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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Shambler 
I can see it now. Round runic style maps. With round runic barrels.

OTP_RR.bsp 
Re: Gothic Pointed Arches / Romanesque Rounded Arches 
if there's no pointed arches, then nothing makes the e3/metal style gothic and then it's just.... geometric.

I always found id's metal theme the least explicable (I don't know where they got the idea to make the texture set or apply it the way they did), but the gothic element seemed to make some (scary) sense of it, if any was to be made (the start of Satan's Dark Delight is so awesome). 
 
nothing makes the e3/metal style gothic and then it's just.... geometric.

That would make a lot of sense, given the following:

http://www.quaketastic.com/upload/files/single_player/allthoserunicarcheslookatthem.jpg 
Heh 
I never outlawed octagons or 90 degree angles, as gothic, I just meant the difference between pointed arches and rounded ones has an aesthetic and atmospheric affect. 
Height And Arches 
Aren't mutually exclusive.

The metal theme, for me at least, is about vertical height.

Taking with Lunaran the other day and he mentioned a piece on how the entire Ep3 realm is some sort of giant prison for elder creatures. 
Whats The Point Here!?! 
Texture theme indicates brushwork? thats poor..
Sock: Looks great, go on! 
No Point At All 
texture indicates a rough blend rust.
maybe I'm not brushed metal enough. 
Palette Overdose 
Lava always ruins places!

It is odd how large amounts of red/blue/green can exist in a Quake screenshot and it still feels alright! 
Quake Palette 
Is pretty robust. Colored light can easily ruin it if abused though, thanks to clamping, and it following rub instead.

That looks great by the way - and is that bar style from e3m6? 
That's Rgb... 
 
That's Rgb... 
 
 
There are no new textures in that screenshot, I used E3M6 exclusive (well except for 2 extra). I added colour lighting but only subtle values, I wanted to maintain the existing colour tones. 
Yeah 
I recognize the set - I've got a scrap of e3m6 and have always liked that blue faces texture. 
Oof, Yeah 
The Quake palette. That green. That red. That blue.

Honestly e3m6 always seemed visually like a hodgepodge to me. But why not. 
Sock 
Why is that damaged light fixture still working?! 
Holy Hell 
that looks amazing. 
Gb 
Because they look good - Quake palette to the rescue! 
 
Maybe we're used to that combination. And the graininess helps 
SleepwalkR 
Bringing the real issues to the fore! Surprised that one slipped through sock's ultra-refinement. 
Sock 
Yes. That looks so profoundly atmospheric and classic. 
 
The lights are powered by magic, silly. They always work regardless of damage. 
 
Well to be fair I did add a flicker to the light! :P

The map is about only using a limited texture set and nothing else. It has been really hard to resist adding more textures but I am hoping people will just fill in the gaps and imagine it sparking and the light texture flickering. 
I Would Be Excited About 
additional textures as long as they remain very id-vanillesque. So while I know you are not doing that, if you decide to compromise later on down the line, i'll be super stoked. I love new custom id1 style textures, and would be excited about using them in my own mapping (as I am about using the ones you've already created [once you're cool with that obviously])! 
Polluted 
phiran�a's don't eat eachother. 
 
LOL-- brilliant!! 
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