Sm93
#897 posted by VoreLord on 2005/05/28 16:55:36
There is a headthump.bsp in the pack, so I'm guessing he did :)
Thanks to those involved, haven't played them yet, but I'm sure they'll be fun
Hmmm
#898 posted by VoreLord on 2005/05/28 16:57:43
Yes, pack has been updated. ^_^
That probably explains why the first 3 times I tried to download the pack it was borked, and each time a different size.
Sorry,
#899 posted by HeadThump on 2005/05/28 16:58:11
I thought I was just under the deadline, but I'll be more careful with the time next time
It's OK
#900 posted by Zwiffle on 2005/05/28 17:02:10
Just like an email saying you were participating would've been good.
And yes, now I don't think the pack.zip is borked anymore. Everything should work. All the .bsps are there, all the authors are in the .txt, and it should work.
Don't Think It's OK
#901 posted by Hrimfaxi on 2005/05/28 17:36:45
After DL the pack three times to get a valid archive I find that one of the bsp's is sm91_zwiffle!
That cant be right?
While I'm here I want to say that I haven't had the time to test my map in easy and normal! So if the map is broken in one of these skills try hard I know that works!
Anyway it's allways in hard the fun is! 8-)
And Just Rechecking
#902 posted by VoreLord on 2005/05/28 17:45:48
The txt file only states 2 authors, no mention of Headthump, although there is a headthump.bsp in there.
So I download it again (5th), this time Headthump is in the txt file.
Please Please Please...
#903 posted by Zwiffle on 2005/05/28 18:51:08
Please for the love of god work you damn link!!!
Speedq1 Site
Forbidden
You don't have permission to access /index.html on this server.
I Managed To Download And Play
#905 posted by HeadThump on 2005/05/28 20:16:43
the full set with the trio of maps about two hours ago. Hrimfaxi's and Zwiffle's maps were veryenjoyable excusions in the realm of Quake bastardry. I envy Hrim's perfection.
Yes
#906 posted by - on 2005/05/28 20:17:32
that's zwiffle's fault. I will fix it when I get home (couple hours)
Zwiffle
#907 posted by aguirRe on 2005/05/29 02:52:40
Please make a separate news thread for the pack as with previous releases.
Hmm
#908 posted by aguirRe on 2005/05/29 02:54:22
Icon b0rkage?
AguirRe / SM100 Discussion
#909 posted by Zwiffle on 2005/05/29 09:51:08
I'm waiting until Scampie fixes my error to post as news.
In the meantime, SM100 is coming up in a month and a half, and I was planning on doing something special, because people tend to do special things when something is evenly divisible by 100. So, I was thinking of a chainmap, but I am open to suggestions from anyone who wants to participate.
What would you like to see for SM100?
Your Gratinated Head On A Plate, Decorated With Thyme And Parsley
#910 posted by czg on 2005/05/29 09:58:16
Zwiffle
#911 posted by aguirRe on 2005/05/29 10:37:05
Great! In the meantime, thanks for continuing the SM tradition.
Whatabout....
...filling the gaps first? If I remember well, there's a speedchainmap to be had(#82, maybe?) and sm92... where are they?
#100 could be a Speed Episode.. maybe, knowing for sure in advance who will participate you could plan things out so that once it is finished we can play the pack in sequence... What I have in mind is: let's suppose 4 mappers give their disponibility, they're A, B, C, D; first of all each one chooses a place in the sequence (i.e. B does the1st, C the 2nd, A the 3rd, D the fourth), then each mapper is assigned a number of weapons that must appear in his map and is told which ones the player already has when he gets in, powerups are free for use, keeping in mind that maps should be increasingly difficult...
I never mapped so maybe there's some major problem that will blow such an idea, but as far as my knowledge goes, it could be doable... only thing you must know in advance who participates so that each map points to the next in a preordinated serie...
Just my 2 cents...
And Then...
....what about a serie of themes to build up for #100, like in comics where a chain of events lead to a certain landmark issue? There could be a serie of themes to lead a story to the climatic #100...
About the story I don't know but the leading theme technically wise could be the inclusion of some of the best custom monsters like the Zer's Mega Enforcer (the best ever!), the supercool modified enforcers of the Liutenant (the crossbow knights, even) and so on...
Another 2 cents...
The Silent
#914 posted by R.P.G. on 2005/05/30 06:35:23
SM82 is coming soon, as noted in this screenshot:
http://rpg.spawnpoint.org/images/blah/sm82soon.jpg
SM94
#915 posted by Zwiffle on 2005/05/31 11:28:12
SM94 - "The Rabbit Hole"
When: Saturday, June 4th, 2005 at 3:00 pm Central
Where: #speedq1 on QUAKENET server, not Gamesurge
How: With all the sexy you can muster!
The problem with the Episode thing is people are fickle about Speedmapping. Sometimes they join when they say, sometimes they don't. We've all done it at one point. That leads to a possible situation, where you have some peoples' maps but not others, then you'd have to wait until it gets done. I like the idea, I just don't know if it would work out.
Still any suggestions for SM100 are welcome.
Err,
#916 posted by HeadThump on 2005/05/31 14:26:18
SM94 - "The Rabbit Hole"
I don't get it. Is this a Death Match term of phrase?
#917 posted by Zwiffle on 2005/05/31 14:30:02
Lewis Carroll - Alice in Wonderland
Ah, Good One, Zwiffle
#918 posted by HeadThump on 2005/05/31 14:36:26
:p
#919 posted by Trinca on 2005/06/01 01:40:48
I make waypoints for dm maps if u guys want...that�s the only thing i can make :(
W00t
#920 posted by Tron on 2005/06/02 10:57:51
Well I just finished my speedmap, but am right now trying to track down an offending brush of doom that is causing major compile problems.
Tron ~:)
#921 posted by Trinca on 2005/06/02 11:35:40
i�m starting to make waypoints for your to maps...hope u finish the trondm3 :( looks great!
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