I'm not seeing anything here that I dislike, what is it you want us to compare? All these textures compliment each other beautifully.
#9283 posted by
sock on 2013/04/10 14:42:20
@FifthElephant, I am curious to know what image people like the most. The first impression is important for an image, it can hint at what is the best view angle, lighting and focus of a scene.
If You Ask About How I Think Random Joe Would See Them
#9285 posted by
Spirit on 2013/04/10 14:58:00
21 and 23 for me.
21 is great because it is a castle and shows some big interior and has great atmosphere. Makes me wonder what of the possible locations in the image I can explore, the tower maybe? Maybe I can sneak on that ledge above the entry. What's in the bottom left corner!
22 looks "boring, just some random room".
23 looks intriguing and hints at some interaction with those evil guys. (The SK door looks out of place to me, too cartoonish and also flat. A more yellow/light or darker wood type might fit better. But this is random taste and possibly complete bollocks.)
24 looks great because it shows traps and I like that but the image itself seems so filled. Only one of the pendulums would look better I think. Then it would be more clear what it is too. Right now they look like they statically(!) barricade the item without moving. The item itself is not even really recognisable as something worth getting to a non-Quaker.
#9287 posted by
sock on 2013/04/10 15:20:01
Thanks spirit, that is awesome. Yeah shot 22 is an odd one, I love the architectural shapes but it does not present well as a screenshot. It sort of falls into the category of brushp0rn. The locked door in 23 is a lighter wood but the SK panel is stone which is odd. 24 is my homage to Mike and the nice use of pendulums. I remade the model to have a ring section at the top and beefed up the rest of the model to represent the weight better. I should do a couple of extra skins for variety reasons.
Oh Ok..
I pretty much agree with what spirit has said, except maybe his comments on the silver key door looking out of place, I think it's fine. I recognise the area of 22, looks fairly standard, not every room is going to be mind-blowingly awesome, sometimes rooms just need to be functional (but tarted up a little).
Third Picture Looks The Most Appealing To Me
#9289 posted by
skacky on 2013/04/10 15:29:27
In my humble opinion. I really dig your style.
#9290 posted by
negke on 2013/04/10 19:28:41
First one (if it wasn't for the wrong brick seam on the right tower!)
#9291 posted by
- on 2013/04/10 20:19:03
Needs to be blood on the wooden plank leading to the rune! All those shots rock though
Shots 1 and 3 are best for mass consumption, for some reason, shot 4 reminds me of the old Quake2 promotional screen with the gladiator on a bridge
http://www.gameswin.biz/mr/figuras/quake2.jpg
I have no idea why
Yes
#9292 posted by
Drew on 2013/04/10 20:28:54
1 and 3. SK door criticism bollocks.
Shot 2 is very nice brushporn, but yeah, not particularly compelling for non mappers - also courtyard visible doesn't have anything of particular visual interest as of right now.
shot 4 what spirit/scampie said
#9293 posted by
[Kona] on 2013/04/11 01:40:22
damn nig they look frickin awesome sock.
#9295 posted by anonymous user on 2013/04/12 02:29:40
--sock
my favorite image is 23 by far of those posted. I can't really give much concrete reasoning as to why I like the image better than the others other than it's driving my imagination wild thinking what is at the end of those stairs or how high those stairs go.
New Ogre
@sock
#9297 posted by anonymous user on 2013/04/12 14:14:12
I really don't like the new ligh huge block texture and it doesn't work well with city6_8. The rest is cool.
'huge Light Block Texture'
#9298 posted by
Drew on 2013/04/12 17:21:35
the windows?
I think EVERYTHING in those shots looks cool.
Vermis Embryo?
#9299 posted by Mike Woodham on 2013/04/13 12:13:41
It seems I can't get away from Quake. I found this growing under the sink...
http://www.quaketastic.com/upload/files/misc/DSC_0111a.jpg
(Nikoin D5000, SB-700 @ 128th, f16, 60th sec, summer fruits cordial dropped into milk)
Wooth!
#9300 posted by
madfox on 2013/04/15 04:35:55
Excellent picture you got there, Mike!
I tried some macrophoto's once, but almost screwed my new camera with the outstanding lense I needed for that purpose.
It gives me reminiscense of my fluid projections I make with my diaprojector and a tumbling double glass coil.
http://members.home.nl/gimli/pantharei.jpg
Post A Picture Of Yourself...Shamber!
#9301 posted by
madfox on 2013/04/22 03:47:37
who'se afraid of
screenshots?
I Liked The Guru Pic Better
#9304 posted by
negke on 2013/04/23 20:23:04
Work In Progress
#9305 posted by
than on 2013/04/25 20:34:30
but nearly done.
http://i.imgur.com/LqWcXmN.jpg
http://i.imgur.com/CvFKYfE.jpg
http://i.imgur.com/p9ja2dX.jpg
It is dm6rmx, but it doesn't really feel like dm6 at all because I had to change the size of the main atrium quite considerably. I also added a lot of extra areas and although the original layout is still there underneath, you would barely know it :/ ( :) ? )