Err,
#916 posted by HeadThump on 2005/05/31 14:26:18
SM94 - "The Rabbit Hole"
I don't get it. Is this a Death Match term of phrase?
#917 posted by Zwiffle on 2005/05/31 14:30:02
Lewis Carroll - Alice in Wonderland
Ah, Good One, Zwiffle
#918 posted by HeadThump on 2005/05/31 14:36:26
:p
#919 posted by Trinca on 2005/06/01 01:40:48
I make waypoints for dm maps if u guys want...that�s the only thing i can make :(
W00t
#920 posted by Tron on 2005/06/02 10:57:51
Well I just finished my speedmap, but am right now trying to track down an offending brush of doom that is causing major compile problems.
Tron ~:)
#921 posted by Trinca on 2005/06/02 11:35:40
i�m starting to make waypoints for your to maps...hope u finish the trondm3 :( looks great!
Sm100
#922 posted by Zwiffle on 2005/06/02 11:47:32
This is what I'm planning for sm100 so far:
Chainmap, using either IKBlue.wad or Knave.wad, stand alone or modified, or a combination of the two with select textures from me. This is far from set in stone, but it seems like it would be a different set for a chainmap I think. Any thoughts? :(
Darn
#923 posted by Tron on 2005/06/02 12:01:13
Made mine in an hour rather than 100 minutes, would have been awesome if I took longer...
Yeah..that's my excuse and I am sticking to it!
OK
#924 posted by Zwiffle on 2005/06/03 09:42:30
So we've got three options so far for SM100.
1.) Chainmap, possibly using IKBlue and/or Knave, or perhaps another tex set.
2.) Speed episode.
3.) Turtle map (Map done in one week.)
Those of you planning to participate please give input. Thx a doodle. :D
Sm100
#925 posted by PuLSaR on 2005/06/03 10:25:22
I have three ideas of what sm100 should be:
1) a chainmap (knave sounds good or maybe hexen2.wad, as almost all of my previous speedmaps were with hexen2 texes);
2) a collection of the best speedmaps ever made;
3) a whole day of speedmapping from morning til the night, so everyone would be able to create BIG speedmaps since it would be a special speedmapping session..
Uh
#926 posted by Kell on 2005/06/03 10:29:53
chainmaps are troublesome enough; a chainspeedmap is just way on the wrong side of 'bad idea'.
Same goes for the episode - if you have to rely on organising a mapper lineup beforehand you're defeating the spontaneity of speedmapping; the only thing that really makes it interesting imo.
I've made this suggestion before, but I'll make it again:
SM100 - Quake Symbol
map must feature the quake symbol somewhere in some form besides on a texture ( has to be made of brushes ). It can be small, large or even the whole layout of the map. It can be a func thingy, or just a decoration in the middle of a room. Whatever.
Kell
#927 posted by Zwiffle on 2005/06/03 10:46:46
Weren't all the other chainmaps speedmaps?
Shut up RPG!, the SM40 contest and sm82 were all chainmaps put together from speedmaps, ya?
#928 posted by Kell on 2005/06/03 11:16:09
weren't they/aren't they being put together well after the actual speedmapping though?
Kell
#929 posted by Zwiffle on 2005/06/03 12:42:44
Yes, it would take some time to glue them together, it wouldn't be instantaneous of course. But I find chainmaps to be loads of fun, and the last one was run on SM82, nearly 20 speedmaps ago (as of SM100), so I thought it would be a nice change of pace.
Ok
#930 posted by Kell on 2005/06/03 13:06:52
I was just suggesting. It's your gig, mate :)
I Agree With Kell
#931 posted by R.P.G. on 2005/06/03 15:09:01
Something involving organizing the mappers is probably not going to work so well. I think SM28 and SM32 were the only ones to be put together in a timely fasion.
On the other hand, PuLSaR's idea about a speedmapping day might work out well. Kell's idea is also cool, but I don't quite feel like it's monumental enough.
I Don't Speedmap...
#932 posted by Shambler on 2005/06/03 15:22:07
...but I really like Pulsar's idea of a day of speedmapping, a real mapping orgy, where people are popping into IRC all day and making all sorts of different shit, like some people will do a dozen hour long speedmaps and others will do just one cool map in a day, and others might pass maps back and forth and make joint speedmaps or whatever....just like see how much cool shit everyone can make in a day, whenever they're free during that day to do it.
W3rd.
Yeah
#933 posted by Kell on 2005/06/03 15:57:07
mapping orgy
Sounds about right.
Hmmmm...
#934 posted by Shambler on 2005/06/04 08:31:35
So for that post, Kell has chosen an icon consisting of a fist passing through a ring.
It's such a relief all the different mappers are based in different countries ;)
#935 posted by Kell on 2005/06/04 08:33:27
It's not a ring, it's a laurel wreath. Philistine �_�
#936 posted by - on 2005/06/05 00:29:08
already suggested to you...
100 maps in 100 mins.
Missing Packs?
#937 posted by Hrimfaxi on 2005/06/05 03:22:45
Lokking in the files archive I noticed that there are no sm92 - in this thread at post #868 and #869 ( http://www.celephais.net/board/view_thread.php?id=10196&start=868 ) Zwiffle says that he would finish the map from that session later! Did you do that Zwiffle? Or are we to have a sm 100 without a sm92?
Guess it will be the sm99 pack then!
And it looks like sm68 is missing as well?
Lost Packs
#938 posted by aguirRe on 2005/06/05 07:08:52
AFAIK: 40, 68, 69, 82, 92
Yeah But....-
#939 posted by Hrimfaxi on 2005/06/05 07:59:01
69 and 82 are chainmaps!
AFAIK they will be released!
Just Wondering
#940 posted by Marius on 2005/06/05 09:49:08
It seems from the archive that q1tm (the first turtlemap) and q1tm2 (the second one) are missing from the archives. Do you (scampie or zwiffle) need them? I have 2/3rd's of the first one as well as the entirety of q1tm2.
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