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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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The Guy With The Shield Is The Best 
but all look good and suitably quakey. 
Baseset Is Easiest To Work With 
i agree to the fullest. 
Knight Posse 
Totally badass. Guess all that's missing for it to be complete is some sort of halberd knight... 
@negke 
halberd knight What would a halberd knight look like? Crazy large sword manga style? two handed large sword resting on floor most of the time? Let me know what you think? 
Scythe Knight! 
 
Also 
If you wanted to give a knight a crazy huge weapon without raping the knight's vertex precision, you could export the knight + weapon as two seperate .mdls, and "bind" the weapon to the knight in the QC. 
 
Something like this minus the goofy armor. Long range, stab and sweep attack?

Large sword sounds cool, too (for Aramis?). Perhaps like Pyramid Head from Silent Hill: large, heavy sword. Sweep and overhead smash attack - slow, but extremely devastating. 
 
Well the knight and weapon can be animated separate and glued together in QC to solve bound box problems. I certainly like the idea of a really cool range weapon and they would make awesome statues to come to life!

When I was designing Lord Aramis (shield knight) I sort of imagined him like the Tower Knight from Demons Souls. 
Sock... 
Demons Souls and Dark Souls are two of my favourite games, halberd guys in DeS always mess me up though. Tower Knight was scary when you first met him, what I'd love in Quake is that every theme had a proper boss... I want to meet some kind of Cyber Shambler boss for base maps (I drew some sketches for when I learn modelling), a bad guy I call "Arch-Vore" which is a beefed up Vore who can revive enemies... A King Ogre (with a crown) with a double bladed chainsaw and cluster grenade bombs. But I can't model or code... :( 
Damn 
I've got limited internet qbility right now, but search arne's kuwaiik drawings. Chibi style, but great stuff. I already made his exploding zombie.

Halbard knight? You've been reading fire and ice negke! I wouldn't make him slow though, instead give him knockback abilities like a q2 enforcer - it hurts when he hits, but knocks you back. If there's no room for you to fly then the end of his animation is the deathblow. 
Berserker 
not enforcer. 
Ijed 
Actually, I had Gothic 3 in mind, although seeing the screenshot now, they don't look iconic enough unlike the picture I posted earlier. 
 
I love that crossbow knight, he looks so mischievous. 
Ah 
Ok - I was thinking of one of the later books, with the knights of Dorne, I think. 
Knight Of Dorne... 
Do you mean Aero Hotah, Prince Martell's Captain of the Guard, the Norvish mercenary? 
Argh 
Yes....?

I ruined the books for myself by reading them all in one go, so I'm patchy on the details.

But the way that character was introduced sticks in the mind - it'd probably be a fun challenge to code / animate such an adaptable fighting style. By which I mean the blade for chopping and the haft for defence.

Probably not worth it in Quake either - I'm reminded of when indy faces the show off sword fighter - blam. 
 
fiends are great for that, their jump means it's easier for them to get into melee range.

I would think a spear knight would do a skewering dash at the player, which would serve much the same purpose. the difficulty is to differentiate it gameplay wise from a fiend without too many bells or whistles, as it's still really just a 'sidestep shoot' type of enemy. 
I'd Like To See A Combination Flying/ground Enemy 
something really vicious that can behave like a gaunt or an imp in the air, BUT can land right near you and behave like a fiend/hell hound - and after that, take off again (lol). 
Hm 
Makes me think of a Spartan. Big shield for ramming / defence and a spear for finishing off. 
Fiends With Wings... 
Buffalo style! 
Maybe.. 
like in rubicon, an enforcer with a jetpack? 
 
or enforcer with ironman suit? 
Enforcer With Gatling Gun 
I want an enforcer with a hitscan gatling gun like the heavy weapons guy in doom 2. He would have about 2-3 time enforcer health and be a little larger because of his heavy armour.

The gatling gun would take a moment to get going, but once it was going it would do a lot of damage if you didn't keep moving. He would shoot for about 5 seconds from when he started firing, and would not stop even if he lost line of sight.

But actually, we have enough enemies, so it's not something I've ever really felt desperate for or anything. Would probably be a nice addition to the base enemies though. 
 
i want that too now! 
"we Have Enough Enemies" 
certainly that may be true in some regards for gameplay purposes, but to maintain a level of interest in the game it always improve the health if we get shiny new toys to play with. A good example is what the Quoth additions have brought to singleplayer maps. The additional base enemies have really helped to make the game more fun, really before quoth there were only 3 suitable base enemies (dogs, grunts and enforcers). 
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