#9352 posted by
sock on 2013/05/09 14:42:45
There are no new textures in that screenshot, I used E3M6 exclusive (well except for 2 extra). I added colour lighting but only subtle values, I wanted to maintain the existing colour tones.
Yeah
#9353 posted by
ijed on 2013/05/09 14:53:25
I recognize the set - I've got a scrap of e3m6 and have always liked that blue faces texture.
Oof, Yeah
#9354 posted by gb on 2013/05/09 19:44:53
The Quake palette. That green. That red. That blue.
Honestly e3m6 always seemed visually like a hodgepodge to me. But why not.
Sock
Why is that damaged light fixture still working?!
Gb
#9357 posted by
ijed on 2013/05/10 00:46:38
Because they look good - Quake palette to the rescue!
#9358 posted by
[Kona] on 2013/05/10 06:47:34
Maybe we're used to that combination. And the graininess helps
SleepwalkR
#9359 posted by
Shambler on 2013/05/10 12:03:29
Bringing the real issues to the fore! Surprised that one slipped through sock's ultra-refinement.
Sock
#9360 posted by
Drew on 2013/05/10 15:04:30
Yes. That looks so profoundly atmospheric and classic.
#9361 posted by
negke on 2013/05/10 16:04:44
The lights are powered by magic, silly. They always work regardless of damage.
#9362 posted by
sock on 2013/05/10 16:50:06
Well to be fair I did add a flicker to the light! :P
The map is about only using a limited texture set and nothing else. It has been really hard to resist adding more textures but I am hoping people will just fill in the gaps and imagine it sparking and the light texture flickering.
I Would Be Excited About
#9363 posted by
Drew on 2013/05/10 21:09:52
additional textures as long as they remain very id-vanillesque. So while I know you are not doing that, if you decide to compromise later on down the line, i'll be super stoked. I love new custom id1 style textures, and would be excited about using them in my own mapping (as I am about using the ones you've already created [once you're cool with that obviously])!
Intended
#9366 posted by
madfox on 2013/05/12 16:05:39
phiran�a's don't bite eachother,
as I think they do eat eachother
after getting hurt.
Free Madfox Dopefish Model !
#9369 posted by
madfox on 2013/05/13 17:05:34
A Bit Too Yellow
#9373 posted by
nitin on 2013/05/15 09:20:42
and also I think the the roof light is giving off too much for its size?
What Light From Yonder Window Breaks...
#9374 posted by Mike Woodham on 2013/05/15 09:36:41
It looks as though the light entity is too far away from the window and therefore unnaturally lights the walls on either side.
If you make the window a non light blocking entity (I forget what it is) you can put a stronger light outside the window and get a better effect of light streaming into the room.