Sure...,
#9405 posted by madfox on 2010/02/22 09:32:41
but now my smooth terrainmap only imports on rougher brushes by marking all on grid. Or I could ignore warnings.
Ricky.., you played the map. More or less..,
https://homedrive.ziggo.nl/gimli@home.nl/publiek/gimli30.htm
Is there something to do about model skins that keep get mirrored?
I broke an evening to get me a good baseframe,
and now it keeps removing front with backparts.
Wrong Link
#9406 posted by madfox on 2010/02/22 09:34:09
Wow
#9407 posted by negke on 2010/02/22 10:24:52
Is this really a MadFox map?! Looks neat.
Though I suggest you change the texture on the railings to something without rivets, a simple brown or gray metal.
Can't Wait To Play It !
#9408 posted by Ron on 2010/02/22 18:21:11
Looks great, MadFox !
Force To Grid
#9409 posted by madfox on 2010/02/22 19:19:59
Railings are dxf files which have no shadows, same as the hillslopes. This makes lighting a little tricky seeing the clear dxf file near a brush. Could have another texture but the hexen2 wad is rather bloomish.
My concern is that the middle low pix is a sloped pathcorner around. In the testmap the pathcorner was well closed, while in this map it suddenly shook all brushes in it.
I had to use "force to grid" for all and now it has more of a stairway. But I wanted to make a map once whith all brushes integer.
When two maps with both integer brushes is put together, is the need to replace the imported brushes back into integer origins normal?
Hammer 3.5?
#9410 posted by JneeraZ on 2010/02/22 20:28:42
Is Hammer 3.5 the one that can be coerced to work for Quake1 editing? I can't keep it straight anymore.
Worldcraft 3.3
#9411 posted by RickyT33 on 2010/02/22 20:57:43
Its the same thing really AFAIK.
Although I have heard of someone using Hammer for Quake ........
#9412 posted by JneeraZ on 2010/02/22 21:01:58
Is it the same?
OK, if not, where can I get 3.3?
And once I get it, do I need to do anything to it or will it "just work"?
Well
#9413 posted by spy on 2010/02/22 22:24:18
i'm using hammer 3.5, with out that fecking texture trouble off of WC3.3
#9414 posted by JneeraZ on 2010/02/22 22:35:03
Cool! So I install 3.5 and then this QuakeAdapter thingamaroo and it's all good?
Pretty Much
#9415 posted by ijed on 2010/02/22 23:42:11
You need to convert the wads though. It's semi automated - have to put them in the right folder.
Madfox
#9416 posted by meTch on 2010/02/23 02:09:39
VeniVidiFuzi
is an awesome name :D
#9417 posted by JneeraZ on 2010/02/23 02:27:25
This was discussed above, I know, but I need to ask again since none of the solutions up there are working.
I installed Worldcraft 3.3 and did the QuakeAdapter stuff. It loads up and seems to work but I can't select anything in the 3D view. I don't see anything about hardware acceleration in the Options dialog box so I'm kinda stumped.
Any ideas?
#9418 posted by JneeraZ on 2010/02/23 02:29:45
Ahh, found this note in the help file:
"Note: if you are familiar with previous versions of Worldcraft, you may note the absence of the Hardware Acceleration checkbox. Worldcraft will now always attempt to run in OpenGL mode, and if that isn't available through hardware, it will attempt to emulate it in software."
Buh? Now what do I do? :-/
OK
#9419 posted by RickyT33 on 2010/02/23 03:40:57
Not wanting to sound retarded, but this is actually a recurring bug. I have experienced it marginally on both my old GPUs, but the majority of the time it is fine.
When it happens, just to verify, when you put the cursor over the 2D view does it become a hand instead of an arrow?
Usually a reboot sorts it out on my PC, and it hasnt happened to me for ages, but others have had the same/similar troubles.
Another thing which may help would be the check you are using up to date drivers / drivers which work..... ?
Also out of curiosity, what GPU are you using?
Also
#9420 posted by RickyT33 on 2010/02/23 03:42:22
Instead of "hardware acceleration" tab, there is one which is imply called "filter textures" or "filtering" or something. I think that does the same / similar thing.
Question
#9421 posted by Drew on 2010/02/23 04:15:10
you don't have to convert wads when you use hammer 3.5?
Drew
#9422 posted by spy on 2010/02/23 08:48:18
yes, you're still have to convert wads for using hammer 3.5, but it's much easier then converting via qadapter
Hmm
#9423 posted by rj on 2010/02/23 10:01:37
hardware acceleration was the only thing tempting me to move away from 1.6, but the above few posts don't make that look too promising!
I Would Upgrade From 1.6 Because ...
#9424 posted by Ron on 2010/02/23 10:29:19
Texture use is much easier in 3.3.
If you rotate something the textures stay in proportion if you use texture lock. I find the "fit" check box easy as well. It allows you to fill out texture on a brush that is not quite the right size, but close enough to look silly.
Another thing I love is the option of making arches. You get a preview screen before the item is placed, where you can change the shapes and other stuff. It's really cool for making curved hallways.
I found the vertex tool a bit easier to use as well.
So, can anyone tell me what version 3.5 adds for Quake mapping ?
>correction<
#9425 posted by Ron on 2010/02/23 10:30:40
NOT to look silly, I meant ...
#9426 posted by JneeraZ on 2010/02/23 13:40:26
God, what an atrocity. I grabbed a version of Hammer 3.5 that basically works but I can either:
(A) Have proper texture view and no selection abilities or...
(B) be able to select in the 3D view but the textures are drawing all skewed and such on the faces or...
(C) be able to select in the 3D view with proper texture application but it's horrifically slow
Fuck it, let's see what the BSP editor is like.
It's
#9427 posted by ijed on 2010/02/23 13:51:46
A 3d Driver / GPU issue - you're on ATI I guess.
You need to turn off Filter textures in the 3d View options and paste a .dll into the worldcraft folder.
http://rapidshare.com/files/138119760/atioglxx.dll
Basically if the dll exists then it stops WC from trying to use the hardware and retards it back a few generations. Which works.
Or you can just buy Nvidia :P
I Mean
#9428 posted by ijed on 2010/02/23 13:52:32
It forces software rendering - visually it looks the same as hardware acceleration, can't say I've noticed it being slower either.
#9429 posted by JneeraZ on 2010/02/23 14:36:55
ijed
Thanks but I tried that. That's what makes it abysmally slow. I'll probably try to set up my other laptop soon (an nvidia machine). The BSP editor seems kinda cool though. Maybe I'll try this for awhile. But, of course, the texture tools are pretty bad.
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