Solus Project.
#9504 posted by Shambler on 2016/10/02 17:12:34
Any of you buttes played this?? Alien world walking sim. Gameplay and controls are pretty functional, the survival aspects are fine. The weather and stuff is pretty. But the rocks - which make up a lot of scenery - are kinda arse-ugly (haven't really evolved past Unreal 1) and the alien mythology is utterly uninteresting. Still it's enough to keep playing...
Okay Shit Just Got Surreal.
#9505 posted by Shambler on 2016/10/02 23:40:23
* Shambler slaps cardo around a bit with a large trout
<Shambler> cardo
<Shambler> okay
<Shambler> i will give solus project something
<Shambler> that cloud......thing is well fucking cool
<cardo> hehe
<cardo> very Lost
<cardo> that was the thinking behind a lot of inspiration in the game
* Shambler slaps cardo around a bit with a large trout
<Shambler> okay
<Shambler> the fucking DOLLS
* Shambler brb - mopping up a chairful of piss
<Shambler> jesus shitburgers
<cardo> they just want to be loved
<Shambler> waaaaaaahhhhtttt
I Have Solus
#9506 posted by Scragbait on 2016/10/03 00:42:38
I got lured in by the Steam store vids and put it on the wishlist and got it fairly cheap. I was drawn to the sense of lonely abandonment on a distant world. Same reason I bought Lonely Planet - hermity space walker with a melencholic story.
I have played a bit of Solus - seems not quite as pretty as the vids made it seem but I'm not far into it. Really liked the tornado effect - very suitably huge and scary. Being a bit too obsessed with exploring everywhere, I found the rock jumping and getting soaked and cold trying to find secrets and journals a bit frustrating but my impatience and compulsion is part of that problem.
Not all progression is intuitive but I did make some progress. A big prop for this game is that Hourances seems to have a big role in its design and he did fabulous level design work for some of the best SP Unreal Tournament projects - his work is beautiful and very atmospheric.
I have been sidetracked onto other games for now but I plan to return to Solus. Maybe I should just focus on progression and survival and get to the end and then do a completionist effort on a second playthough instead of pouting in the wet and giving up because my calories are used up.
Quoted For Truth.
#9507 posted by Shambler on 2016/10/03 11:05:06
not quite as pretty as the vids made it seem but I'm not far into it. Really liked the tornado effect - very suitably huge and scary. Being a bit too obsessed with exploring everywhere, I found the rock jumping and getting soaked and cold trying to find secrets and journals a bit frustrating
Maybe I should just focus on progression and survival and get to the end
Yup. How I've been feeling about it. There has been enough cool stuff to keep going tho. I think it's better just to progress rather than trying to jump behind every sodding hexagonal rock.
I think a big issue is that it is, IMO, not quite stunning nor intriguing enough for a walking simulator. Compared to, say, playing through Dark Souls 3 which had enough truly amazing scenes and a gripping overall atmosphere. It's good, and some of the effects are great, but I think games without combat need to have pretty strong hooks (another example being SOMA which had a strong atmosphere, great sound design, and a fairly captivating setting/story).
Still, worth a look I think. Some pretty good Quake mapping inspiration later on (3 key temple map jam anyone?)
Space Hulk Deathwing
I sure fucking hope that Shambler, DaZ and the rest of you sons o' bitches are getting on this game -
https://www.youtube.com/watch?v=f6hSES1tlt0
Need my fix since you all stopped playing Vermintide!
Looks Nice!
#9509 posted by khreathor on 2016/10/03 23:59:44
I'm currently playing Warhammer 40,000 Space Marine. Good game.
Unfortunately I never played "board" version of the Space Hulk.
FUCK YEAH.
#9510 posted by Shambler on 2016/10/04 10:30:56
I'm gonna be on that like I was on Negke's mum for 2 hours the other night.
Does look fucking spot on as a Space Hulk L4D2 FPS.... Combat looks confusing as fuck but apart from that. Some really cool environments in that video too....nice variety and spectacle given you're on Hulks.
Please have a Cyclone launcher too....:D
Waiting For Reviews
#9511 posted by DaZ on 2016/10/04 13:08:54
while it looks cool enough I'm just not convinced yet.
The game can't even hold 60fps in the official promotional trailer. That worries me quite a bit about performance, for starters!
