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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Don't Think It's OK 
After DL the pack three times to get a valid archive I find that one of the bsp's is sm91_zwiffle!
That cant be right?

While I'm here I want to say that I haven't had the time to test my map in easy and normal! So if the map is broken in one of these skills try hard I know that works!
Anyway it's allways in hard the fun is! 8-) 
And Just Rechecking 
The txt file only states 2 authors, no mention of Headthump, although there is a headthump.bsp in there.

So I download it again (5th), this time Headthump is in the txt file. 
Please Please Please... 
Please for the love of god work you damn link!!! 
Speedq1 Site 
Forbidden

You don't have permission to access /index.html on this server. 
I Managed To Download And Play 
the full set with the trio of maps about two hours ago. Hrimfaxi's and Zwiffle's maps were veryenjoyable excusions in the realm of Quake bastardry. I envy Hrim's perfection. 
Yes 
that's zwiffle's fault. I will fix it when I get home (couple hours) 
Zwiffle 
Please make a separate news thread for the pack as with previous releases. 
Hmm 
Icon b0rkage? 
AguirRe / SM100 Discussion 
I'm waiting until Scampie fixes my error to post as news.

In the meantime, SM100 is coming up in a month and a half, and I was planning on doing something special, because people tend to do special things when something is evenly divisible by 100. So, I was thinking of a chainmap, but I am open to suggestions from anyone who wants to participate.

What would you like to see for SM100? 
Your Gratinated Head On A Plate, Decorated With Thyme And Parsley 
 
Zwiffle 
Great! In the meantime, thanks for continuing the SM tradition. 
Whatabout.... 
...filling the gaps first? If I remember well, there's a speedchainmap to be had(#82, maybe?) and sm92... where are they?

#100 could be a Speed Episode.. maybe, knowing for sure in advance who will participate you could plan things out so that once it is finished we can play the pack in sequence... What I have in mind is: let's suppose 4 mappers give their disponibility, they're A, B, C, D; first of all each one chooses a place in the sequence (i.e. B does the1st, C the 2nd, A the 3rd, D the fourth), then each mapper is assigned a number of weapons that must appear in his map and is told which ones the player already has when he gets in, powerups are free for use, keeping in mind that maps should be increasingly difficult...
I never mapped so maybe there's some major problem that will blow such an idea, but as far as my knowledge goes, it could be doable... only thing you must know in advance who participates so that each map points to the next in a preordinated serie...

Just my 2 cents... 
And Then... 
....what about a serie of themes to build up for #100, like in comics where a chain of events lead to a certain landmark issue? There could be a serie of themes to lead a story to the climatic #100...
About the story I don't know but the leading theme technically wise could be the inclusion of some of the best custom monsters like the Zer's Mega Enforcer (the best ever!), the supercool modified enforcers of the Liutenant (the crossbow knights, even) and so on...

Another 2 cents... 
The Silent 
SM82 is coming soon, as noted in this screenshot:

http://rpg.spawnpoint.org/images/blah/sm82soon.jpg 
SM94 
SM94 - "The Rabbit Hole"
When: Saturday, June 4th, 2005 at 3:00 pm Central
Where: #speedq1 on QUAKENET server, not Gamesurge
How: With all the sexy you can muster!

The problem with the Episode thing is people are fickle about Speedmapping. Sometimes they join when they say, sometimes they don't. We've all done it at one point. That leads to a possible situation, where you have some peoples' maps but not others, then you'd have to wait until it gets done. I like the idea, I just don't know if it would work out.

Still any suggestions for SM100 are welcome. 
Err, 
SM94 - "The Rabbit Hole"

I don't get it. Is this a Death Match term of phrase? 
 
Lewis Carroll - Alice in Wonderland 
Ah, Good One, Zwiffle 
 
:p 
I make waypoints for dm maps if u guys want...that�s the only thing i can make :( 
W00t 
Well I just finished my speedmap, but am right now trying to track down an offending brush of doom that is causing major compile problems. 
Tron ~:) 
i�m starting to make waypoints for your to maps...hope u finish the trondm3 :( looks great! 
Sm100 
This is what I'm planning for sm100 so far:
Chainmap, using either IKBlue.wad or Knave.wad, stand alone or modified, or a combination of the two with select textures from me. This is far from set in stone, but it seems like it would be a different set for a chainmap I think. Any thoughts? :( 
Darn 
Made mine in an hour rather than 100 minutes, would have been awesome if I took longer...

Yeah..that's my excuse and I am sticking to it! 
OK 
So we've got three options so far for SM100.
1.) Chainmap, possibly using IKBlue and/or Knave, or perhaps another tex set.
2.) Speed episode.
3.) Turtle map (Map done in one week.)

Those of you planning to participate please give input. Thx a doodle. :D 
Sm100 
I have three ideas of what sm100 should be:

1) a chainmap (knave sounds good or maybe hexen2.wad, as almost all of my previous speedmaps were with hexen2 texes);
2) a collection of the best speedmaps ever made;
3) a whole day of speedmapping from morning til the night, so everyone would be able to create BIG speedmaps since it would be a special speedmapping session.. 
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