Looks Very Good
#9150 posted by Ankh on 2013/03/20 16:43:37
TB Wip By Ed
#9151 posted by negke on 2013/03/20 19:20:21
I Didnt Find It Too Dark
#9152 posted by nitin on 2013/03/21 00:40:35
but yes contrast would help it look better.
#9153 posted by Drew on 2013/03/21 01:24:47
mfx - how far along?
Negke - Ed who? Cripps?
Ed Has Made A Nice Level
#9154 posted by starbuck on 2013/03/21 17:40:04
good one ed
Deck 16 Remix Update
This is almost done. I have 1 room and a couple of ceilings to do, I've already started item layout and some small testing with Omicron bots.
Once I'm done I'm going to need a couple of volunteers for testing, when it's released it'll have the source .map file included.
Also, screenshots -
http://s17.postimg.org/eigyp88j3/deck1.jpg
http://s15.postimg.org/b3692gnjv/deck.jpg
FE
#9156 posted by Drew on 2013/03/21 23:36:19
include SP variant, please!
Ps
#9157 posted by Drew on 2013/03/21 23:36:32
looks very nice
Drew..
I haven't 100% decided on the SP version yet. I have a few cool ideas for it though. However it's not a huge level so I'm not certain how I can extend the gameplay time in it to make it fun.
#9159 posted by Spiney on 2013/03/22 00:15:58
Looks great, just wish it was a tad brighter.
Deck 16!
#9160 posted by DaZ on 2013/03/22 00:35:05
It looks really, really small compared to the UT versions. Is navigation a problem with all those small spaces and gaps between crates?
I agree with Spiney also that is very dark, especially so considering it is a DM map.
I like idea of a small 1on1 style D16 layout, I guess I'll have to see it ingame to really judge.
...
In terms of level size it's around DM2/DM5 sized. I think the screenshots are deceptive, the walkways are wider than DM5 for example. The gap between the crates is between 64-128 units. The map is probably best suited for 2-4 players, it's very scaled down compared to the UT version but then again that game has a sniper rifle for a reason! ;)
As for the light levels it's definitely something I'm going to tweak a bit, but I'm of the belief that mappers shouldn't be too scared of having dark areas in their maps! :)
Up To You Obviously!
#9162 posted by Drew on 2013/03/22 01:25:56
thanks for considering the request anyway - I'm sure Negke could valuable ideas - he has a pretty amazing track record for wringing gameplay out of tiny dms
#9163 posted by rj on 2013/03/22 07:16:22
As for the light levels it's definitely something I'm going to tweak a bit, but I'm of the belief that mappers shouldn't be too scared of having dark areas in their maps! :)
this is true. however that doesn't mean sourced lights can't be brightened up to add contrast. those shots look fine to me, but it's normally difficult to judge light without seeing it in-game due to everyone's setups being different
if you don't end up making an SP version, test it for DMSP2 :)
Thumbs Up
#9164 posted by Tronyn on 2013/03/22 10:33:28
I've always loved Deck16 it's a classic map. Sense of scale doesn't seem quite big enough but perhaps it has to do with unreal fov/lighting effects. But it's great seeing the detail you've put in.
#9165 posted by foogs on 2013/03/22 20:30:57
mfx your shit is pretty dope man. I like your pipe work and how you're making your shit so futuristic. I bet you make some pretty cool looking shit for other engines too.
Ref. Screenshot
#9166 posted by mechtech on 2013/03/23 03:23:12
I have noticed when taking screenshots lighting varies allot when looking at the .jpg image. I wonder if including a reference screenshot of the Quake start map would allow the viewer to set a correct gamma when looking at the shots.
MFX
#9167 posted by Shambler on 2013/03/23 10:59:41
Very nice style, I like the texture set and the fog combination, seems to have a good variety. Just work a bit more on the textures I think.
TB Wip By Ed
#9168 posted by Shambler on 2013/03/23 11:00:27
Very cool designs and interesting textures, keep it going Ed.
FithElephant.
#9169 posted by Shambler on 2013/03/23 11:01:46
Looks spot on as a Quake Base Dexk 16 remix, got the style exactly right, neat build too. Could be pretty annoying gameplay with all those crates tho.
First Map Is Up At Quaketastic
#9170 posted by mfx on 2013/03/23 12:00:24
others will follow soon!
Thanks for your appreciation.
Lol...
it's too dark... too many crates...
You guys are gonna cry when you play Q2DM8... or HL's Stalkyard ;)
For serious though, the screenshots are deceiving here, it plays like a cross between DM4 and DM5 but slightly bigger. The layout of all the rooms is now complete, I have 1 ceiling to do now and a few lighting tweaks and cleaning up with some clip brushes (and some more crates to add, no joke)
Getting Back Into This Stuff
Oh
#9173 posted by Vondur on 2013/03/24 08:04:56
ray that's nice! trademark stuff =)
This Is The
year of the base map!
Seriously, though. I'm working on one, one was just released by MFX, capnbubs is working on an e1m1 remake over at quakeone.com, you're doing one... :D
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