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i don't want to speak for kell, as this is very much a team effort, but for the immediate future, i think we have most of the stuff already planned out, at least in terms of concept and direction.

while we're doing this for others, we're also doing this for us-- we want to make monsters we'd like to use in our own maps. if you want to send concept art to us, that's cool, and i'm all for checking it out, but i can't say that we'll use (or even like) anything with any certainty. we're kind of picky about the content we choose to explore, and we're definatly not meant to be a 'request' mod.

also, we're kind of taking a break atm, so it's not like we're actively working on quoth right now to get started (assuming we liked and wanted to use) on anything that was sent to us.

regarding getting the def file to work with gtk,
1. have you talked to spog or any of the radiant guys? they are definatly the ones they talk to abou this kind of stuff (i believe that's how you figured it out originally)
2. you could also try manually setting classname values for the time being, until you get it fully sorted out by keeping the def files on hand and just checking quickly on key names.
i'm really sorry we couldn't help you directly, but neither of us has ever seen this type of problem before.

cheers :) 
What About 
eventually doing custom content to such extent that one wouldn't need id1 or the old texes at all - so that a standalone game could be released for free. Or under some licence or something.

(fitz client, knave tex, only your new custom monsters, only the hammer and the plasma gun ( :o ) and some new replacement sounds for hurt, jump, monster legacy sounds. Hud graphics and new healthpak etc graphics)

Then just add a new player model mvdsv,fuh/ez, a few dm maps (knave/free tex again) and jteams and it's go for qw too :) 
But... 
i like fiends. :( 
On Next Generation Of Consoles Gamedev 
Reconnected 
phew, after almost two months (?) my new telephone/internet connection is finally up. it really sucked not to have proper access 24/7, though i imagined it to be harder.
but now, it seems, my daily fix of func_ is guaranteed again... :) 
Speeds 
but one thing doesn't make sense:
if it's the arts, maps, models and gamecode that suck up most of the money, and core coding costs only a little, it should cost just a fraction of the game development to port / recode the thing to another platform. 
 
...and having that in mind the tech is using 'lowest spec in mind' and not being optimised for any platform exclusively, thus not fully utilizing its potential. In the result we would have crossplatform titles that look about the same everywhere. Well that's what that article is about.

But we will see how it works in reality. 
Well 
maybe you could have other cheap five minute tricks, like have worse average framerate and take off a few monsters from the maps in those ports where there isn't enough oomph in the hardware / core code. Or getting really ugly, downscale textures / whatever surface maps you have, to half. 
Doom Rpg For Mobile Phones 
http://www.doomrpg.com/
doom1 tech style. by john carmack.


Spoiler:
they seem to have wolfenstein's german shepherds there too! 
Or Actually 
it seems it's closer to wolf3d.. 
Actually... 
looks more like dragon warrior to me. 
Oh 
Since I quit, I've been redoing my webby, including spending money on it.
http://www.breakthinktank.com
I should've told you a month ago, but I forgot. 
Czg: 
Did the programmers let you sleep anything or did they slip into/out of their leatherpants as soon as they were alone eiht you? 
Fat Controller 
quit what?

site design could be, eh, improved alot
its not very appealing 
Hello 
 
FC... 
...ludicrous & subversive, but then I've always been a fan :) 
FC 
Thanks to the proliferation of highly automated publishing systems like Blogger and LiveJournal � which I use myself for news � it's extremely easy to start your own digital domain. A forum hosted here, your blog there, and a photos stash yonder; there you go.

However, this is all highly fragmented. Writing your own site, from scratch, is more difficult. Vanity blogs are one thing. Vanity websites are another.

And Vanity is what this site is about! I, Rob Cruickshank, a.k.a. the Reverend Cardboard Box of the Church of the SubGenius, am sufficiently besotted with my own brilliance that I feel moved to honour you with the fruits of my labours.


Fatty, I have always loved you. 
... 
...aye 
GAMING GRANNY! 
This is funny... she plays alot, from GTA to Doom 3 to Psychonauts.

http://media.putfile.com/granny-gamer 
Phait 
Rofl. Crazy thing is, i'd bet most of us are gonna be playing games at that age :} (and I bet games will look rather good in the year 2050 too). 
Sure 
but we'll be stuck playing quake and other retro games for nastalgia 
Yes 
I'll be 80 and playing FPS's and I'll feel like a cool old dude. But I don't think that's anything new. I'm sure elders these days are into things that we consider boring but for their day are cool. 
^^^ 
Racism 
Things That We Consider Boring But For Their Day Are Cool. 
Like, travelling the world and happily spending their money?
Or feeling sick all the time and taking care of whatever left of their health 
Dying 
O_O 
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