Already
#9262 posted by
mfx on 2013/04/04 16:59:07
Figured it out, think its gonna work...
Looks Good
The contract textures never get old for me.
Yeah
#9264 posted by
Drew on 2013/04/04 18:51:52
Dude - I know you've been like stockpiling or whatever - but thank your for being super active and getting 2013 started with quality.
This looks even better than the (very good) map I gave a quick playthrough the other day. More feedback on that soon, btw.
looks great, very monolithic. Very Quake.
Thank You All
#9267 posted by
mfx on 2013/04/04 20:10:58
I Think I Know What MFX Stands For
MOTHERFUCKER those are amazing looking screenshots.
Mfx
#9269 posted by
erc on 2013/04/04 20:38:34
...looks like the new mapping machine. :) Screenshots look sweet - still have to play that debut base map though!
Where Were You All These Years?!
Sorry
#9273 posted by
mfx on 2013/04/04 22:37:48
left the my Computer for food, and found this post above.
My Girl is always good for a fun.. ;)
To answer your question, SW, i started mapping for Q1 in 97 with QED
(anyone remembers?). But those works are all lost, and back in 2011 i was discovering WorldCraft and Quark, and got fired up again.
Simple as that, it took me nearly 1 1/2 years to do what i�m doing now in Quark.
Glad you like it..
Very Nice FMX
#9274 posted by
Shambler on 2013/04/04 23:08:28
Interested to see how your polished tight base design translates with the Kell theme, and the other base one looks great too.
Both Maps In Progress Look Fantastic.
#9275 posted by
nitin on 2013/04/04 23:26:02
Yeah, What They Said.
#9277 posted by
Drew on 2013/04/05 05:27:53
also, pretty impressive output for that amount of time, and for using Quark!
#9278 posted by
skacky on 2013/04/05 10:10:23
Both maps look awesome, mfx! The Knave one in particular slays.
#9279 posted by
Drew on 2013/04/06 04:41:19
I think they both look particularly interesting. More than-worship apparent in the kell one (not that that is ever a bad thing).I suppose the remix map also looks that way, evoking than's 1st dm remix in some ways. But it also has a strong Ricky T23 vibe going on... something a tad more loose there, it seems.
Either way. really good looking stuff...
Skacky - you still working on that Knave pack?
#9280 posted by
skacky on 2013/04/06 08:15:02
Drew: I got a bit carried away with other projects (most notably for Thief) and real life got in the way. Badly. I will resume work on it someday though, the maps are still there.
Pixel Bricks
#9281 posted by
sock on 2013/04/10 13:57:15
Image 1 Image 2 Image 3 Image 4
Too dark/bright? favourite one?
I'm not seeing anything here that I dislike, what is it you want us to compare? All these textures compliment each other beautifully.
#9283 posted by
sock on 2013/04/10 14:42:20
@FifthElephant, I am curious to know what image people like the most. The first impression is important for an image, it can hint at what is the best view angle, lighting and focus of a scene.
If You Ask About How I Think Random Joe Would See Them
#9285 posted by
Spirit on 2013/04/10 14:58:00
21 and 23 for me.
21 is great because it is a castle and shows some big interior and has great atmosphere. Makes me wonder what of the possible locations in the image I can explore, the tower maybe? Maybe I can sneak on that ledge above the entry. What's in the bottom left corner!
22 looks "boring, just some random room".
23 looks intriguing and hints at some interaction with those evil guys. (The SK door looks out of place to me, too cartoonish and also flat. A more yellow/light or darker wood type might fit better. But this is random taste and possibly complete bollocks.)
24 looks great because it shows traps and I like that but the image itself seems so filled. Only one of the pendulums would look better I think. Then it would be more clear what it is too. Right now they look like they statically(!) barricade the item without moving. The item itself is not even really recognisable as something worth getting to a non-Quaker.