News | Forum | People | FAQ | Links | Search | Register | Log in
Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
First | Previous | Next | Last
Ah, Good One, Zwiffle 
 
:p 
I make waypoints for dm maps if u guys want...that�s the only thing i can make :( 
W00t 
Well I just finished my speedmap, but am right now trying to track down an offending brush of doom that is causing major compile problems. 
Tron ~:) 
i�m starting to make waypoints for your to maps...hope u finish the trondm3 :( looks great! 
Sm100 
This is what I'm planning for sm100 so far:
Chainmap, using either IKBlue.wad or Knave.wad, stand alone or modified, or a combination of the two with select textures from me. This is far from set in stone, but it seems like it would be a different set for a chainmap I think. Any thoughts? :( 
Darn 
Made mine in an hour rather than 100 minutes, would have been awesome if I took longer...

Yeah..that's my excuse and I am sticking to it! 
OK 
So we've got three options so far for SM100.
1.) Chainmap, possibly using IKBlue and/or Knave, or perhaps another tex set.
2.) Speed episode.
3.) Turtle map (Map done in one week.)

Those of you planning to participate please give input. Thx a doodle. :D 
Sm100 
I have three ideas of what sm100 should be:

1) a chainmap (knave sounds good or maybe hexen2.wad, as almost all of my previous speedmaps were with hexen2 texes);
2) a collection of the best speedmaps ever made;
3) a whole day of speedmapping from morning til the night, so everyone would be able to create BIG speedmaps since it would be a special speedmapping session.. 
Uh 
chainmaps are troublesome enough; a chainspeedmap is just way on the wrong side of 'bad idea'.
Same goes for the episode - if you have to rely on organising a mapper lineup beforehand you're defeating the spontaneity of speedmapping; the only thing that really makes it interesting imo.

I've made this suggestion before, but I'll make it again:
SM100 - Quake Symbol
map must feature the quake symbol somewhere in some form besides on a texture ( has to be made of brushes ). It can be small, large or even the whole layout of the map. It can be a func thingy, or just a decoration in the middle of a room. Whatever. 
Kell 
Weren't all the other chainmaps speedmaps?
Shut up RPG!, the SM40 contest and sm82 were all chainmaps put together from speedmaps, ya? 
 
weren't they/aren't they being put together well after the actual speedmapping though? 
Kell 
Yes, it would take some time to glue them together, it wouldn't be instantaneous of course. But I find chainmaps to be loads of fun, and the last one was run on SM82, nearly 20 speedmaps ago (as of SM100), so I thought it would be a nice change of pace. 
Ok 
I was just suggesting. It's your gig, mate :) 
I Agree With Kell 
Something involving organizing the mappers is probably not going to work so well. I think SM28 and SM32 were the only ones to be put together in a timely fasion.

On the other hand, PuLSaR's idea about a speedmapping day might work out well. Kell's idea is also cool, but I don't quite feel like it's monumental enough. 
I Don't Speedmap... 
...but I really like Pulsar's idea of a day of speedmapping, a real mapping orgy, where people are popping into IRC all day and making all sorts of different shit, like some people will do a dozen hour long speedmaps and others will do just one cool map in a day, and others might pass maps back and forth and make joint speedmaps or whatever....just like see how much cool shit everyone can make in a day, whenever they're free during that day to do it.

W3rd. 
Yeah 
mapping orgy

Sounds about right. 
Hmmmm... 
So for that post, Kell has chosen an icon consisting of a fist passing through a ring.

It's such a relief all the different mappers are based in different countries ;) 
 
It's not a ring, it's a laurel wreath. Philistine �_� 
 
already suggested to you...

100 maps in 100 mins. 
Missing Packs? 
Lokking in the files archive I noticed that there are no sm92 - in this thread at post #868 and #869 ( http://www.celephais.net/board/view_thread.php?id=10196&start=868 ) Zwiffle says that he would finish the map from that session later! Did you do that Zwiffle? Or are we to have a sm 100 without a sm92?
Guess it will be the sm99 pack then!

And it looks like sm68 is missing as well? 
Lost Packs 
AFAIK: 40, 68, 69, 82, 92 
Yeah But....- 
69 and 82 are chainmaps!
AFAIK they will be released! 
Just Wondering 
It seems from the archive that q1tm (the first turtlemap) and q1tm2 (the second one) are missing from the archives. Do you (scampie or zwiffle) need them? I have 2/3rd's of the first one as well as the entirety of q1tm2. 
OK 
40 was a speedmap, which was turned into a contest by RPG and judged by Vondur, won by Mike Woodham and lost by Zwiffle :(.

69 is metl/RPG's responsibility, I hear it was kidnapped and raised as a child prostitute somewhere in Madison (I'm looking at Scampie.)

82 is also RPG's responsibility, both 69 and 82 are speedmaps.

For 92, NO ONE showed up for it, and I didn't finish my map. I don't even know if I still have it, and if I do I probably won't finish it.

I'm not sure about 68 - that might've been the turtlemap event, in which case you'll have to ask Scampie to restore those to the site, because I don't have them, at least the first one. 
Oh Yeah 
As far as I'm concerned, SM92 is empty, and so there was no reason to upload it. =/ 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.