Uh
#926 posted by Kell on 2005/06/03 10:29:53
chainmaps are troublesome enough; a chainspeedmap is just way on the wrong side of 'bad idea'.
Same goes for the episode - if you have to rely on organising a mapper lineup beforehand you're defeating the spontaneity of speedmapping; the only thing that really makes it interesting imo.
I've made this suggestion before, but I'll make it again:
SM100 - Quake Symbol
map must feature the quake symbol somewhere in some form besides on a texture ( has to be made of brushes ). It can be small, large or even the whole layout of the map. It can be a func thingy, or just a decoration in the middle of a room. Whatever.
Kell
#927 posted by Zwiffle on 2005/06/03 10:46:46
Weren't all the other chainmaps speedmaps?
Shut up RPG!, the SM40 contest and sm82 were all chainmaps put together from speedmaps, ya?
#928 posted by Kell on 2005/06/03 11:16:09
weren't they/aren't they being put together well after the actual speedmapping though?
Kell
#929 posted by Zwiffle on 2005/06/03 12:42:44
Yes, it would take some time to glue them together, it wouldn't be instantaneous of course. But I find chainmaps to be loads of fun, and the last one was run on SM82, nearly 20 speedmaps ago (as of SM100), so I thought it would be a nice change of pace.
Ok
#930 posted by Kell on 2005/06/03 13:06:52
I was just suggesting. It's your gig, mate :)
I Agree With Kell
#931 posted by R.P.G. on 2005/06/03 15:09:01
Something involving organizing the mappers is probably not going to work so well. I think SM28 and SM32 were the only ones to be put together in a timely fasion.
On the other hand, PuLSaR's idea about a speedmapping day might work out well. Kell's idea is also cool, but I don't quite feel like it's monumental enough.
I Don't Speedmap...
#932 posted by Shambler on 2005/06/03 15:22:07
...but I really like Pulsar's idea of a day of speedmapping, a real mapping orgy, where people are popping into IRC all day and making all sorts of different shit, like some people will do a dozen hour long speedmaps and others will do just one cool map in a day, and others might pass maps back and forth and make joint speedmaps or whatever....just like see how much cool shit everyone can make in a day, whenever they're free during that day to do it.
W3rd.
Yeah
#933 posted by Kell on 2005/06/03 15:57:07
mapping orgy
Sounds about right.
Hmmmm...
#934 posted by Shambler on 2005/06/04 08:31:35
So for that post, Kell has chosen an icon consisting of a fist passing through a ring.
It's such a relief all the different mappers are based in different countries ;)
#935 posted by Kell on 2005/06/04 08:33:27
It's not a ring, it's a laurel wreath. Philistine �_�
#936 posted by - on 2005/06/05 00:29:08
already suggested to you...
100 maps in 100 mins.
Missing Packs?
#937 posted by Hrimfaxi on 2005/06/05 03:22:45
Lokking in the files archive I noticed that there are no sm92 - in this thread at post #868 and #869 ( http://www.celephais.net/board/view_thread.php?id=10196&start=868 ) Zwiffle says that he would finish the map from that session later! Did you do that Zwiffle? Or are we to have a sm 100 without a sm92?
Guess it will be the sm99 pack then!
And it looks like sm68 is missing as well?
Lost Packs
#938 posted by aguirRe on 2005/06/05 07:08:52
AFAIK: 40, 68, 69, 82, 92
Yeah But....-
#939 posted by Hrimfaxi on 2005/06/05 07:59:01
69 and 82 are chainmaps!
AFAIK they will be released!
Just Wondering
#940 posted by Marius on 2005/06/05 09:49:08
It seems from the archive that q1tm (the first turtlemap) and q1tm2 (the second one) are missing from the archives. Do you (scampie or zwiffle) need them? I have 2/3rd's of the first one as well as the entirety of q1tm2.
OK
#941 posted by Zwiffle on 2005/06/05 10:02:05
40 was a speedmap, which was turned into a contest by RPG and judged by Vondur, won by Mike Woodham and lost by Zwiffle :(.
69 is metl/RPG's responsibility, I hear it was kidnapped and raised as a child prostitute somewhere in Madison (I'm looking at Scampie.)
82 is also RPG's responsibility, both 69 and 82 are speedmaps.
For 92, NO ONE showed up for it, and I didn't finish my map. I don't even know if I still have it, and if I do I probably won't finish it.
I'm not sure about 68 - that might've been the turtlemap event, in which case you'll have to ask Scampie to restore those to the site, because I don't have them, at least the first one.
Oh Yeah
#942 posted by Zwiffle on 2005/06/05 10:02:58
As far as I'm concerned, SM92 is empty, and so there was no reason to upload it. =/
So There's Another One Next Week?
#943 posted by Tron on 2005/06/05 10:32:03
Will there be another speed mapping session next saturday?
Yes
#944 posted by Zwiffle on 2005/06/05 10:52:26
Every week during the summer I plan to host speedmapping on Saturdays. Maybe even beyond that , but school is tough so I may have to put it on hold during schooltime.
Cool
#945 posted by Tron on 2005/06/05 10:59:17
I'll be in the next one, probably need to do it beforehand again though.
Any idea what next weeks theme is yet?
SM95
#946 posted by Zwiffle on 2005/06/06 09:32:30
Theme: This week's theme is a little more focused and less interpretational than previous weeks. It's "Castle Void," so go and make your best space-floaty castle.
When: Saturday, June 11th, 2005 at 3:00 pm Central Time
Where: #speedq1 on QUAKENET
Enjoy :D
Darn Netsplits...
#947 posted by Tron on 2005/06/06 10:12:55
I am still online, damn netsplit cut czg and I off from everyone else.
Stupid quakenet.
Idea
#948 posted by drew on 2005/06/06 10:35:01
maybe its too soon, but there should be a chapters speedmapping session, and then maybe a zerstorer themed session. Unless that would dilute the purity of speedmapping.
Tron
#949 posted by bambuz on 2005/06/06 10:55:43
what server are you using?
Irc.quakenet.org
#950 posted by Tron on 2005/06/06 11:07:06
The netsplit fixed itself after a couple of minutes anyway.
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