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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Wow 
Is this really a MadFox map?! Looks neat.
Though I suggest you change the texture on the railings to something without rivets, a simple brown or gray metal. 
Can't Wait To Play It ! 
Looks great, MadFox ! 
Force To Grid 
Railings are dxf files which have no shadows, same as the hillslopes. This makes lighting a little tricky seeing the clear dxf file near a brush. Could have another texture but the hexen2 wad is rather bloomish.

My concern is that the middle low pix is a sloped pathcorner around. In the testmap the pathcorner was well closed, while in this map it suddenly shook all brushes in it.

I had to use "force to grid" for all and now it has more of a stairway. But I wanted to make a map once whith all brushes integer.

When two maps with both integer brushes is put together, is the need to replace the imported brushes back into integer origins normal? 
Hammer 3.5? 
Is Hammer 3.5 the one that can be coerced to work for Quake1 editing? I can't keep it straight anymore. 
Worldcraft 3.3 
Its the same thing really AFAIK.

Although I have heard of someone using Hammer for Quake ........ 
 
Is it the same?

OK, if not, where can I get 3.3?

And once I get it, do I need to do anything to it or will it "just work"? 
Well 
i'm using hammer 3.5, with out that fecking texture trouble off of WC3.3 
 
Cool! So I install 3.5 and then this QuakeAdapter thingamaroo and it's all good? 
Pretty Much 
You need to convert the wads though. It's semi automated - have to put them in the right folder. 
Madfox 
VeniVidiFuzi

is an awesome name :D 
 
This was discussed above, I know, but I need to ask again since none of the solutions up there are working.

I installed Worldcraft 3.3 and did the QuakeAdapter stuff. It loads up and seems to work but I can't select anything in the 3D view. I don't see anything about hardware acceleration in the Options dialog box so I'm kinda stumped.

Any ideas? 
 
Ahh, found this note in the help file:

"Note: if you are familiar with previous versions of Worldcraft, you may note the absence of the Hardware Acceleration checkbox. Worldcraft will now always attempt to run in OpenGL mode, and if that isn't available through hardware, it will attempt to emulate it in software."

Buh? Now what do I do? :-/ 
OK 
Not wanting to sound retarded, but this is actually a recurring bug. I have experienced it marginally on both my old GPUs, but the majority of the time it is fine.

When it happens, just to verify, when you put the cursor over the 2D view does it become a hand instead of an arrow?

Usually a reboot sorts it out on my PC, and it hasnt happened to me for ages, but others have had the same/similar troubles.

Another thing which may help would be the check you are using up to date drivers / drivers which work..... ?

Also out of curiosity, what GPU are you using? 
Also 
Instead of "hardware acceleration" tab, there is one which is imply called "filter textures" or "filtering" or something. I think that does the same / similar thing. 
Question 
you don't have to convert wads when you use hammer 3.5? 
Drew 
yes, you're still have to convert wads for using hammer 3.5, but it's much easier then converting via qadapter 
Hmm 
hardware acceleration was the only thing tempting me to move away from 1.6, but the above few posts don't make that look too promising! 
I Would Upgrade From 1.6 Because ... 
Texture use is much easier in 3.3.
If you rotate something the textures stay in proportion if you use texture lock. I find the "fit" check box easy as well. It allows you to fill out texture on a brush that is not quite the right size, but close enough to look silly.

Another thing I love is the option of making arches. You get a preview screen before the item is placed, where you can change the shapes and other stuff. It's really cool for making curved hallways.

I found the vertex tool a bit easier to use as well.

So, can anyone tell me what version 3.5 adds for Quake mapping ? 
>correction< 
NOT to look silly, I meant ... 
 
God, what an atrocity. I grabbed a version of Hammer 3.5 that basically works but I can either:

(A) Have proper texture view and no selection abilities or...

(B) be able to select in the 3D view but the textures are drawing all skewed and such on the faces or...

(C) be able to select in the 3D view with proper texture application but it's horrifically slow

Fuck it, let's see what the BSP editor is like. 
It's 
A 3d Driver / GPU issue - you're on ATI I guess.

You need to turn off Filter textures in the 3d View options and paste a .dll into the worldcraft folder.

http://rapidshare.com/files/138119760/atioglxx.dll

Basically if the dll exists then it stops WC from trying to use the hardware and retards it back a few generations. Which works.

Or you can just buy Nvidia :P 
I Mean 
It forces software rendering - visually it looks the same as hardware acceleration, can't say I've noticed it being slower either. 
 
ijed

Thanks but I tried that. That's what makes it abysmally slow. I'll probably try to set up my other laptop soon (an nvidia machine). The BSP editor seems kinda cool though. Maybe I'll try this for awhile. But, of course, the texture tools are pretty bad. 
WC 
Is a pain in the arse to set up - the real reason to use it is the very good texture handling and visually simple frontend.

Vista also hates it with a passion. 
 
Ahh, being on Vista might be part of the problem them too.

No worries, BSP actually seems to be pretty good now that I've meticulously set up the preferences the way I want them. I don't think it has rotational texture locking which is the one thing I really wanted Worldcraft for. I can get by without it though... 
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