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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Looks Very Good 
 
TB Wip By Ed 
I Didnt Find It Too Dark 
but yes contrast would help it look better. 
 
mfx - how far along?

Negke - Ed who? Cripps? 
Ed Has Made A Nice Level 
good one ed 
Deck 16 Remix Update 
This is almost done. I have 1 room and a couple of ceilings to do, I've already started item layout and some small testing with Omicron bots.
Once I'm done I'm going to need a couple of volunteers for testing, when it's released it'll have the source .map file included.

Also, screenshots -

http://s17.postimg.org/eigyp88j3/deck1.jpg

http://s15.postimg.org/b3692gnjv/deck.jpg 
FE 
include SP variant, please! 
Ps 
looks very nice 
Drew.. 
I haven't 100% decided on the SP version yet. I have a few cool ideas for it though. However it's not a huge level so I'm not certain how I can extend the gameplay time in it to make it fun. 
 
Looks great, just wish it was a tad brighter. 
Deck 16! 
It looks really, really small compared to the UT versions. Is navigation a problem with all those small spaces and gaps between crates?

I agree with Spiney also that is very dark, especially so considering it is a DM map.

I like idea of a small 1on1 style D16 layout, I guess I'll have to see it ingame to really judge. 
... 
In terms of level size it's around DM2/DM5 sized. I think the screenshots are deceptive, the walkways are wider than DM5 for example. The gap between the crates is between 64-128 units. The map is probably best suited for 2-4 players, it's very scaled down compared to the UT version but then again that game has a sniper rifle for a reason! ;)

As for the light levels it's definitely something I'm going to tweak a bit, but I'm of the belief that mappers shouldn't be too scared of having dark areas in their maps! :) 
Up To You Obviously! 
thanks for considering the request anyway - I'm sure Negke could valuable ideas - he has a pretty amazing track record for wringing gameplay out of tiny dms 
 
As for the light levels it's definitely something I'm going to tweak a bit, but I'm of the belief that mappers shouldn't be too scared of having dark areas in their maps! :)

this is true. however that doesn't mean sourced lights can't be brightened up to add contrast. those shots look fine to me, but it's normally difficult to judge light without seeing it in-game due to everyone's setups being different

if you don't end up making an SP version, test it for DMSP2 :) 
Thumbs Up 
I've always loved Deck16 it's a classic map. Sense of scale doesn't seem quite big enough but perhaps it has to do with unreal fov/lighting effects. But it's great seeing the detail you've put in. 
 
mfx your shit is pretty dope man. I like your pipe work and how you're making your shit so futuristic. I bet you make some pretty cool looking shit for other engines too. 
Ref. Screenshot 
I have noticed when taking screenshots lighting varies allot when looking at the .jpg image. I wonder if including a reference screenshot of the Quake start map would allow the viewer to set a correct gamma when looking at the shots. 
MFX 
Very nice style, I like the texture set and the fog combination, seems to have a good variety. Just work a bit more on the textures I think. 
TB Wip By Ed 
Very cool designs and interesting textures, keep it going Ed. 
FithElephant. 
Looks spot on as a Quake Base Dexk 16 remix, got the style exactly right, neat build too. Could be pretty annoying gameplay with all those crates tho. 
First Map Is Up At Quaketastic 
others will follow soon!
Thanks for your appreciation. 
Lol... 
it's too dark... too many crates...

You guys are gonna cry when you play Q2DM8... or HL's Stalkyard ;)

For serious though, the screenshots are deceiving here, it plays like a cross between DM4 and DM5 but slightly bigger. The layout of all the rooms is now complete, I have 1 ceiling to do now and a few lighting tweaks and cleaning up with some clip brushes (and some more crates to add, no joke) 
Getting Back Into This Stuff 
Oh 
ray that's nice! trademark stuff =) 
This Is The 
year of the base map!

Seriously, though. I'm working on one, one was just released by MFX, capnbubs is working on an e1m1 remake over at quakeone.com, you're doing one... :D 
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