#9225 posted by
negke on 2013/03/27 19:12:19
A chaingun/machine gun enforcer would be nice. But I don't know if I would like him as overpowered as you suggest. It would make him sort of a sub-boss monster rather than a normal class enemy. Two times as strong would be ogre level, three times hell knight level - all the while having a powerful hitscan attack (not to mention that five seconds is a very long time in game). So I guess this would be pretty annoying in practice, easily making the Quoth monsters pale in comparison.
I'd prefer something akin to the Doom chaingunner in terms of health and damage.
#9227 posted by
Spiney on 2013/03/27 20:10:03
I'dd like to see some enemies that have locational damage zones. Like a large armoured enemy with weak spots.
Another idea would be enemies that are large enough to pass through them, though that seems very tricky to code/construct. Something like a robot would be best for this due to a rigid movement pattern.
SNG Enforcers
#9228 posted by
ijed on 2013/03/27 20:15:36
We've got :)
They also throw nailbomb grenades.
I Just Wonder
#9230 posted by
spy on 2013/03/28 05:13:28
why that q2 guy from kinn's bastion never been used in other maps beside the bastion itself
it's a very cool monster and would fit perfectly in the quake universe
http://gunpowered.com/q2cheese/bugs/quake2_infantry.gif
....interesting
#9231 posted by
RickyT33 on 2013/03/28 10:45:43
I've been working on a map, maybe I could use the progs......
I'dd Like To Play The Strogg Gunner
#9232 posted by
Spiney on 2013/03/28 11:35:32
prolly my fav Q2 enemy, very iconic...
Spy
#9233 posted by
Kinn on 2013/03/28 12:54:54
It's content ripped from Quake2, which makes it a bit naff to use. I didn't care back then, but these days I realise how crap and lazy it is to rip content from other games. We have the tools and talent to make our own - that's gotta be the smart move.
Kinn
#9234 posted by
spy on 2013/03/28 13:56:03
but these days I realise how crap and lazy it is to rip content from other games
i agree with that statement, but from 16? years since the game has been released there are only bunch of quality monsters been popup. Especially to the base settings.
its just a retextured grunts and enforcers.
otoh the eddie guy from quoth2 is awesome though
Arghhh
#9236 posted by
JPL on 2013/03/29 11:06:06
ugly face... rest is acceptable ;)
The Unsingle Theme Of The Bizzarro Baker.
#9237 posted by
madfox on 2013/03/30 01:35:11
thanx for tailing me,
scampie
Oh Mijnen Gott
#9239 posted by
Spiney on 2013/03/30 21:53:36
MadFox, please make a map with animated disco floortiles. I wanna dance with the drunk ogres!
Why no female ogres?
And pool tables like in Duke3D? Someone code me a pooltable!
I HAVE SO MUCH IDEAS.
Also
#9240 posted by
Spiney on 2013/03/30 21:54:55
You should make the moon a giant eyeball!
Didn't QMD Make A Disco Level?
#9241 posted by
starbuck on 2013/04/01 03:00:41
If You Remember/find It, Please Post A Link!
#9242 posted by
Spiney on 2013/04/01 03:44:02
Need A Couple Beta Testers For My Map
... it's DM only. Just need to make sure nothing snags and maybe get some feedback... just email me or something with "map beta" in the title.
Screenshot
of the map that I'm requesting testers for -
http://s22.postimg.org/y5vpu7y81/deck.jpg
#9246 posted by
metlslime on 2013/04/01 21:22:11
wasn't QMD's nighclub level called "Rich_Bar" ?
#9247 posted by anonymous user on 2013/04/02 00:23:28
Starbuck
#9248 posted by
DaZ on 2013/04/02 01:37:49
I think you are looking for Club Shub! Holy shit nostalgia blast :o
Everyone has nice screenshots, now go map! Yes even me too I guess!
@9247
#9249 posted by
distrans on 2013/04/02 06:36:20
Is that based on one of CZG's scraps?