Yes, my map is a re-make of "Well of Wishes", but the "Well" is gone now - not that it served any purpose in the first place :)
I do appreciate all the comments and suggestions.
@czg You're right, I hadn't really noticed but the red window does look out of place. I've aready made a blue one to match the other windows up there.
@sock The hellknight has a monster jump so he can get down, but he can attack okay from up there. The player will have other things to contend with also.
I agree that making the two small towers and the red window thingy protrude more to unify the upper and lower sections is a good idea, I think I actually had it that way at one point. The map is pretty big and I'm up against the marksurfaces limit, but I'll see what might be possible.
There may not be enough room anyway, since there is this other big chunk of architecture at the other end of the bridge.
http://www.quaketastic.com/upload/files/screen_shots/wish13bridge.jpg
About those arches in the wall. I only put those there to break up the huge expanse of featureless wall after I enlarged this area. I really don't have any room to make them deeper, I was hoping the small stones texture vs the large stones texture would be enough differentiation. I suppose I could add another (darker) texture. I think I may need to re-color the stone textures anyway to make them less gray and more brown in order to fit in better with the brick texture.
It's very hard to make any major structural changes at this point because the map is like a giant 3D jigsaw puzzle. Also, I made a promise to myself when I started this remake back in 2007 that it would not exceed any of the normal engine limits and I'm very close right now on both models and marksurfaces.
This map has become more of a hobby than a project but I'd really like to actually finish it in 2013.