#9212 posted by Spirit on 2013/03/26 11:02:17
I love that crossbow knight, he looks so mischievous.
Ah
#9213 posted by ijed on 2013/03/26 15:31:53
Ok - I was thinking of one of the later books, with the knights of Dorne, I think.
Knight Of Dorne...
#9214 posted by ionous on 2013/03/27 01:59:25
Do you mean Aero Hotah, Prince Martell's Captain of the Guard, the Norvish mercenary?
Argh
#9215 posted by ijed on 2013/03/27 03:11:00
Yes....?
I ruined the books for myself by reading them all in one go, so I'm patchy on the details.
But the way that character was introduced sticks in the mind - it'd probably be a fun challenge to code / animate such an adaptable fighting style. By which I mean the blade for chopping and the haft for defence.
Probably not worth it in Quake either - I'm reminded of when indy faces the show off sword fighter - blam.
#9216 posted by - on 2013/03/27 03:34:23
fiends are great for that, their jump means it's easier for them to get into melee range.
I would think a spear knight would do a skewering dash at the player, which would serve much the same purpose. the difficulty is to differentiate it gameplay wise from a fiend without too many bells or whistles, as it's still really just a 'sidestep shoot' type of enemy.
I'd Like To See A Combination Flying/ground Enemy
#9217 posted by Tronyn on 2013/03/27 03:38:03
something really vicious that can behave like a gaunt or an imp in the air, BUT can land right near you and behave like a fiend/hell hound - and after that, take off again (lol).
Hm
#9218 posted by ijed on 2013/03/27 03:41:04
Makes me think of a Spartan. Big shield for ramming / defence and a spear for finishing off.
Fiends With Wings...
#9219 posted by generic on 2013/03/27 12:26:57
Buffalo style!
Maybe..
like in rubicon, an enforcer with a jetpack?
#9221 posted by necros on 2013/03/27 15:26:36
or enforcer with ironman suit?
Enforcer With Gatling Gun
#9222 posted by than on 2013/03/27 17:44:07
I want an enforcer with a hitscan gatling gun like the heavy weapons guy in doom 2. He would have about 2-3 time enforcer health and be a little larger because of his heavy armour.
The gatling gun would take a moment to get going, but once it was going it would do a lot of damage if you didn't keep moving. He would shoot for about 5 seconds from when he started firing, and would not stop even if he lost line of sight.
But actually, we have enough enemies, so it's not something I've ever really felt desperate for or anything. Would probably be a nice addition to the base enemies though.
#9223 posted by necros on 2013/03/27 18:00:12
i want that too now!
"we Have Enough Enemies"
certainly that may be true in some regards for gameplay purposes, but to maintain a level of interest in the game it always improve the health if we get shiny new toys to play with. A good example is what the Quoth additions have brought to singleplayer maps. The additional base enemies have really helped to make the game more fun, really before quoth there were only 3 suitable base enemies (dogs, grunts and enforcers).
#9225 posted by negke on 2013/03/27 19:12:19
A chaingun/machine gun enforcer would be nice. But I don't know if I would like him as overpowered as you suggest. It would make him sort of a sub-boss monster rather than a normal class enemy. Two times as strong would be ogre level, three times hell knight level - all the while having a powerful hitscan attack (not to mention that five seconds is a very long time in game). So I guess this would be pretty annoying in practice, easily making the Quoth monsters pale in comparison.
I'd prefer something akin to the Doom chaingunner in terms of health and damage.
#9227 posted by Spiney on 2013/03/27 20:10:03
I'dd like to see some enemies that have locational damage zones. Like a large armoured enemy with weak spots.
Another idea would be enemies that are large enough to pass through them, though that seems very tricky to code/construct. Something like a robot would be best for this due to a rigid movement pattern.
SNG Enforcers
#9228 posted by ijed on 2013/03/27 20:15:36
We've got :)
They also throw nailbomb grenades.
Which HURT D:
#9229 posted by Spiney on 2013/03/27 20:30:21
I Just Wonder
#9230 posted by spy on 2013/03/28 05:13:28
why that q2 guy from kinn's bastion never been used in other maps beside the bastion itself
it's a very cool monster and would fit perfectly in the quake universe
http://gunpowered.com/q2cheese/bugs/quake2_infantry.gif
....interesting
#9231 posted by RickyT33 on 2013/03/28 10:45:43
I've been working on a map, maybe I could use the progs......
I'dd Like To Play The Strogg Gunner
#9232 posted by Spiney on 2013/03/28 11:35:32
prolly my fav Q2 enemy, very iconic...
Spy
#9233 posted by Kinn on 2013/03/28 12:54:54
It's content ripped from Quake2, which makes it a bit naff to use. I didn't care back then, but these days I realise how crap and lazy it is to rip content from other games. We have the tools and talent to make our own - that's gotta be the smart move.
Kinn
#9234 posted by spy on 2013/03/28 13:56:03
but these days I realise how crap and lazy it is to rip content from other games
i agree with that statement, but from 16? years since the game has been released there are only bunch of quality monsters been popup. Especially to the base settings.
its just a retextured grunts and enforcers.
otoh the eddie guy from quoth2 is awesome though
Female Player Model
#9235 posted by negke on 2013/03/29 09:48:20
Arghhh
#9236 posted by JPL on 2013/03/29 11:06:06
ugly face... rest is acceptable ;)
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