/06 12:58:34
You should submit it as news :D
P.P.S.
#955 posted by R.P.G. on 2005/06/06 14:08:15
SM69 was actually started way back around February of 2001 as a chainmap pack, organized by RPG. It was to be a pack of two maps, with two authors per map. After July came and I was the only one to actually have made anything, I abandoned it for a long time until picking it up again and deciding to finish it as a speed chainmap. After a while I had it stitched together, and metlslime and I passed it back and forth a bit. metlslime joked that we should call it SM69, but the joke was the number was way too high compared to the last speedmap pack which had been released at least one year prior (I think the last one was around 45). Then scampie tried to convince me to rename it, got all huffy about it, and skipped number 68 in the series in a childish fit of envy. And now 69 doesn't sound so futuristic anymore.
BTW
#956 posted by R.P.G. on 2005/06/06 14:11:03
If anyone wants the SM40 .maps (maybe to add them to the speedmapping archive) you can get them here:
rpg.spawnpoint.org/files/mirrors/sm40_q1.zip
And if anyone wants the SM40 contest results (maybe to add them to the speedmapping archive) you can get them here:
rpg.spawnpoint.org/files/mirrors/sm40contest.zip
I Copied That From The Browser; How Did It Miss The Http://?
#957 posted by R.P.G. on 2005/06/06 14:11:59
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