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Mapping Help
This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

For questions about coding, check out the Coding Help thread: https://www.celephais.net/board/view_thread.php?id=60097
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Crates 
Quoth code not been released so I'll look at Extras 
See If There's Been An Update On The Source Chode Thread 
Ahem.

What extras has is model swapping and emissions. So you can swap a mesh in the map for a broken one (external bsp) and spawn a spray of emissions at the same time - these can be sprites, models or other external bsps.

It's not really tied up into a ease of use package though - you'd need a few seperate entities for it to work. 
Although 
Emissions are well worth having - a very powerful tool. 
Mike 
Do you want our source? It's got extras inside, but also alot of other stuff. We're not supporting it (heavily commented) though, so you're probably better off with base extras. 
Ijed 
I appreciate the offer but I really only wanted breakablecrates for one specific event and it would have been easy to add it into my own modified progs.dat. Also, I don't want to go the effort of creating the models and things.

I'll just have to think of another option. 
 
mike, what's your email address? you don't have it listed here. 
Necros 
mikewoodham at msn dot com

Funny, I've been coming here since the one before but never actually 'joined'. 
I'm Looking For A 
mapconv by SleewalkR

any links? 
Necros 
Oooops...

I just realised that the e-mail sender will show as Dooby Pollocks instead of me, so your filters may think it is spam. 
Hehe 
it wasn't caught as spam, but it did confuse me for a second. :P 
Bspinfo 
what are the references to see if a bsp is vised level 4? 
Or 
is it a stupid question? 
Is That Bspinfo.exe ? 
How do you run this program? I never used it yet. 
Its A Comand Line Utility 
So stick your bspinfo.exe and your bsp file in some folder on your c:, take a command prompt into that dir and type:

bspinfo mapname

Cant remember if it tells what level vis was run at, but it definately tells you the size of the visdata 
Okay Thanks 
Will look into it 
Madfox 
I didn't see any -level 4 confirmation in bspinfo.exe, but while vis.exe is running you should see:
testlevel = 4
...and you'll have it! 
Yes 
bspinfo formally gives the same info that has bsplog.txt has, only there's no map to compile.

I wondered if there was a way to see how a level was vised. 
There Is: 
r_showtris 
Fine 
that's what I was looking for. 
Spy: 
I found Sleepy's Java Mapconverter in the devkit of tigger's unfinished "industri" project. Link:

http://prdownloads.sourceforge.net/industri/mapcon_java.zip

Quite a useful tool, that.

Oh, and about breakables: Nehahra had breakables, lots of them. You can trigger em, give em health, have them throw many kinds of rubble, etc. func_breakable, func_sobject, and func_mindcrime were the classes, iirc. Amazingly I still have the Neh QuakeC source in a folder. Since Planetquake now sleeps with the Rotfishes, I'll up it somewhere (quaketastic), if anyone wants it. It looks extremely old (dated 2001) so I doubt Mindcrime would mind. 
But 
they can't be walked on, only downside. 
Grahf 
thank you. 
Grahf 
I would be interested in the source for Nehahra - if you can let me know when you are uploading it, I will watch out. 
Here We Go 
http://www.quaketastic.com/upload/files/single_player/mods/NehQCsrc.zip

Glad that my obsessive packrat tendencies came in handy. 
Huh 
Didn't know it had been released. 
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