Both Maps In Progress Look Fantastic.
#9275 posted by nitin on 2013/04/04 23:26:02
Thanks Hamblr
#9276 posted by mfx on 2013/04/05 00:03:05
Yeah, What They Said.
#9277 posted by Drew on 2013/04/05 05:27:53
also, pretty impressive output for that amount of time, and for using Quark!
#9278 posted by skacky on 2013/04/05 10:10:23
Both maps look awesome, mfx! The Knave one in particular slays.
#9279 posted by Drew on 2013/04/06 04:41:19
I think they both look particularly interesting. More than-worship apparent in the kell one (not that that is ever a bad thing).I suppose the remix map also looks that way, evoking than's 1st dm remix in some ways. But it also has a strong Ricky T23 vibe going on... something a tad more loose there, it seems.
Either way. really good looking stuff...
Skacky - you still working on that Knave pack?
#9280 posted by skacky on 2013/04/06 08:15:02
Drew: I got a bit carried away with other projects (most notably for Thief) and real life got in the way. Badly. I will resume work on it someday though, the maps are still there.
Pixel Bricks
#9281 posted by sock on 2013/04/10 13:57:15
Image 1 Image 2 Image 3 Image 4
Too dark/bright? favourite one?
I'm not seeing anything here that I dislike, what is it you want us to compare? All these textures compliment each other beautifully.
#9283 posted by sock on 2013/04/10 14:42:20
@FifthElephant, I am curious to know what image people like the most. The first impression is important for an image, it can hint at what is the best view angle, lighting and focus of a scene.
1 Looks Fantastic
If You Ask About How I Think Random Joe Would See Them
#9285 posted by Spirit on 2013/04/10 14:58:00
21 and 23 for me.
21 is great because it is a castle and shows some big interior and has great atmosphere. Makes me wonder what of the possible locations in the image I can explore, the tower maybe? Maybe I can sneak on that ledge above the entry. What's in the bottom left corner!
22 looks "boring, just some random room".
23 looks intriguing and hints at some interaction with those evil guys. (The SK door looks out of place to me, too cartoonish and also flat. A more yellow/light or darker wood type might fit better. But this is random taste and possibly complete bollocks.)
24 looks great because it shows traps and I like that but the image itself seems so filled. Only one of the pendulums would look better I think. Then it would be more clear what it is too. Right now they look like they statically(!) barricade the item without moving. The item itself is not even really recognisable as something worth getting to a non-Quaker.
+1 To Spirit
#9286 posted by Vondur on 2013/04/10 15:03:07
#9287 posted by sock on 2013/04/10 15:20:01
Thanks spirit, that is awesome. Yeah shot 22 is an odd one, I love the architectural shapes but it does not present well as a screenshot. It sort of falls into the category of brushp0rn. The locked door in 23 is a lighter wood but the SK panel is stone which is odd. 24 is my homage to Mike and the nice use of pendulums. I remade the model to have a ring section at the top and beefed up the rest of the model to represent the weight better. I should do a couple of extra skins for variety reasons.
Oh Ok..
I pretty much agree with what spirit has said, except maybe his comments on the silver key door looking out of place, I think it's fine. I recognise the area of 22, looks fairly standard, not every room is going to be mind-blowingly awesome, sometimes rooms just need to be functional (but tarted up a little).
Third Picture Looks The Most Appealing To Me
#9289 posted by skacky on 2013/04/10 15:29:27
In my humble opinion. I really dig your style.
#9290 posted by negke on 2013/04/10 19:28:41
First one (if it wasn't for the wrong brick seam on the right tower!)
#9291 posted by - on 2013/04/10 20:19:03
Needs to be blood on the wooden plank leading to the rune! All those shots rock though
Shots 1 and 3 are best for mass consumption, for some reason, shot 4 reminds me of the old Quake2 promotional screen with the gladiator on a bridge
http://www.gameswin.biz/mr/figuras/quake2.jpg
I have no idea why
Yes
#9292 posted by Drew on 2013/04/10 20:28:54
1 and 3. SK door criticism bollocks.
Shot 2 is very nice brushporn, but yeah, not particularly compelling for non mappers - also courtyard visible doesn't have anything of particular visual interest as of right now.
shot 4 what spirit/scampie said
#9293 posted by [Kona] on 2013/04/11 01:40:22
damn nig they look frickin awesome sock.
1 And 3 From Me Too
#9294 posted by nitin on 2013/04/11 13:46:39
#9295 posted by anonymous user on 2013/04/12 02:29:40
--sock
my favorite image is 23 by far of those posted. I can't really give much concrete reasoning as to why I like the image better than the others other than it's driving my imagination wild thinking what is at the end of those stairs or how high those stairs go.
New Ogre
@sock
#9297 posted by anonymous user on 2013/04/12 14:14:12
I really don't like the new ligh huge block texture and it doesn't work well with city6_8. The rest is cool.
'huge Light Block Texture'
#9298 posted by Drew on 2013/04/12 17:21:35
the windows?
I think EVERYTHING in those shots looks cool.
Vermis Embryo?
#9299 posted by Mike Woodham on 2013/04/13 12:13:41
It seems I can't get away from Quake. I found this growing under the sink...
http://www.quaketastic.com/upload/files/misc/DSC_0111a.jpg
(Nikoin D5000, SB-700 @ 128th, f16, 60th sec, summer fruits cordial dropped into milk)
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