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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Username: quaketastic
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I Agree 
480x480 is the limit for Fitz if i remember correctly. 
Not Limits 
I don't know if that's the case, but if when you have a skin which isn't a power of 2, then it gets stretched in older engines, and wastes texture memory in fitzquake. So 480x480 shouldn't ever be used. 
 
hmmm i think that limit is only for the vertical size. i have had skin widths of 2048. (when i was merging models together in qme) 
Vertical 
480 is the max(tested). Too bad it's not 512 
Than 
My opinion is probably subordinate to Necros' but I don't like the idea of the red bricks making an appearance- the blue and yellow bricks, with the brown copperworks, seems to provide enough colour and variation I think. I guess I would agree that breaking up some of the simpler, plain brick walls might be an improvement, but generally I think the relatively simple (as opposed to simplistic) style works well in the shots. 
I Agree 
with Drew here... red brick would be really out of place in a DM6 remix, I attribute terracotta to the Gloom Keep style. 
What About This 
1 2

its that E3M1rmx i�ve been working on for like ages now.
Slapmap�s fake GI is the bollocks atm. 
 
i like the fog/sky combo. Feels like dawn. 
I Guess It's The Global Illumination Too? 
 
I Like It! 
 
Light Looks Cool 
 
Fog Sky Combo Is Great. 
Build quality looks good too.

NEEDS MOAR CRATES. 
Can't Sleep ... 
E3M6 2013 
Lovely looking, though I think Runic maps shouldn't have arches. 
OTP 
is definitely incorrect. I'm going to make a runic map made entirely out of arches and round things just to anger him. 
Round Runic. 
Is the future of Quake. 
Shambler 
I can see it now. Round runic style maps. With round runic barrels.

OTP_RR.bsp 
Re: Gothic Pointed Arches / Romanesque Rounded Arches 
if there's no pointed arches, then nothing makes the e3/metal style gothic and then it's just.... geometric.

I always found id's metal theme the least explicable (I don't know where they got the idea to make the texture set or apply it the way they did), but the gothic element seemed to make some (scary) sense of it, if any was to be made (the start of Satan's Dark Delight is so awesome). 
 
nothing makes the e3/metal style gothic and then it's just.... geometric.

That would make a lot of sense, given the following:

http://www.quaketastic.com/upload/files/single_player/allthoserunicarcheslookatthem.jpg 
Heh 
I never outlawed octagons or 90 degree angles, as gothic, I just meant the difference between pointed arches and rounded ones has an aesthetic and atmospheric affect. 
Height And Arches 
Aren't mutually exclusive.

The metal theme, for me at least, is about vertical height.

Taking with Lunaran the other day and he mentioned a piece on how the entire Ep3 realm is some sort of giant prison for elder creatures. 
Whats The Point Here!?! 
Texture theme indicates brushwork? thats poor..
Sock: Looks great, go on! 
No Point At All 
texture indicates a rough blend rust.
maybe I'm not brushed metal enough. 
Palette Overdose 
Lava always ruins places!

It is odd how large amounts of red/blue/green can exist in a Quake screenshot and it still feels alright! 
Quake Palette 
Is pretty robust. Colored light can easily ruin it if abused though, thanks to clamping, and it following rub instead.

That looks great by the way - and is that bar style from e3m6? 
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