 See If There's Been An Update On The Source Chode Thread   
		#9216 posted by  ijed on 2009/12/08 13:57:25  
		Ahem.  
  
  What extras has is model swapping and emissions.  So you can swap a mesh in the map for a broken one (external bsp) and spawn a spray of emissions at the same time - these can be sprites, models or other external bsps.
  
  It's not really tied up into a ease of use package though - you'd need a few seperate entities for it to work.  
	 
		
		 Although   
		#9217 posted by  ijed on 2009/12/08 13:58:19  
		Emissions are well worth having - a very powerful tool.  
	 
		
		 Mike   
		#9218 posted by  ijed on 2009/12/09 16:56:54  
		Do you want our source?  It's got extras inside, but also alot of other stuff.  We're not supporting it (heavily commented) though, so you're probably better off with base extras.  
	 
		
		 Ijed   
		#9219 posted by Mike Woodham on 2009/12/11 21:59:38 
		I appreciate the offer but I really only wanted breakablecrates for one specific event and it would have been easy to add it into my own modified progs.dat. Also, I don't want to go the effort of creating the models and things.
  
  I'll just have to think of another option.  
	 
		
		
		#9220 posted by  necros on 2009/12/11 22:04:17  
		mike, what's your email address?  you don't have it listed here.  
	 
		
		 Necros   
		#9221 posted by Mike Woodham on 2009/12/12 09:05:23 
		mikewoodham at msn dot com
  
  Funny, I've been coming here since the one before but never actually 'joined'.  
	 
		
		 I'm Looking For A   
		#9222 posted by  spy on 2009/12/12 11:17:41  
		mapconv by SleewalkR
  
  any links?  
	 
		
		 Necros   
		#9223 posted by Mike Woodham on 2009/12/13 11:53:30 
		Oooops...
  
  I just realised that the e-mail sender will show as Dooby Pollocks instead of me, so your filters may think it is spam.  
	 
		
		 Hehe   
		#9224 posted by  necros on 2009/12/13 18:48:54  
		it wasn't caught as spam, but it did confuse me for a second. :P  
	 
		
		 Bspinfo   
		#9225 posted by  madfox on 2009/12/14 03:27:15  
		what are the references to see if a bsp is vised level 4?  
	 
		
		 Or   
		#9226 posted by  madfox on 2009/12/15 17:58:17  
		is it a stupid question?  
	 
		
		 Is That Bspinfo.exe ?   
		#9227 posted by roblot on 2009/12/15 18:57:42 
		How do you run this program? I never used it yet.  
	 
		
		 Its A Comand Line Utility   
		#9228 posted by  RickyT33 on 2009/12/15 19:06:39  
		So stick your bspinfo.exe and your bsp file in some folder on your c:, take a command prompt into that dir and type:
  
  bspinfo mapname
  
  Cant remember if it tells what level vis was run at, but it definately tells you the size of the visdata  
	 
		
		 Okay Thanks   
		#9229 posted by roblot on 2009/12/15 19:30:54 
		Will look into it  
	 
		
		 Madfox   
		#9230 posted by roblot on 2009/12/15 19:38:43 
		I didn't see any -level 4 confirmation in bspinfo.exe, but while vis.exe is running you should see: 
  testlevel = 4 
  ...and you'll have it!  
	 
		
		 Yes   
		#9231 posted by  madfox on 2009/12/16 05:03:05  
		bspinfo formally gives the same info that has bsplog.txt has, only there's no map to compile.
  
  I wondered if there was a way to see how a level was vised.  
	 
		
		 There Is:   
		#9232 posted by negke on 2009/12/16 10:00:41 
		r_showtris  
	 
		
		 Fine   
		#9233 posted by  madfox on 2009/12/17 03:28:25  
		that's what I was looking for.  
	 
		
		 Spy:   
		#9234 posted by  grahf on 2009/12/20 20:25:02  
		I found Sleepy's Java Mapconverter in the devkit of tigger's unfinished "industri" project. Link:
  
 http://prdownloads.sourceforge.net/industri/mapcon_java.zip
 
 Quite a useful tool, that.
 
  Oh, and about breakables: Nehahra had breakables, lots of them.  You can trigger em, give em health, have them throw many kinds of rubble, etc.  func_breakable, func_sobject, and func_mindcrime were the classes, iirc.  Amazingly I still have the Neh QuakeC source in a folder.  Since Planetquake now sleeps with the Rotfishes, I'll up it somewhere (quaketastic), if anyone wants it.  It looks extremely old (dated 2001) so I doubt Mindcrime would mind.   
	 
		
		 But   
		#9235 posted by  ijed on 2009/12/21 02:04:45  
		they can't be walked on, only downside.  
	 
		
		 Grahf   
		#9236 posted by  spy on 2009/12/21 06:18:16  
		thank you.  
	 
		
		 Grahf   
		#9237 posted by Mike Woodham on 2009/12/21 23:47:17 
		I would be interested in the source for Nehahra - if you can let me know when you are uploading it, I will watch out.  
	 
		
		 Here We Go   
		#9238 posted by  grahf on 2009/12/22 04:26:12  
		
	 
		
		 Huh   
		#9239 posted by  ijed on 2009/12/22 04:34:34  
		Didn't know it had been released.  
	 
		
		 Ah   
		#9240 posted by  ijed on 2009/12/22 04:35:58  
		It's pascal, I remember the dev tool stuff.
  
  Can it be c+p'd into regular Qc?  Not enough of a coder to know.  
	 
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