 IKsnow
#68 posted by R.P.G. on 2003/12/24 12:07:18
If I recall correctly, killjoy took IKbase and did a bunch of snow variants on it. Maybe someone has those?
 Theme
#69 posted by PuLSaR on 2003/12/24 16:53:33
what about making SP maps without any monsters just with traps and puzzles as a theme for future speedmapping sessions?
 Stuff
#70 posted by than on 2003/12/24 22:26:41
I have a hell of a lot of textures floating around. I am fairly sure I have those snowy textures killjoy compiled. I certainly have a few in various wads anyway. There are a few snow textures in Hexen II Portal of Praeveus wad and also one or two in the ogro wad.
About speedchainmaps. Xen, sm32 was not plain sailing as you seem to suggest. Whilst I am not saying it was as difficult as sm36, I had to entirely rebuild Gibbies Quark built section because Quark hadn't put the map on a standard grid (it was crazy floating point madness, which WC didn't like) and also RPGs rocks, which were causing some major compile issues. Both of the rebuilt sections I wanted to keep close to what they were so I spent ages rebuilding to the exact same dimensions etc.
As far as fitting together sections goes, I had to dump a couple because they didn't fit in, and the remaining sections had to be linked together with quite a lot of extra brushes to make it work. In the end, there was plenty of stuff in the map that was never conceived during the original speedmap session. I'm sure this is the same with all speedchainmaps.
can't someone get the sm40 pieces of lun and make a map out of them? It sucks when one of a series is missing (doesn't it, Damaul?)
 So Scampie:
#71 posted by xen on 2003/12/27 15:25:31
Has a date been decided on as a deadline for SM second edition maps? If so, what is it?
#72 posted by - on 2003/12/27 15:54:24
Well, I had said something about Jan. 2nd, as that's right before the Turtlemap starts, but if you and RPG (the only one doing anything, I believe) need more time, speak up becuase it's not like it's a major, formal project.
 Scamp
#73 posted by PuLSaR on 2003/12/27 16:10:31
My HDD with Quake got a great crash so I probably won't be able to continue map for a while. I hope I'll get my Quake back in few days and finish the extended versions of my maps in time (only adding some changes to light and skill settings left).
But there's also a chance that my Q won't come back in time.
 More Scamp
#74 posted by Hrimfaxi on 2003/12/27 16:25:01
Well I will make extended versions of my maps also. But I don't think I will be able to finish before later in january. then again does it matter if we all finish at the same time?
Btw I need to make a base map to have all 4 flavours!
#75 posted by - on 2003/12/27 17:04:37
Pulsar/Hrim: alright, cool. I guess it's not important for everyone to finish at once, I had just hoped to make it a big release. Do your maps whenever, I'll put them on the speedmap site (which I'll be getting together for the 2nd/beginning of Turtlemap). I'll be making a section for maps based off speedmaps, so that's where I'll put them.
 Scampie
#76 posted by R.P.G. on 2003/12/27 17:39:16
I think you've already decided what to do, but just as an FYI, I hope to have the SM SE maps done by Jan 2nd, but maybe not.
 Yet Again!
#77 posted by Hrimfaxi on 2003/12/27 17:48:33
Yeah I see - a big release would be nice!
I'll try to make my work as fast as possible.
 So,
#78 posted by necros on 2003/12/27 22:39:13
what's happening with the turtle map? is that still on?
 Dialog Box Says Something About Title?
#79 posted by Vigil on 2003/12/28 07:17:50
Turtlemap - The Second Coming?
 Scampie
#80 posted by PuLSaR on 2003/12/28 20:02:02
Restored my quake, finished the map (sm57_pulsar), so it'll be in our mailbox after some more testing.
Not sure I'll make a lot of changes in sm56_pulsar, but anyway the extended version will be created soon.
 Our=your
#81 posted by PuLSaR on 2003/12/28 20:02:40
 Right.
#82 posted by - on 2003/12/29 08:14:43
not sure if speedmapping it's going on this weekend, being the start of the turtlemap event, I'll try to remember for next event tho :D
 There Will Be NO Speedmapping Session This Week
#83 posted by starbuck on 2003/12/29 08:34:20
this is so as not to distract people from the Turtlemap Scampie is running. Instead, i'll run sm63 the weekend after the Turtlemap ends
The Time
Not this week
The Place
Nowhere
 But
where is nowhere?
 You Have Already Found It.
#85 posted by R.P.G. on 2003/12/29 15:40:29
 Scampie
#86 posted by PuLSaR on 2003/12/30 16:06:47
Did you get my map???
#87 posted by - on 2003/12/30 21:48:03
yes I did, sorry. Didn't look at my email since last Sunday. It'll be included for sure man, I'm gonna get the TM proper annouced tomorrow so everyone knows and get the Speedmap Site together. But first I gots to get back to necros and Madfox who sent me beta maps I really need to look at proper tonight.
 Woo Boy....
#88 posted by - on 2003/12/30 21:48:27
quite the ramble there, sorry :D
 Yo, Scampie
#89 posted by R.P.G. on 2003/12/31 09:57:47
When do you want the SM SE maps submitted? Shall I go ahead and release them on rpg.spawnpoint.org and e-mail you the download address? Or do you want some sort of exclusivity? Gimme the details, duder!
 As It Stands...
#90 posted by - on 2003/12/31 13:43:01
Email 'em to me and when the Speedmap site goes live on the 3rd, they'll be there. I'm planning to just make a section where we can collect any and all speedmaps that are 'expanded/finished/used as a base' with 2 screenshots and a bit of author info and the original speedmap.
If you want to release it on your site also, go ahead, right now I'm seeing the maps as a nice way to get the speedmap site off the ground, so as long as you at least link to the site, it'll all be good.
 Soo...
#91 posted by R.P.G. on 2003/12/31 14:00:44
If the maps are mailed to you on the afternoon/evening of January 2, is that enough time for you?
 Sure.
#92 posted by - on 2003/12/31 14:07:08
I'm not 100% the site will be going up on the 3rd, but it will be this weekend.
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