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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I love that crossbow knight, he looks so mischievous. 
Ah 
Ok - I was thinking of one of the later books, with the knights of Dorne, I think. 
Knight Of Dorne... 
Do you mean Aero Hotah, Prince Martell's Captain of the Guard, the Norvish mercenary? 
Argh 
Yes....?

I ruined the books for myself by reading them all in one go, so I'm patchy on the details.

But the way that character was introduced sticks in the mind - it'd probably be a fun challenge to code / animate such an adaptable fighting style. By which I mean the blade for chopping and the haft for defence.

Probably not worth it in Quake either - I'm reminded of when indy faces the show off sword fighter - blam. 
 
fiends are great for that, their jump means it's easier for them to get into melee range.

I would think a spear knight would do a skewering dash at the player, which would serve much the same purpose. the difficulty is to differentiate it gameplay wise from a fiend without too many bells or whistles, as it's still really just a 'sidestep shoot' type of enemy. 
I'd Like To See A Combination Flying/ground Enemy 
something really vicious that can behave like a gaunt or an imp in the air, BUT can land right near you and behave like a fiend/hell hound - and after that, take off again (lol). 
Hm 
Makes me think of a Spartan. Big shield for ramming / defence and a spear for finishing off. 
Fiends With Wings... 
Buffalo style! 
Maybe.. 
like in rubicon, an enforcer with a jetpack? 
 
or enforcer with ironman suit? 
Enforcer With Gatling Gun 
I want an enforcer with a hitscan gatling gun like the heavy weapons guy in doom 2. He would have about 2-3 time enforcer health and be a little larger because of his heavy armour.

The gatling gun would take a moment to get going, but once it was going it would do a lot of damage if you didn't keep moving. He would shoot for about 5 seconds from when he started firing, and would not stop even if he lost line of sight.

But actually, we have enough enemies, so it's not something I've ever really felt desperate for or anything. Would probably be a nice addition to the base enemies though. 
 
i want that too now! 
"we Have Enough Enemies" 
certainly that may be true in some regards for gameplay purposes, but to maintain a level of interest in the game it always improve the health if we get shiny new toys to play with. A good example is what the Quoth additions have brought to singleplayer maps. The additional base enemies have really helped to make the game more fun, really before quoth there were only 3 suitable base enemies (dogs, grunts and enforcers). 
 
A chaingun/machine gun enforcer would be nice. But I don't know if I would like him as overpowered as you suggest. It would make him sort of a sub-boss monster rather than a normal class enemy. Two times as strong would be ogre level, three times hell knight level - all the while having a powerful hitscan attack (not to mention that five seconds is a very long time in game). So I guess this would be pretty annoying in practice, easily making the Quoth monsters pale in comparison.

I'd prefer something akin to the Doom chaingunner in terms of health and damage. 
 
 
I'dd like to see some enemies that have locational damage zones. Like a large armoured enemy with weak spots.

Another idea would be enemies that are large enough to pass through them, though that seems very tricky to code/construct. Something like a robot would be best for this due to a rigid movement pattern. 
SNG Enforcers 
We've got :)

They also throw nailbomb grenades. 
Which HURT D: 
 
I Just Wonder 
why that q2 guy from kinn's bastion never been used in other maps beside the bastion itself

it's a very cool monster and would fit perfectly in the quake universe

http://gunpowered.com/q2cheese/bugs/quake2_infantry.gif 
....interesting 
I've been working on a map, maybe I could use the progs...... 
I'dd Like To Play The Strogg Gunner 
prolly my fav Q2 enemy, very iconic... 
Spy 
It's content ripped from Quake2, which makes it a bit naff to use. I didn't care back then, but these days I realise how crap and lazy it is to rip content from other games. We have the tools and talent to make our own - that's gotta be the smart move. 
Kinn 
but these days I realise how crap and lazy it is to rip content from other games

i agree with that statement, but from 16? years since the game has been released there are only bunch of quality monsters been popup. Especially to the base settings.

its just a retextured grunts and enforcers.

otoh the eddie guy from quoth2 is awesome though 
Female Player Model 
Arghhh 
ugly face... rest is acceptable ;) 
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