ROFL.
#9487 posted by Shambler on 2016/09/24 15:06:13
To Wipe The Lube Off Afterwards?
#9489 posted by Mugwump on 2016/09/24 16:27:25
This Is Getting Ridiculous
#9491 posted by Mugwump on 2016/09/24 16:32:53
#9494 posted by lpowell on 2016/09/25 23:45:54
Got Devil Daggers via Humble Bundle. Kinda addictive, I like the design and the gameplay is exactly what I expected from how it was advertised. I can see why people would want "proper levels" but criticizing the game for not being a level-based FPS is a little like criticizing a bullet hell game for not being an open world space combat sim. Difficulty ramps up pretty quickly but I think it works in the game's favor. It remains to be seen how much staying power it will have for me (particularly considering I'm not a competitive gamer at all) but I recommend it if you don't expect the game to be something it's not.
#9475
#9495 posted by Mugwump on 2016/09/26 02:53:58
Wow, I just took a peek at the specs, they're insane for a 20-year-old game! Is the HRP included or what?!
#9496 posted by PRITCHARD on 2016/09/26 03:08:34
I've been playing a bit of devil daggers lately too. It almost does have levels, in the sense that there's no RNG in the game. Spawners etc. show up at the same time every time you play. Despite knowing this and working on ways to beat them, I still only ever seem to make it to about a minute or less a life :(
#9495
#9498 posted by killpixel on 2016/09/26 22:18:32
I doubt HRP is included, which is fine by me :]
#9499 posted by Mugwump on 2016/09/27 04:17:36
It's not unusual for enhanced editions to use community content, some modders have even worked on the games. I'm just wondering what they did to Duke to have those specs.
Yeah, Weird
#9500 posted by killpixel on 2016/09/27 05:18:45
The specs are pretty high...
On a possibly related note: Does AO and bloom really make the gfx more palatable? They did this with strife, too. I find it strange.
#9501 posted by Killes on 2016/09/27 07:17:01
"On a possibly related note: Does AO and bloom really make the gfx more palatable?"
Au contraire. Bad taste.
#9502 posted by Mugwump on 2016/09/27 09:28:06
I don't generally like bloom. It has to be VERY subtle.
Solus Project.
#9504 posted by Shambler on 2016/10/02 17:12:34
Any of you buttes played this?? Alien world walking sim. Gameplay and controls are pretty functional, the survival aspects are fine. The weather and stuff is pretty. But the rocks - which make up a lot of scenery - are kinda arse-ugly (haven't really evolved past Unreal 1) and the alien mythology is utterly uninteresting. Still it's enough to keep playing...
Okay Shit Just Got Surreal.
#9505 posted by Shambler on 2016/10/02 23:40:23
* Shambler slaps cardo around a bit with a large trout
<Shambler> cardo
<Shambler> okay
<Shambler> i will give solus project something
<Shambler> that cloud......thing is well fucking cool
<cardo> hehe
<cardo> very Lost
<cardo> that was the thinking behind a lot of inspiration in the game
* Shambler slaps cardo around a bit with a large trout
<Shambler> okay
<Shambler> the fucking DOLLS
* Shambler brb - mopping up a chairful of piss
<Shambler> jesus shitburgers
<cardo> they just want to be loved
<Shambler> waaaaaaahhhhtttt
I Have Solus
#9506 posted by Scragbait on 2016/10/03 00:42:38
I got lured in by the Steam store vids and put it on the wishlist and got it fairly cheap. I was drawn to the sense of lonely abandonment on a distant world. Same reason I bought Lonely Planet - hermity space walker with a melencholic story.
I have played a bit of Solus - seems not quite as pretty as the vids made it seem but I'm not far into it. Really liked the tornado effect - very suitably huge and scary. Being a bit too obsessed with exploring everywhere, I found the rock jumping and getting soaked and cold trying to find secrets and journals a bit frustrating but my impatience and compulsion is part of that problem.
Not all progression is intuitive but I did make some progress. A big prop for this game is that Hourances seems to have a big role in its design and he did fabulous level design work for some of the best SP Unreal Tournament projects - his work is beautiful and very atmospheric.
I have been sidetracked onto other games for now but I plan to return to Solus. Maybe I should just focus on progression and survival and get to the end and then do a completionist effort on a second playthough instead of pouting in the wet and giving up because my calories are used up.
Quoted For Truth.
#9507 posted by Shambler on 2016/10/03 11:05:06
not quite as pretty as the vids made it seem but I'm not far into it. Really liked the tornado effect - very suitably huge and scary. Being a bit too obsessed with exploring everywhere, I found the rock jumping and getting soaked and cold trying to find secrets and journals a bit frustrating
Maybe I should just focus on progression and survival and get to the end
Yup. How I've been feeling about it. There has been enough cool stuff to keep going tho. I think it's better just to progress rather than trying to jump behind every sodding hexagonal rock.
I think a big issue is that it is, IMO, not quite stunning nor intriguing enough for a walking simulator. Compared to, say, playing through Dark Souls 3 which had enough truly amazing scenes and a gripping overall atmosphere. It's good, and some of the effects are great, but I think games without combat need to have pretty strong hooks (another example being SOMA which had a strong atmosphere, great sound design, and a fairly captivating setting/story).
Still, worth a look I think. Some pretty good Quake mapping inspiration later on (3 key temple map jam anyone?)
Space Hulk Deathwing
I sure fucking hope that Shambler, DaZ and the rest of you sons o' bitches are getting on this game -
https://www.youtube.com/watch?v=f6hSES1tlt0
Need my fix since you all stopped playing Vermintide!
Looks Nice!
#9509 posted by khreathor on 2016/10/03 23:59:44
I'm currently playing Warhammer 40,000 Space Marine. Good game.
Unfortunately I never played "board" version of the Space Hulk.
FUCK YEAH.
#9510 posted by Shambler on 2016/10/04 10:30:56
I'm gonna be on that like I was on Negke's mum for 2 hours the other night.
Does look fucking spot on as a Space Hulk L4D2 FPS.... Combat looks confusing as fuck but apart from that. Some really cool environments in that video too....nice variety and spectacle given you're on Hulks.
Please have a Cyclone launcher too....:D
Waiting For Reviews
#9511 posted by DaZ on 2016/10/04 13:08:54
while it looks cool enough I'm just not convinced yet.
The game can't even hold 60fps in the official promotional trailer. That worries me quite a bit about performance, for starters!
So yeah, step up pre-order guinea pigs!
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