So yeah, step up pre-order guinea pigs!
Bler
#9512 posted by negke on 2016/10/04 13:40:09
Except your virility probably won't last long, so after the four missions you'll call it finished and uninstall.
Yeah Yeah.
#9513 posted by Shambler on 2016/10/04 15:44:03
Vermintide was hard tho. Hard as my cock when, well, you know Nekgette Snr and all that. I completed it, got 25 hours, that's enough. Maybe Space Hulk Sperminator will be more of the same, maybe it will be gentler like L4D2, we shall see.
Daz, I didn't hold 60 FPS in a lot of Doom4 and it still ran fine overall. Chugging at 45 in places, whatever. But yeah no pre-orders tho.
#9514 posted by Killes on 2016/10/05 08:56:55
Space Hulk Deathwing going to be another L4D like ?
:(
Bleh, why not a proper SP FPS campaign ?
Bleh, It Always Was A Squad-based Game.
#9515 posted by Shambler on 2016/10/05 09:06:21
#9516 posted by Killes on 2016/10/05 09:52:14
Squad is fine, its coop, fine.
Mix in some class based stuff, sure why not ?
A long time ago I played "squad" like coop in Doom and Quake1/2 by voluntarily redistributing ammo amongs players so one has all the instahit ranged ammo, other has explosives etc. Took some fucking around with binds/mods etc but it worked. Silly geeky RP Coop stuff basically, I get the point of it.
But why the mob system ? The eternal artificial generated mobs ai director thing is what irks me, it always feels wrong to me, since the first L4D up to Vermintide etc.
Conarium??
#9517 posted by Shambler on 2016/10/06 23:09:42
4A Games Vr Title
#9518 posted by DaZ on 2016/10/06 23:34:52
https://www.youtube.com/watch?v=8rhEsvzQv4M
I mean, it looks cool, but it ain't Metro 2034 :D
Alternatively....
#9519 posted by Shambler on 2016/10/06 23:36:29
Styx 2....
https://www.youtube.com/watch?v=q_ZKlcNI9FU
Styx was decent but a bit repetitive, this looks a worthy enough sequel for sure - more options, crisper graphics, cool scenery.
Conarium
#9520 posted by DaZ on 2016/10/06 23:37:00
Looks interesting. Decent otherworldly vibe.
Let's say for a second that Quake got the DOOM 2016 treatment. I could imagine the visuals and otherworldly atmosphere of that place fitting very nicely into a re-imagined E4 themed area.
Dzz Yeah.
#9521 posted by Shambler on 2016/10/06 23:38:05
Trailer has a metro-esque vibe before combat starts. But fuck VR only.
Styx 2
#9522 posted by mjb on 2016/10/07 00:58:02
Oh man! I can't wait for that!
Loved the first, but as Shambler said it suffered from some tired design.
Outlast 2 Demo Anyone??
#9523 posted by Shambler on 2016/10/07 23:37:52
http://store.steampowered.com/app/414700/
I didn't get very far in this.....brrrrrrr......
Lighting is great. What little of it there is to alleviate the fear.
Shadow Warrior 2 Preview
#9524 posted by primal (nli) on 2016/10/08 18:30:44
If you are curious about the soon to be released Shadow Warrior 2, there will be a multiplayer stream on Twitch GOGcom channel in a few hours. (I'm not so keen on it personally, but I'll give watching the stream a chance.)
The Teamup page accessible via http://j.mp/streaming_schedule should show the time in your time zone. They are planning to have a four player co-op session. The game will come out on Steam and GOG in about five days.
The Twitch GOGcom channel is here http://www.twitch.tv/gogcom
COD Infinite Warfare
#9526 posted by Jago on 2016/10/21 15:55:41
I am one of those who were extremely disappointed at the initial utterly generic single player trailers of this year's COD. I am currently playing the PS4 open beta however and finding the multiplayer admittedly fantastic. I am really loving the level design and the overall stylistic choices they've made this time around. I also like how they have toned down player movement from Advanced Warfare (I skipped BO3) down to sane levels.
Brutal Doom 64 V1 Trailer
#9527 posted by Killes on 2016/10/25 08:21:47
https://www.youtube.com/watch?v=t4sSqAqGnaU
Bring it on, just about done with Brutal Dooms campaign, good timing.
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