OTP
is definitely incorrect. I'm going to make a runic map made entirely out of arches and round things just to anger him.
Round Runic.
#9340 posted by Shambler on 2013/05/03 13:52:54
Is the future of Quake.
Shambler
I can see it now. Round runic style maps. With round runic barrels.
OTP_RR.bsp
Re: Gothic Pointed Arches / Romanesque Rounded Arches
#9342 posted by Tronyn on 2013/05/03 15:22:11
if there's no pointed arches, then nothing makes the e3/metal style gothic and then it's just.... geometric.
I always found id's metal theme the least explicable (I don't know where they got the idea to make the texture set or apply it the way they did), but the gothic element seemed to make some (scary) sense of it, if any was to be made (the start of Satan's Dark Delight is so awesome).
nothing makes the e3/metal style gothic and then it's just.... geometric.
That would make a lot of sense, given the following:
http://www.quaketastic.com/upload/files/single_player/allthoserunicarcheslookatthem.jpg
Heh
#9344 posted by Tronyn on 2013/05/03 16:23:41
I never outlawed octagons or 90 degree angles, as gothic, I just meant the difference between pointed arches and rounded ones has an aesthetic and atmospheric affect.
Height And Arches
#9345 posted by ijed on 2013/05/03 17:21:21
Aren't mutually exclusive.
The metal theme, for me at least, is about vertical height.
Taking with Lunaran the other day and he mentioned a piece on how the entire Ep3 realm is some sort of giant prison for elder creatures.
Whats The Point Here!?!
#9346 posted by mfx on 2013/05/04 02:38:40
Texture theme indicates brushwork? thats poor..
Sock: Looks great, go on!
No Point At All
#9347 posted by madfox on 2013/05/08 02:00:51
texture indicates a rough blend rust.
maybe I'm not brushed metal enough.
Palette Overdose
#9348 posted by sock on 2013/05/09 14:11:54
Lava always ruins places!
It is odd how large amounts of red/blue/green can exist in a Quake screenshot and it still feels alright!
Quake Palette
#9349 posted by ijed on 2013/05/09 14:23:53
Is pretty robust. Colored light can easily ruin it if abused though, thanks to clamping, and it following rub instead.
That looks great by the way - and is that bar style from e3m6?
That's Rgb...
#9350 posted by ijed on 2013/05/09 14:30:08
That's Rgb...
#9351 posted by ijed on 2013/05/09 14:30:08
#9352 posted by sock on 2013/05/09 14:42:45
There are no new textures in that screenshot, I used E3M6 exclusive (well except for 2 extra). I added colour lighting but only subtle values, I wanted to maintain the existing colour tones.
Yeah
#9353 posted by ijed on 2013/05/09 14:53:25
I recognize the set - I've got a scrap of e3m6 and have always liked that blue faces texture.
Oof, Yeah
#9354 posted by gb on 2013/05/09 19:44:53
The Quake palette. That green. That red. That blue.
Honestly e3m6 always seemed visually like a hodgepodge to me. But why not.
Sock
Why is that damaged light fixture still working?!
Holy Hell
#9356 posted by nitin on 2013/05/10 00:09:59
that looks amazing.
Gb
#9357 posted by ijed on 2013/05/10 00:46:38
Because they look good - Quake palette to the rescue!
#9358 posted by [Kona] on 2013/05/10 06:47:34
Maybe we're used to that combination. And the graininess helps
SleepwalkR
#9359 posted by Shambler on 2013/05/10 12:03:29
Bringing the real issues to the fore! Surprised that one slipped through sock's ultra-refinement.
Sock
#9360 posted by Drew on 2013/05/10 15:04:30
Yes. That looks so profoundly atmospheric and classic.
#9361 posted by negke on 2013/05/10 16:04:44
The lights are powered by magic, silly. They always work regardless of damage.
#9362 posted by sock on 2013/05/10 16:50:06
Well to be fair I did add a flicker to the light! :P
The map is about only using a limited texture set and nothing else. It has been really hard to resist adding more textures but I am hoping people will just fill in the gaps and imagine it sparking and the light texture flickering.
I Would Be Excited About
#9363 posted by Drew on 2013/05/10 21:09:52
additional textures as long as they remain very id-vanillesque. So while I know you are not doing that, if you decide to compromise later on down the line, i'll be super stoked. I love new custom id1 style textures, and would be excited about using them in my own mapping (as I am about using the ones you've already created [once you're cool with that obviously])!
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