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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Fair Play 
Yeah, I probably should have said you could get some value from tweaking them. It's just that they're all in the "dark brown" range of the palette, and quake already has that pretty well covered, so the benefit is marginal. It's not like you can use them to add a proper saturated green range, or purple fullbrights or something.

The way that quake has multiple matching ranges of dark browns bites back if you try and create exciting palettes. I was messing about last night, trying to create a set of lively, bright colours to ruin the quake atmosphere with. Although the colours were tropical and lovely, they clashed in a bad way. On lots of the previously brown textures, adjacent pixels coming from different palette rows had changed in tone and value a lot. This resulted in lots of very noisy textures which looked ugly. 
 
I recently tried doing a more colorful palette, more vibrant and brighter ranges. Problem is for a lot of stuff textures use multiple ramps so it's slightly messed up in places, and the skintones don't look that hot.

http://www.spiney.me/files/etc/palette.lmp

But you really need to design your textures to your palette for it to work well, not the other way around...

What would be really usefull is some tool that could take a 16*16 bitmap and turn it into a palette file. Would be less of a pain in the ass than having to use QME. 
 
i think palette.lmp is just a RAW file with a .lmp extension. So you can make it with photoshop. 
Raw File Format 
Yeah, I've successfully saved a 16x16 RGB image to RAW format using GIMP and it works just right. 
 
So you can make it with photoshop

Afaik PS can't save RAW files without headers attached :/ 
 
Drive-by tip...

palette.lmp = Photoshop .act file (Image -> Mode -> Color Table -> Load/Save)

Careful with indexed images in Photoshop though, I recall some versions reversing the palette order on some types. 
 
Was talking about making Quake readable palettes, not applying a palette to an image. 
 
Which part of "Save" was confusing? 
Oh I Dunno 
The "Load/" part? The part where it reshuffles all the colors? The part where it's not actually raw rgb data? 
 
Heh, I was trying to say PS's .act palette format is exactly the same as palette.lmp (and where you access that in PS).

The other was just a warning about a weird problem I encountered years ago when doing Quake & Quake2 texture work in PS.

/me goes back to lurking... 
 
interesting... i always assumed .act was ascii rather than binary format. 
Question To Kinn 
hows it going?

Any progress to your maps? 
Last Words In Base.. 
Shots from my latest base map, which will be neat and playtested, i promise:)

1 2 3

This will be my last attempt in base style for a while, there�s more quake to be mapped. What do you think? 
Very Picky Advice 
But on shot 2, you could swap the floor textures to make the sunken tiles red. That would look a little bit better. 
Otp 
done. 
Looks Cool. 
Nuff said. 
So Far 
it looks ok.

It's kind of flat looking floor plan, I like a map with some sweet Z-Axis. It looks like you're very early in the development stages but some nice details in shots 1 and 2, shot 3 looks much earlier and unfinished.

I liked your other base map so I am looking forward to this. 
Niiiice! 
 
5th 
Yeah its kind of early in development, flatness of floors...
Z axis action is already there, have no ss by now.

Ricky, knew you like it! Heavily inspired by Stark Monstrosity, i can tell. 
Ok, Here We Go 
some more shots.

Heavily under construction by now, as you can see..

1 2

I like it very much atm...;) 
Starkmon 
is one of my all time favourite maps that I play very often.
If this is your inspiration then I am truly excited! 
Heh - Thanks Guys 
I'm glad you enjoyed it :)

I should map more often I guess. 
Go Map!!! Now! 
Follow the order!

-mfx- 
Looks Very Cool 
only thing I can say is maybe work on the rocks a bit more, at the moment they do look like flat walls with rock textures. Apart from that, it looks really good. 
Nitin 
its the concrete texture causing your eyes
to see flat surfaces. I can assure you, no flat brushes in those shots, except the floor...
rocks gonna rock. 
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