The Guy With The Shield Is The Best
#9200 posted by nitin on 2013/03/25 22:14:20
but all look good and suitably quakey.
Baseset Is Easiest To Work With
#9201 posted by mfx on 2013/03/25 22:33:25
i agree to the fullest.
Knight Posse
#9202 posted by negke on 2013/03/25 23:10:05
Totally badass. Guess all that's missing for it to be complete is some sort of halberd knight...
@negke
#9203 posted by sock on 2013/03/25 23:20:03
halberd knight What would a halberd knight look like? Crazy large sword manga style? two handed large sword resting on floor most of the time? Let me know what you think?
Scythe Knight!
#9204 posted by Kinn on 2013/03/25 23:37:07
Also
#9205 posted by Kinn on 2013/03/25 23:40:03
If you wanted to give a knight a crazy huge weapon without raping the knight's vertex precision, you could export the knight + weapon as two seperate .mdls, and "bind" the weapon to the knight in the QC.
#9206 posted by negke on 2013/03/25 23:42:40
Something like this minus the goofy armor. Long range, stab and sweep attack?
Large sword sounds cool, too (for Aramis?). Perhaps like Pyramid Head from Silent Hill: large, heavy sword. Sweep and overhead smash attack - slow, but extremely devastating.
#9207 posted by sock on 2013/03/26 00:00:18
Well the knight and weapon can be animated separate and glued together in QC to solve bound box problems. I certainly like the idea of a really cool range weapon and they would make awesome statues to come to life!
When I was designing Lord Aramis (shield knight) I sort of imagined him like the Tower Knight from Demons Souls.
Sock...
Demons Souls and Dark Souls are two of my favourite games, halberd guys in DeS always mess me up though. Tower Knight was scary when you first met him, what I'd love in Quake is that every theme had a proper boss... I want to meet some kind of Cyber Shambler boss for base maps (I drew some sketches for when I learn modelling), a bad guy I call "Arch-Vore" which is a beefed up Vore who can revive enemies... A King Ogre (with a crown) with a double bladed chainsaw and cluster grenade bombs. But I can't model or code... :(
Damn
#9209 posted by ijed on 2013/03/26 02:42:29
I've got limited internet qbility right now, but search arne's kuwaiik drawings. Chibi style, but great stuff. I already made his exploding zombie.
Halbard knight? You've been reading fire and ice negke! I wouldn't make him slow though, instead give him knockback abilities like a q2 enforcer - it hurts when he hits, but knocks you back. If there's no room for you to fly then the end of his animation is the deathblow.
Berserker
#9210 posted by ijed on 2013/03/26 02:44:38
not enforcer.
Ijed
#9211 posted by negke on 2013/03/26 09:07:16
Actually, I had Gothic 3 in mind, although seeing the screenshot now, they don't look iconic enough unlike the picture I posted earlier.
#9212 posted by Spirit on 2013/03/26 11:02:17
I love that crossbow knight, he looks so mischievous.
Ah
#9213 posted by ijed on 2013/03/26 15:31:53
Ok - I was thinking of one of the later books, with the knights of Dorne, I think.
Knight Of Dorne...
#9214 posted by ionous on 2013/03/27 01:59:25
Do you mean Aero Hotah, Prince Martell's Captain of the Guard, the Norvish mercenary?
Argh
#9215 posted by ijed on 2013/03/27 03:11:00
Yes....?
I ruined the books for myself by reading them all in one go, so I'm patchy on the details.
But the way that character was introduced sticks in the mind - it'd probably be a fun challenge to code / animate such an adaptable fighting style. By which I mean the blade for chopping and the haft for defence.
Probably not worth it in Quake either - I'm reminded of when indy faces the show off sword fighter - blam.
#9216 posted by - on 2013/03/27 03:34:23
fiends are great for that, their jump means it's easier for them to get into melee range.
I would think a spear knight would do a skewering dash at the player, which would serve much the same purpose. the difficulty is to differentiate it gameplay wise from a fiend without too many bells or whistles, as it's still really just a 'sidestep shoot' type of enemy.
I'd Like To See A Combination Flying/ground Enemy
#9217 posted by Tronyn on 2013/03/27 03:38:03
something really vicious that can behave like a gaunt or an imp in the air, BUT can land right near you and behave like a fiend/hell hound - and after that, take off again (lol).
Hm
#9218 posted by ijed on 2013/03/27 03:41:04
Makes me think of a Spartan. Big shield for ramming / defence and a spear for finishing off.
Fiends With Wings...
#9219 posted by generic on 2013/03/27 12:26:57
Buffalo style!
Maybe..
like in rubicon, an enforcer with a jetpack?
#9221 posted by necros on 2013/03/27 15:26:36
or enforcer with ironman suit?
Enforcer With Gatling Gun
#9222 posted by than on 2013/03/27 17:44:07
I want an enforcer with a hitscan gatling gun like the heavy weapons guy in doom 2. He would have about 2-3 time enforcer health and be a little larger because of his heavy armour.
The gatling gun would take a moment to get going, but once it was going it would do a lot of damage if you didn't keep moving. He would shoot for about 5 seconds from when he started firing, and would not stop even if he lost line of sight.
But actually, we have enough enemies, so it's not something I've ever really felt desperate for or anything. Would probably be a nice addition to the base enemies though.
#9223 posted by necros on 2013/03/27 18:00:12
i want that too now!
"we Have Enough Enemies"
certainly that may be true in some regards for gameplay purposes, but to maintain a level of interest in the game it always improve the health if we get shiny new toys to play with. A good example is what the Quoth additions have brought to singleplayer maps. The additional base enemies have really helped to make the game more fun, really before quoth there were only 3 suitable base enemies (dogs, grunts and enforcers).
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