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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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Oh God !! 
This is really awesome ! 
Wow 
Nice stuff. The sticking out windows / buttresses + passage through look ok in the shots to me.

The blue/black theme is nice.

Be sure to add lights of wind ambient sounds :) 
Great Work! 
That looks damn fine. I'm not sold on the yellow lights under the bridge either, but the rest is awesome. 
Those Yellow Lights 
Those yellow lights under the bridge were just an experiment. I'm still trying different things as far as style goes. I think the orange lit windows in the big tower on the left need to go also.

The new stone textures have a bit more brown and less green and blue than the ones in those screens. They match the brick series a little better. The brick is what's on the wall behind the two middle tower things, just above the walkway. You can tell that it's more brown. May have to take some brown out of the brick as well.

Making textures for Quake is a bit of a pain because of the limited color palette. 
Rick... 
Could you send me those blue window textures perchance? My next map is a completely blue map and I only have a couple of finishing touches to my current map (it WILL be released this weekend!)... 
Also... 
pics look *very* nice :) 
Rick 
those shots are art, don't agree with the others here bothering bout yellow lighting.
blue n yellow always is a good match, as they are opposing on the colorcircle. human eyes dig that. 
Lights 
on top of bridge look fine, the ones below stand out too much. Otherwise looks ace. 
 
Okay, I really didn't like the window towers in the last version. They just seemed too heavy and massive and tended to overwhelm the surrounding architecture.
I've come up with this new approach. To me, this is a lot better. Note that I only changed the left side, the right side is the original.

http://www.quaketastic.com/upload/files/screen_shots/Wish13_t3.jpg

I really like the way this looks. The new brushwork is more lightweight but still pulls the upper and lower parts together very well. Unfortunately, marksurfaces went up quite a lot (32,354) .

While it's not perfect, I think the final version is somewhere in this screenshot, I just need to tweak things a bit.

Ideally the upper window thing would align with the lower buttress, but there's not enough room for that. I'm thinking that the whole central area needs to be widened by about 128 units, but the surrounding parts of the map are so close that it would require a massive amount of work, so that's probably not going to happen.

At this point, I think I need to go back and fix any problems with actual gameplay instead of fiddling with brushes, then take a shot at at reducing marksurfaces (which are actually the most illogical of all the original Engine limitations) and finally, tweak the detailing.

There's also a lot of texture work to be done.

I have really appreciated all the comments, please don't stop. 
 
looks very cool. i'd suggest building some little bits of structure up in the sky area to hint at more of the world than what is playable, but it seems you're at the limit?

isn't the new fitzquake (and all variants) limit 65k for marksurfaces? 
Re: Rick 
I really like that sort of asymmetrical-gothic look, and I wouldn't worry about a lack of alignment. This looks more interesting. I also like the colour scheme, though more variety in the brick texture (different sizes of bricks/stones or maybe trim) might add to the aesthetic appeal.

Also here's a couple shots of my own though they don't really show much of anything:

http://www.quaketastic.com/upload/files/screen_shots/bw1.jpg

http://www.quaketastic.com/upload/files/screen_shots/bw2.jpg 
 
tronyn, love the first shot! 
 
Black & White Quake? 
If It Is Actually Black And White Quake 
that would be pretty cool. 
Heh 
no I just wanted to not show much by making it grayscale and having a vignette effect. Though Black and White Quake could definitely be interesting (and Willem's Q1SP, White Room, totally kicked ass with that idea). 
Wasn't There... 
...a tiny little mod that turned quake greyscale or was it sepia? 
It's A Console Option 
in fitz... just don't ask me what it is because I cant remember :P 
Sketch Quake? 
http://sketchquake.blogspot.de/

r_load sketch or sth. 
NPR Quake 
was original as a college work.
Had some cool render options like blue pencil drawing effect. 
Tronyn 
They show more than enough. :)

It looks very detailed and with good proportions, it doesn't seem Quake. This kind of map seems to be from Hexen 2. First shot looks nearly perfect. Only thing that doesnt look as good are the torches, i dont know why, and maybe lowering a bit the platforms with the trees. 
Mod 
I made a sepia palette for quake once, lemme see if I can dig it out...

Yeah, here we go:

http://www.quaketastic.com/upload/files/single_player/mods/noir.zip

As distrans mentioned, it is a tiny mod - under 17k unpacked. It's going for a filmy look so it's quite sepia tinted, rather than a pure photographic black and white. 
Go Tronyn. 
Etc. 
Coloured Noir 
It is interesting how designers have architectural themes they love to fall back on, I think Tronyn loves claws! I personally prefer screenshot 2 because the claw silhouettes are visually striking, the first screenshot feels like a scene from Heretic, not really Quake.

I tried the Noir MOD and it is still affected by coloured lighting which can produce some interesting results. For Noir to truly be right you need to design in black and white (including the lighting/fog). I think it could be interesting to experiment with coloured lighting and see if it is possible to produce chilling and sickly scenes. 
 
the qmb engine has a sin city mode with all but red bring desaturated, kinda fun 
Ah Yes, 
noir from Preach...that's the one. Interesting observation Sock, might be enough to get me back into pushing brushes. Cheers... 
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