Yes
#906 posted by - on 2005/05/28 20:17:32
that's zwiffle's fault. I will fix it when I get home (couple hours)
Zwiffle
#907 posted by aguirRe on 2005/05/29 02:52:40
Please make a separate news thread for the pack as with previous releases.
Hmm
#908 posted by aguirRe on 2005/05/29 02:54:22
Icon b0rkage?
AguirRe / SM100 Discussion
#909 posted by Zwiffle on 2005/05/29 09:51:08
I'm waiting until Scampie fixes my error to post as news.
In the meantime, SM100 is coming up in a month and a half, and I was planning on doing something special, because people tend to do special things when something is evenly divisible by 100. So, I was thinking of a chainmap, but I am open to suggestions from anyone who wants to participate.
What would you like to see for SM100?
Your Gratinated Head On A Plate, Decorated With Thyme And Parsley
#910 posted by czg on 2005/05/29 09:58:16
Zwiffle
#911 posted by aguirRe on 2005/05/29 10:37:05
Great! In the meantime, thanks for continuing the SM tradition.
Whatabout....
...filling the gaps first? If I remember well, there's a speedchainmap to be had(#82, maybe?) and sm92... where are they?
#100 could be a Speed Episode.. maybe, knowing for sure in advance who will participate you could plan things out so that once it is finished we can play the pack in sequence... What I have in mind is: let's suppose 4 mappers give their disponibility, they're A, B, C, D; first of all each one chooses a place in the sequence (i.e. B does the1st, C the 2nd, A the 3rd, D the fourth), then each mapper is assigned a number of weapons that must appear in his map and is told which ones the player already has when he gets in, powerups are free for use, keeping in mind that maps should be increasingly difficult...
I never mapped so maybe there's some major problem that will blow such an idea, but as far as my knowledge goes, it could be doable... only thing you must know in advance who participates so that each map points to the next in a preordinated serie...
Just my 2 cents...
And Then...
....what about a serie of themes to build up for #100, like in comics where a chain of events lead to a certain landmark issue? There could be a serie of themes to lead a story to the climatic #100...
About the story I don't know but the leading theme technically wise could be the inclusion of some of the best custom monsters like the Zer's Mega Enforcer (the best ever!), the supercool modified enforcers of the Liutenant (the crossbow knights, even) and so on...
Another 2 cents...
The Silent
#914 posted by R.P.G. on 2005/05/30 06:35:23
SM82 is coming soon, as noted in this screenshot:
http://rpg.spawnpoint.org/images/blah/sm82soon.jpg
SM94
#915 posted by Zwiffle on 2005/05/31 11:28:12
SM94 - "The Rabbit Hole"
When: Saturday, June 4th, 2005 at 3:00 pm Central
Where: #speedq1 on QUAKENET server, not Gamesurge
How: With all the sexy you can muster!
The problem with the Episode thing is people are fickle about Speedmapping. Sometimes they join when they say, sometimes they don't. We've all done it at one point. That leads to a possible situation, where you have some peoples' maps but not others, then you'd have to wait until it gets done. I like the idea, I just don't know if it would work out.
Still any suggestions for SM100 are welcome.
Err,
#916 posted by HeadThump on 2005/05/31 14:26:18
SM94 - "The Rabbit Hole"
I don't get it. Is this a Death Match term of phrase?
#917 posted by Zwiffle on 2005/05/31 14:30:02
Lewis Carroll - Alice in Wonderland
Ah, Good One, Zwiffle
#918 posted by HeadThump on 2005/05/31 14:36:26
:p
#919 posted by Trinca on 2005/06/01 01:40:48
I make waypoints for dm maps if u guys want...that�s the only thing i can make :(
W00t
#920 posted by Tron on 2005/06/02 10:57:51
Well I just finished my speedmap, but am right now trying to track down an offending brush of doom that is causing major compile problems.
Tron ~:)
#921 posted by Trinca on 2005/06/02 11:35:40
i�m starting to make waypoints for your to maps...hope u finish the trondm3 :( looks great!
Sm100
#922 posted by Zwiffle on 2005/06/02 11:47:32
This is what I'm planning for sm100 so far:
Chainmap, using either IKBlue.wad or Knave.wad, stand alone or modified, or a combination of the two with select textures from me. This is far from set in stone, but it seems like it would be a different set for a chainmap I think. Any thoughts? :(
Darn
#923 posted by Tron on 2005/06/02 12:01:13
Made mine in an hour rather than 100 minutes, would have been awesome if I took longer...
Yeah..that's my excuse and I am sticking to it!
OK
#924 posted by Zwiffle on 2005/06/03 09:42:30
So we've got three options so far for SM100.
1.) Chainmap, possibly using IKBlue and/or Knave, or perhaps another tex set.
2.) Speed episode.
3.) Turtle map (Map done in one week.)
Those of you planning to participate please give input. Thx a doodle. :D
Sm100
#925 posted by PuLSaR on 2005/06/03 10:25:22
I have three ideas of what sm100 should be:
1) a chainmap (knave sounds good or maybe hexen2.wad, as almost all of my previous speedmaps were with hexen2 texes);
2) a collection of the best speedmaps ever made;
3) a whole day of speedmapping from morning til the night, so everyone would be able to create BIG speedmaps since it would be a special speedmapping session..
Uh
#926 posted by Kell on 2005/06/03 10:29:53
chainmaps are troublesome enough; a chainspeedmap is just way on the wrong side of 'bad idea'.
Same goes for the episode - if you have to rely on organising a mapper lineup beforehand you're defeating the spontaneity of speedmapping; the only thing that really makes it interesting imo.
I've made this suggestion before, but I'll make it again:
SM100 - Quake Symbol
map must feature the quake symbol somewhere in some form besides on a texture ( has to be made of brushes ). It can be small, large or even the whole layout of the map. It can be a func thingy, or just a decoration in the middle of a room. Whatever.
Kell
#927 posted by Zwiffle on 2005/06/03 10:46:46
Weren't all the other chainmaps speedmaps?
Shut up RPG!, the SM40 contest and sm82 were all chainmaps put together from speedmaps, ya?
#928 posted by Kell on 2005/06/03 11:16:09
weren't they/aren't they being put together well after the actual speedmapping though?
Kell
#929 posted by Zwiffle on 2005/06/03 12:42:44
Yes, it would take some time to glue them together, it wouldn't be instantaneous of course. But I find chainmaps to be loads of fun, and the last one was run on SM82, nearly 20 speedmaps ago (as of SM100), so I thought it would be a nice change of pace.
Ok
#930 posted by Kell on 2005/06/03 13:06:52
I was just suggesting. It's your gig, mate :)
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