Ha
#9465 posted by megaman on 2005/12/12 06:56:22
megaman admit it. You're the one who's been posting megaman admit it. You're the one who's been posting Blitz admit it. You're the one who's been posting HumanSubhuman admit it. You're the one who's been searching for "tony hawk 3 cd crack" on quotes.fov120.com twice. In a row! just now! again, dumb ass!
Q4w
#9466 posted by megaman on 2005/12/12 07:04:53
also, i just read q4w website and i think those guys will be the new arqons of q4. just that they problably are dumb like shit and just inherited his attitude because it's sooo cool.
fuck them. hard. where's czg?
Yeah
#9467 posted by JPL on 2005/12/12 07:08:39
czg is THE fucking man on Func_ :)
Dude
#9468 posted by czg on 2005/12/12 08:23:02
Fuck you
Some Questions On Fitzquake
#9469 posted by Ankh on 2005/12/12 08:24:14
Is there something like distance blur in fitzquake? Can it be changed by a variable? I have the impression that things that I can see clearly with for example joequake-gl are already blured in fitzquake.
Also, can I choose the size of screen captures made in fitzquake?
Ankh
#9470 posted by negke on 2005/12/12 09:22:56
screenshots always have the same size as the resolution you set for the game.
don't know about the blur thing. gl_farclip maybe?
Screenshot
#9471 posted by bambuz on 2005/12/12 10:24:57
though isn't there a variable sshot_format that can be set to tga png or jpg, no?
#9472 posted by metlslime on 2005/12/12 12:44:47
Is there something like distance blur in fitzquake? Can it be changed by a variable? I have the impression that things that I can see clearly with for example joequake-gl are already blured in fitzquake.
No, this shouldn't be the case. I wonder if it's a difference in FSAA settings or texture filter modes or resolution or something. Try posting some screenshots so we can compare the difference (don't use jpeg for this, obviously.)
screenshots always have the same size as the resolution you set for the game.
Correct.
though isn't there a variable sshot_format that can be set to tga png or jpg, no?
No, that's one of those "good idea but I haven't done it yet" features.
Oops...
#9473 posted by metlslime on 2005/12/12 12:50:31
fucked up the tags on my own messageboard!
Well...
#9474 posted by Tron on 2005/12/12 21:49:22
With quality coding skills like that I guess we can understand where all these errors keep coming from. ;)
Hi
#9475 posted by pope on 2005/12/12 23:02:09
I say hi
how about you?
Ho
#9476 posted by bambuz on 2005/12/13 08:43:51
Game Score-to-Sale Theory Disproven
#9477 posted by gone on 2005/12/13 09:06:47
Looking For Amateur Developers!
[This was a double post -metlslime]
WOW
#9479 posted by Jago on 2005/12/13 20:14:09
Humansubhuman
#9480 posted by negke on 2005/12/14 00:28:46
you first started spamming game forums with this in the beginning of this year, but obviously haven't learned one tiny bit from the replies...
if you expect anyone to help or anwer in a least positive way, give information about your mod - ideas, concepts, possibly screenshots, and so on. do you really think anyone would bother sending you an email to get those (just to likely have to learn that it sucks)?
and if you don't have much time on your hand, forget it anyway! proper maps take ages to build, mods even longer, and creating a whole game with hobby designers can only be done if they have a shitload of spare time and furthermore a lot of enthusiasm and commitment.
(this has all been said already dozens of times)
you're not the first one to come up with something like that in the very same way like you did - and you sure won't be the last, but all have in common that they won't get positive reactions from whatever communities.
so bleh, why the fuck am i even writing all this?!
get something done, and if it's only an outline and post it in the jobs&mappers wanted thread, or - better - use the source engine and ask in the appropriate forums, because it's way more 1337 and brings forth much more fruitless material that longs to be included in your awesome game for sure...
Kiltron
#9481 posted by Shambler on 2005/12/14 02:37:22
LOL there is some serious beef going on there.
I like how when Kiltron posts some explanation on the Q3W forums, the immediate replies are stuff like...
"Fuck off you cunt.."
"This guys a dumbass"
"KILL YOURSELF LOSER"
"What a little bitch"
"i hope you die in a fucking fire"
"what a complete twat failure you are"
LOL.
Fuck knows what's going on. Those lawyer emails make 419 scams look genuine. The whole thing smells of bollocks to me. Kiltron has come across as a weirdo in the past...
So....
#9482 posted by cyBeAr on 2005/12/14 05:18:50
when will Killtron reveal his plans to launch his own console? Seems like hte next logical step.
MERRY FUCKIN CHRISTMAS
#9483 posted by . on 2005/12/14 05:35:11
Phait
#9484 posted by JPL on 2005/12/14 05:50:46
Nice work indeed... Doom and HL wallpapers are so far the bests IMHO... BTW, my taste goes more to HL in fact...
Merry christmas to you as well ;)
Phait
#9485 posted by Zwiffle on 2005/12/14 06:36:33
I went with Blood. The Duke is 2nd best, but that bloody hand print with the the voodoo doll was too awesome. Yes, awesome works indeed.
Phait
#9486 posted by Shambler on 2005/12/14 07:18:36
Pretty stylish, I like that you had a concept behind them.
If you'd done a Quake one I would have had it ;)
Quake
#9487 posted by . on 2005/12/14 07:32:23
Considered it, but I just couldn't visualise a Quake marine having a desk... Quake is so medieval-time-warp to me.
Ja Phain
#9488 posted by Vondur on 2005/12/14 08:09:27
those are nice
please be creative with quake wallpaper :D
Quake Table
#9489 posted by bambuz on 2005/12/14 09:24:01
it's coarse and medieval-base-thingy.
maybe a basemetal greenyellowbrown ink bottle with thick walls and a feather pen inside, on a wooden table.. some old book and a glowing crystal ball.
And the axe hanging somewhere.
Ok, maybe not. :p
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