I'm working on a terrain map. I use triangle shapes to lift the corners to equal heights and then use force to grid 1 to fit the brush.
Sometimes the brush takes the grid on a counter line and it is possible to move the brush back into its original position, gaining a clean, converted brush.
Othertimes it gets out of grid and causes the vieuw to get out of position.
http://members.home.nl/gimli/align.jpg
The first method , without forcing to grid, brings a well compiled map with errors, caused by the compiler with warnings and heling points. But a fitting brush order.
The second , with force to grid and reposition, brings a misaligned map with less errors and a better compile log, and a rather blurry brush fit.
How to avoid the process and which would be best suitable?
I never minded thes misalignements, I'm already glad the compiler takes it. But then again, the small difference could change vistime considerably.