 Metro 2033 Redux.
#9432 posted by Shambler on 2016/09/12 21:46:42
Never played the original as it looked a bit grey and clunky, but then played Last Light and really enjoyed it, so got the revamped M2033 Redux when it came out and have been playing it recently.
It's pretty much like Last Light i.e. really rather good. Combat and controls are a bit clunky (trying to track the fucking mutants when they are attacking you is a bit like trying to swat a swarm of wasps with your cock whilst someone shines a strobelight in your face) and there sometimes feels like a mission/story/gameplay disparity, but other than that there's a lot of captivating stuff about this game. Graphics are good, world design is well done, the NPCs are entertaining and the atmosphere is spot on. It's some bleakly post-apocalyptically RUSSIAN, like Last Light I wonder if it is actually a real-life documentary.
Good stuff.
 Some=so
#9433 posted by Shambler on 2016/09/12 21:47:53
yourface=myarse
#9434 posted by Rick on 2016/09/12 22:59:15
It was always fun in the Metro games to step off a very slight slope into what should have been a few inches of water only to immediately plunge into the abyss.
 Yeah The Odd Glitch.
#9435 posted by Shambler on 2016/09/13 00:11:23
But that's not the main thing that stands out for me tbh.
#9436 posted by Rick on 2016/09/13 01:21:19
I always assumed it was due to the abrupt transition from walking to swimming causing the player's POV to switch almost instantly from 5 feet above to 1 foot below the water line.
Maybe that's a glitch or just the way they decided to program it.
They were pretty good games regardless. A lot like the STALKER series where the good stuff was more than enough to offset the weird design choices.
 Loved The Metro Series
#9437 posted by mjb on 2016/09/13 02:17:35
Never played the Redux but I have played the original when it was optimized to all hell.
 Toxikk
Just hit 1.0 on Steam and has a Free version and a �8.99 full version. Looks like the free version is pretty feature rich and will give you a decent taste of the game?
https://www.youtube.com/watch?v=EhrgXk6RQDY
 Toxikk
#9439 posted by Kinn on 2016/09/14 20:03:48
go to the 1:13 mark - that is literally UT's Deck16 map
Hmmmmmmm.....
 Toxikk
#9440 posted by Shambler on 2016/09/14 21:57:35
Free is too expensive. The video gives a good taste of the game, UT2k16 wants it's game back. No bargepole long enough for that toss.
#9442 posted by lpowell on 2016/09/15 08:00:27
I downloaded it cuz free. I don't really play multiplayer much these days, though. When I do it's UT99 and I'm either way better than everyone else on the server, or I get destroyed. No in-between.
 Retro Style FPS Game Called Dusk -
Looks neat, I am wondering if they are actually using the Quake engine -
http://www.pcgamer.com/brutal-new-fps-mixes-hexen-doom-and-quake/
#9444 posted by PRITCHARD on 2016/09/16 01:32:55
Looks... interesting. I've never been a huge fan of levels based around "real" locations, but it does look like a good romp based on the trailer.
Some parts of it really do look quite quake-like, don't they? The only thing that makes me doubt that idea is the player movement. I can't say i've ever seen anything quake1-based do that much with the player controller before, although that hardly means it's impossible... Maybe it's more quake2 based, or something.
#9445 posted by metlslime on 2016/09/16 02:58:35
the ability to do flips in the air is pretty cool, though it didn't seem like the guy was in the air long enough to use it much. if you have a rocket launcher and more air time, you could use thse jump pads to clean up a crowd of enemies before you land, which could be pretty cool. The arcade tank game Assault had a thing like that.
https://youtu.be/vrG9ZRrSrT8?t=55
#9446 posted by lpowell on 2016/09/16 07:36:29
It looks pretty neat, wish the gameplay snippets were longer though. The dual-wielded shotguns are giving me Marathon flashbacks. (I really wish those games held up better these days.)
 The Green Penis Arrow Will Not Do.
#9447 posted by Killes on 2016/09/16 08:58:46
 Get Fuckin' Hype Lads
#9448 posted by DaZ on 2016/09/16 12:54:47
 Not Even Played Metro
... Should I be hype??
 You Should Play Metro
#9450 posted by skacky on 2016/09/17 01:26:45
 Metro Games
#9451 posted by Rick on 2016/09/17 01:53:19
I might have to play them again. I bought them cheap on Steam a couple of years ago, but only played through once. They're not perfect and some things were very annoying, but overall pretty good.
#9452 posted by lpowell on 2016/09/17 08:48:14
I started playing the first one but quickly put it down because fighting waves of those annoying, badly-designed melee enemies that were all over the start of the game was not really fun for me. Plus I didn't didn't like exploring the settled areas very much. I should give it another chance, though, if everyone seems to like it. I've heard Last Light is better.
STALKER is one I've had for a while but haven't got around to. Thing is I have two other lengthy RPGs I really want to play (namely Pathologic and d-d-Dark Souls), so it may take me a bit.
 Wasn't I Just Telling You About Metro Like 10 Posts Up.
#9453 posted by Shambler on 2016/09/17 10:58:15
Fucking listen and pay attention next time. Proper good modern FPS games, for the atmosphere and style especially (yes the melee monsters are chaotic and frustrating, but there's more to it than those).
Also that Dusk game looks fucking awful. Retro = too lazy / cheap to use a decent engine and using nostalgia as an excuse to churn out utter fucking dogshit.
 If I Was To Make A Game
then it probably would be retro inspired. Hell, I make Quake maps for funsies, and making a really detailed game is time-consuming and therefore costly. It's not lazy to make low-fi assets, it's economic.
#9455 posted by Kinn on 2016/09/17 14:35:43
Also that Dusk game looks fucking awful. Retro = too lazy / cheap to use a decent engine and using nostalgia as an excuse to churn out utter fucking dogshit.
It's got nothing to do with using (or not) a decent engine. They are probably using Unity or something (I wouldn't even be surprised if they are using Unreal) But yes it's obviously a lot cheaper to make art assets that look like they came from 1996 instead of 2016.
Dusk looks awful because the art is just shit. It doesn't look as good as games like Quake or Hexen, because those games had talented artists behind them. Good artists can create amazing-looking retro games and the low polycount / pixel density does not have to be a barrier to how stylish/awesome you can make a game look.
#9456 posted by anonymous user on 2016/09/17 16:00:05
Dusk looks like shit next to quake and that's inexcusable to me. It looks like shit next to doom.
the gameplay seems fun though
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