
I Think It Needs To Look More Damaged
#9523 posted by
nitin on 2013/06/28 13:56:49
makes sense for a brick wind tunnel.

Sock Rocks!
#9524 posted by
generic on 2013/06/28 14:15:45
Those brick wind tunnels are great, but maybe the need to be further apart?

Sock
#9525 posted by
madfox on 2013/06/28 21:57:02
You make every map look like a legend!

Zerst�rer Victim With Nightmare Debreez
#9526 posted by
madfox on 2013/06/30 10:32:41

Swallows Nest Castle
#9527 posted by
madfox on 2013/06/30 11:01:11
in the Ukraine gives me the mapping fever, fifth_elephant.
http://members.home.nl/gimli/schwanz.jpg

...
That's some intense detail you have there MadFox with the tiny little arch shapes under the trim! Maybe even a little *too much* detail!
I'd love to see where you go with this though :)

,
#9529 posted by
madfox on 2013/07/02 23:57:22
The pix of the side of the castle in the inspiration thread is tremendous.
The front from the sea makes it an irratic sculpture, though.
Maybe to much detail, but that towers are hard to compare with hust jubes.
Always surprised when an impression sets me up mapping.
#9530 posted by
[Kona] on 2013/07/04 13:44:22
Well, in case anyone was interested in knowing if Cryostasis (6/10) or Star Wars The Force Unleashed (7.5/10) are any good, I reviewed them...
http://www.etherealhell.com/etherealhell/index.php
They were alright.
#9531 posted by
sock on 2013/07/04 21:32:27
@Madfox, is that castle front gate from a photo reference? I like the style but the small towers feel too small for the overall structure.

Looks Good.
#9533 posted by
deqer on 2013/07/05 16:29:59
Can you tell us what compiler and command line you're using for the lighting?

Nice
I like the look of it. I really like the muted palette choices, it's very familiar while still seeming also different. Can't wait to play it!
#9536 posted by
skacky on 2013/07/05 23:52:25
That third screenshot is amazing.

Sock
is a true wizard.
Need testers?

Agree Shot 3 Is The Best
#9538 posted by
nitin on 2013/07/06 02:10:31
love the texture combo in that one.

Blah
#9539 posted by
madfox on 2013/07/06 02:15:57
The third screen of backsteingotik is my favorite!
The sight attracks to explore the scene in a recitent way. Fine way of tuning the light.
The photoreference is in the inspiration thread #2026. Towers are small indeed.
#9540 posted by
sock on 2013/07/06 04:08:34
@deqer, I use a special light compiler. Parameters - light2.exe -gate 1.0 -soft -softdist 8 -extra4 %1. I always use coloured lighting and try to create as much contrast as possible. I also make sure the main path through an area has the strongest lighting levels.
@onetruepurple, I asked necros/negke to help with testing, don't need anymore at the moment.
Screenshot 3 is my favourite for game play reasons, there are lots of choices and different ledges to jump around.

Sock
#9541 posted by
deqer on 2013/07/06 07:09:58
Thanks.
By special compiler, I'm guessing it's your own custom-source/compiled Light.exe.
I noticed that bjp's Light.exe has those parameters you used. It's version is 1.43. I will try them.
Colored lighting is good, indeed. People would be surprised just how much an off-white (light yellow) light will do, to a map; as opposed to a plain white light.
I'm still going vanilla approach, so, colored lighting (in my map) might be the last thing I do; if I even do it at all; because I'm making strictly vanilla/1990s-like map.

Great Shots, Sock!
#9542 posted by
generic on 2013/07/06 16:02:47
I can't wait for this one! :)

Sock.
#9543 posted by
Shambler on 2013/07/09 20:49:01
Looks ace, I love how your attention to detail and quality allows for having all that fancy trim and brickwork looking good.

Tremulous / Unvanquished Map WIP
#9544 posted by
Spiney on 2013/07/10 16:56:30

8/10
#9545 posted by
starbuck on 2013/07/10 18:59:20
would bang. Good colour palette, nice lighting, like the sky.

The Vertical
#9546 posted by
ijed on 2013/07/10 20:11:43
And angled shapes look better than the horizontal ones to me.
Do players bounce off those nets of webbing?
Random BS idea - particles drifing in the wind?
Looks interesting, is it for a source engine game?