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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Heh` 
Guess I was wrong.

This is still the forum I thought it was. Im sorry I ever doubted.....

Actually thanks a lot guys, I have no excuses now ;) 
You Drama Queen! 
 
Basic Question.... 
.. I never experimented monster jump: is there any map example "for the same" (<- Indy style wording) :P
Or couldn't somebody explain me how it works ? 
 
i think that's how the ogres jump down and attack you in....errr...that map...uhh... when the doors shut and the ogres are above you, maybe in episode 3? 
 
.. I never experimented monster jump: is there any map example "for the same" (<- Indy style wording) :P
Or couldn't somebody explain me how it works ?


e3m7 the haunted halls, 
Just Like Quoth's Trigger_drolejump 
trigger_drolejump

angle
speed
height

Used as described above to fling enraged droles in a specified direction. Identical to a trigger_monsterjump, set the "angle" key for the direction the drole will jump, "speed" for the number of units/sec the drole will move horizontally and "height" for the number of units/sec vertically.
 
Thanks 
I'll check it ! 
Db_rock05 
I came across an old backup cd with an unfinished map from 2005 on it but I don't have all of the texture wads to with.

Does anyone know what wad has the texture db_rock05?

it must be an outside dirt / rock type texture as the brushes are in an outside area. 
Maybe... 
... it is from bulowad (or bulowad2) texture set

Check it out there http://www.quaddicted.com/wads/ 
Thanks 
Thanks JPL!

bulowad2 is the one. 
Can Anyone Think Of 
different versions of the Quake 2 textures?

either in maps or wads or zips or whatever?

Im particularly interested in any quake1 maps which use ported Quake 2 textures. I have the full intention of finding some textures which are better than the ported Quake 2 textures in quaddicted/wads.

I can do my own conversions but my attempts at converting the stock quake 2 textures or the standard hires replacements has had funky coloured results........ 
 
metl's oblivion? 
Waterfall Sound? 
is there a waterfall sound in the quoth pack?
what is it called if so? 
Necros 
That's what I told him. Oblivion is nice. 
Like Endless Rain Into A Paper Cup... 
There is a waterfall sound, the path to it is

sounds/necros/water6.wav 
Correction 
Sound is of course singular in the quake directory structure, so I meant to put:

sound/necros/water6.wav

Then again, when you add paths to call sounds you have to omit that directory name anyway. 
Worldcraft 3.3 Question 
Every time I go to the Check for Problems tool I get a list of errors that are no real errors, like this :

"The entity contains keyvalues that are not used in its class. You can fix this error with the Fix button."

I've not tried using the fix button, I'm not sure if the entities will be deleted if I do.

Anyone know how I can get rid of this problem ?
It's quite annoying because the Check for problems tool is quite useful for pointing out mistakes with vector manipulation. 
Wellllll 
This comes from the keys which are specified for each class in the FGD file. Its not a "real" problem, and clicking on fix wont remove the entity. Infact clicking on fix wont do anything really!!!

All of the "real" problems are usually at the bottom of the list. I always start at the bottom of that list and work up. You get any illegal brush errors there, or bad textures etc.

One thing which you get in WC is brush models with no volume (no brushes attached) which are often situated at position 0,0,0. You can delete these by clocking on goto error, closing the "find problems" dialogue and pressing delete ;) 
Something Cool For WC3.3 Users: 
http://games.softpedia.com/get/Tools/Valve-Hammer-Editor.shtml

This link is to a hammer.exe file which you can put in your WC DIR and then just run from there.

Then you can see how similar Hammer 3.5 is to WC 3.3! (its sooo similar i only noticed one real difference - you can load pointfiles and see them in the 3D window. in 3.3 they would only show up in the 2D views). 
Ron: 
Anyone know how I can get rid of this problem ?

just open the fgd file, find the relevant entity (or baseclass) and add any used keys that aren't there.. voila, errors be gone! 
 
Thanks a lot !
I'll have a look at .5, I take it the Quake adapter will work for that version too ? 
Yeah 
Well that's what I mean. I ran into this file whilst looking for a hammer installer. All I did was drop the only file in the archive (600kb) which was hammer.exe into the Worldcraft directory and clicked on the exe. I had already been using the Quakeadapter WC3.3 setup and this seems to use the same configs and everything.

Its not an installer, its a program.exe file :) 
Hm 
Will take a look at that.

Don't use the fix button for that error message - what it does is delete all the keys it thinks are broken - so it removes all your entity configurations.

Need to get the RMQ fgd to stop reporting that crap.

In fact the only time you want to use Fix or Fix All is when you get a Texture Axis perpendicular to Face. The rest of the time it's best to just use the problems thing to find it, then fix the thing yourself. Like you've been doing from the sounds of it.

The perpendicular texture thing causes a corrupt bsp - and the chances are you won't even notice it since it doesn't affect all OS' / setups. Its caused when manipulating objects with vertex editing / slice. 
Preach 
hahaha thanks! 
Forgotten 
corps_removal? 
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