Didn't QMD Make A Disco Level?
#9241 posted by
starbuck on 2013/04/01 03:00:41
If You Remember/find It, Please Post A Link!
#9242 posted by
Spiney on 2013/04/01 03:44:02
Need A Couple Beta Testers For My Map
... it's DM only. Just need to make sure nothing snags and maybe get some feedback... just email me or something with "map beta" in the title.
Screenshot
of the map that I'm requesting testers for -
http://s22.postimg.org/y5vpu7y81/deck.jpg
#9246 posted by
metlslime on 2013/04/01 21:22:11
wasn't QMD's nighclub level called "Rich_Bar" ?
#9247 posted by anonymous user on 2013/04/02 00:23:28
Starbuck
#9248 posted by
DaZ on 2013/04/02 01:37:49
I think you are looking for Club Shub! Holy shit nostalgia blast :o
Everyone has nice screenshots, now go map! Yes even me too I guess!
@9247
#9249 posted by
distrans on 2013/04/02 06:36:20
Is that based on one of CZG's scraps?
#9250 posted by
[Kona] on 2013/04/02 11:13:27
cool, that reminds of kingpin
5th
#9251 posted by
negke on 2013/04/02 19:32:29
I'm not much of a DM player, but I'd like to take a look at the map nevertheless. For some actualy multiplayer feedback, you should post the beta at quakeworld.nu and quakeone.com, I guess.
Ok Neg
I have sent you the beta. :)
Looks Ace
#9254 posted by
Kinn on 2013/04/04 15:45:29
and the lighting is well done
It Does Look Good :)
#9255 posted by
RickyT33 on 2013/04/04 16:04:29
Massive areas == massive beasties?
Just one minor thing - you uploaded your screenshots with names like 'fitz0020.jpg'. Should be 'mfxsp2_01.jpg'. Don't be lazy!!! I guess you are burned out from all that mapping ;)
I guess it's worth it :)
OMG !
#9257 posted by
Barnak on 2013/04/04 16:12:06
Can't wait to play this map, mfx ! Looks awesome.
Still
#9258 posted by
mfx on 2013/04/04 16:14:17
trying to figure out how to quoth in quark.
Have to finish this before starting trenchbroomin,
and vanilla quake enemies kind of underrate this map...
#9259 posted by
Spirit on 2013/04/04 16:23:12
You can't really quoth in quark as quark uses its own "tmpquark" directory as game. You might be able to if you use an engine that supports the -quoth switch but I don't remember. You could also put the quoth files into the tmpquark dir.
Already
#9262 posted by
mfx on 2013/04/04 16:59:07
Figured it out, think its gonna work...
Looks Good
The contract textures never get old for me.
Yeah
#9264 posted by
Drew on 2013/04/04 18:51:52
Dude - I know you've been like stockpiling or whatever - but thank your for being super active and getting 2013 started with quality.
This looks even better than the (very good) map I gave a quick playthrough the other day. More feedback on that soon, btw.
looks great, very monolithic. Very Quake.