I Agree
#9325 posted by
mechtech on 2013/04/28 22:00:32
480x480 is the limit for Fitz if i remember correctly.
Not Limits
#9326 posted by
Preach on 2013/04/28 22:16:14
I don't know if that's the case, but if when you have a skin which isn't a power of 2, then it gets stretched in older engines, and wastes texture memory in fitzquake. So 480x480 shouldn't ever be used.
#9327 posted by
necros on 2013/04/29 03:07:14
hmmm i think that limit is only for the vertical size. i have had skin widths of 2048. (when i was merging models together in qme)
Vertical
#9328 posted by
mechtech on 2013/04/29 04:36:29
480 is the max(tested). Too bad it's not 512
Than
#9329 posted by
Drew on 2013/04/29 06:03:52
My opinion is probably subordinate to Necros' but I don't like the idea of the red bricks making an appearance- the blue and yellow bricks, with the brown copperworks, seems to provide enough colour and variation I think. I guess I would agree that breaking up some of the simpler, plain brick walls might be an improvement, but generally I think the relatively simple (as opposed to simplistic) style works well in the shots.
I Agree
with Drew here... red brick would be really out of place in a DM6 remix, I attribute terracotta to the Gloom Keep style.
What About This
#9331 posted by
mfx on 2013/04/30 03:36:54
1 2
its that E3M1rmx i�ve been working on for like ages now.
Slapmap�s fake GI is the bollocks atm.
#9332 posted by
starbuck on 2013/04/30 09:36:55
i like the fog/sky combo. Feels like dawn.
I Guess It's The Global Illumination Too?
#9333 posted by
starbuck on 2013/04/30 09:37:35
Fog Sky Combo Is Great.
#9336 posted by
Shambler on 2013/04/30 11:01:26
Build quality looks good too.
NEEDS MOAR CRATES.
E3M6 2013
Lovely looking, though I think Runic maps shouldn't have arches.
OTP
is definitely incorrect. I'm going to make a runic map made entirely out of arches and round things just to anger him.
Shambler
I can see it now. Round runic style maps. With round runic barrels.
OTP_RR.bsp
Re: Gothic Pointed Arches / Romanesque Rounded Arches
#9342 posted by Tronyn on 2013/05/03 15:22:11
if there's no pointed arches, then nothing makes the e3/metal style gothic and then it's just.... geometric.
I always found id's metal theme the least explicable (I don't know where they got the idea to make the texture set or apply it the way they did), but the gothic element seemed to make some (scary) sense of it, if any was to be made (the start of Satan's Dark Delight is so awesome).
nothing makes the e3/metal style gothic and then it's just.... geometric.
That would make a lot of sense, given the following:
http://www.quaketastic.com/upload/files/single_player/allthoserunicarcheslookatthem.jpg
Heh
#9344 posted by Tronyn on 2013/05/03 16:23:41
I never outlawed octagons or 90 degree angles, as gothic, I just meant the difference between pointed arches and rounded ones has an aesthetic and atmospheric affect.
Height And Arches
#9345 posted by
ijed on 2013/05/03 17:21:21
Aren't mutually exclusive.
The metal theme, for me at least, is about vertical height.
Taking with Lunaran the other day and he mentioned a piece on how the entire Ep3 realm is some sort of giant prison for elder creatures.
Whats The Point Here!?!
#9346 posted by
mfx on 2013/05/04 02:38:40
Texture theme indicates brushwork? thats poor..
Sock: Looks great, go on!
No Point At All
#9347 posted by
madfox on 2013/05/08 02:00:51
texture indicates a rough blend rust.
maybe I'm not brushed metal enough.
Palette Overdose
#9348 posted by
sock on 2013/05/09 14:11:54
Lava always ruins places!
It is odd how large amounts of red/blue/green can exist in a Quake screenshot and it still feels alright!
Quake Palette
#9349 posted by
ijed on 2013/05/09 14:23:53
Is pretty robust. Colored light can easily ruin it if abused though, thanks to clamping, and it following rub instead.
That looks great by the way - and is that bar style from e3m6?