And
#9512 posted by
ijed on 2013/06/27 22:08:51
As he exits the tunnel there's an ogre, who gets a brick in the face.
Not Sure About The Brick Tunnel
But I think it's something to do with the way Quake skews the textures on angled surfaces that makes it feel odd.
#9514 posted by
Rick on 2013/06/27 22:39:07
The vertical parts with the brick don't look too bad. Do you horizontal scale to compensate for stretching? It's hard to tell in the screenshot.
Where the top part angles out is a Quake texture alignment nightmare, I don't think there's any way to make that look right.
Bricks Are Fine For Wind Tunnel
#9515 posted by
deqer on 2013/06/27 23:11:11
I see nothing wrong with bricks for a "wind tunnel"
Quake has the same thing.
#9516 posted by
sock on 2013/06/27 23:24:43
@scampie, that is the sort of stuff you should put into a speed map! :)
@ijed, I love it, a brick to the face of an ogre! for some reason I googling brick to the face and got some funny images! :P
@Rick, this is me being lazy, I have fixed the texture stretching on the pipe 45 angles. I did not do a final texture pass. The screenshot is one big climbing frame, just stuff for the player to explore while deciding which skill to pick.
Ha
#9517 posted by
ijed on 2013/06/27 23:47:33
I kept thinking of the pain animation where he sits down and then gets back up.
I Wasn't Being Critical
#9518 posted by
Rick on 2013/06/28 02:41:51
When you have surfaces at 45 degree angles on every axis texture alignment hopeless.
I've been doing a sort of Doom style texture wrapping where it makes a difference, but in many cases it's not much improvement.
@Rick
#9519 posted by
sock on 2013/06/28 03:35:30
I Wasn't Being Critical
I took no offense by your comments, I have a very thick skin with regards to internet feedback. I always prefer people to be critical of my work because 'no comment' is not much use to me.
...
#9521 posted by
Shambler on 2013/06/28 11:57:46
No comment.
Except that it looks great.
Critique Means People Care
#9522 posted by
Spiney on 2013/06/28 12:55:54
Being ignored is the worst critique you can get.
I Think It Needs To Look More Damaged
#9523 posted by
nitin on 2013/06/28 13:56:49
makes sense for a brick wind tunnel.
Sock Rocks!
#9524 posted by
generic on 2013/06/28 14:15:45
Those brick wind tunnels are great, but maybe the need to be further apart?
Sock
#9525 posted by
madfox on 2013/06/28 21:57:02
You make every map look like a legend!
Zerst�rer Victim With Nightmare Debreez
#9526 posted by
madfox on 2013/06/30 10:32:41
Swallows Nest Castle
#9527 posted by
madfox on 2013/06/30 11:01:11
in the Ukraine gives me the mapping fever, fifth_elephant.
http://members.home.nl/gimli/schwanz.jpg
...
That's some intense detail you have there MadFox with the tiny little arch shapes under the trim! Maybe even a little *too much* detail!
I'd love to see where you go with this though :)
,
#9529 posted by
madfox on 2013/07/02 23:57:22
The pix of the side of the castle in the inspiration thread is tremendous.
The front from the sea makes it an irratic sculpture, though.
Maybe to much detail, but that towers are hard to compare with hust jubes.
Always surprised when an impression sets me up mapping.
#9530 posted by
[Kona] on 2013/07/04 13:44:22
Well, in case anyone was interested in knowing if Cryostasis (6/10) or Star Wars The Force Unleashed (7.5/10) are any good, I reviewed them...
http://www.etherealhell.com/etherealhell/index.php
They were alright.
#9531 posted by
sock on 2013/07/04 21:32:27
@Madfox, is that castle front gate from a photo reference? I like the style but the small towers feel too small for the overall structure.
Looks Good.
#9533 posted by
deqer on 2013/07/05 16:29:59
Can you tell us what compiler and command line you're using for the lighting?
Nice
I like the look of it. I really like the muted palette choices, it's very familiar while still seeming also different. Can't wait to play it!
#9536 posted by
skacky on 2013/07/05 23:52:25
That third screenshot is amazing.