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This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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When you say you have to build it like you would in Quake, what does that entail?

Do you mean you have to make the equivalent of a "brush" in Modo, or do you just mean you can't leave any weird / concave shapes?

Right, you have to build with individual shapes that are convex and sealed. Like Quake brushes.

Also, does it only work in Modo or is standalone and works for any program that can export .obj?
It works with the OBJ file format so anything taht exports to that format should work... 
 
But, the nice thing is that you can work however you want in Modo (or whatever) and when you're happy with the mesh, you can then spend 10 minutes breaking it down into convex shapes for export. 
Cheers! 
Those last sets of screens make me hopeful :) 
More Screenshots 
Mfx 
That's very curious looking. 
 
Looks cool!
Also dark!
How far along? 
Bit Dark 
Could do with a bit more contrasted lighting IMO. More bright spots, more dark spots, but overall less blandness.

I love this shot:

http://www.quaketastic.com/upload/files/screen_shots/fitz0013.jpg 
Agree 
Some decent honey vibes there. 
Hmmm.. 
Need to rebuild the lighting in there i think, i was expecting you might say it�s too dark ;/)
OTP: Yes its definitely some Honey in there, map was made as a hommage to CZG. 
Dark Is Ok 
But + contrast. Maybe some spotlights would help. 
Looks Very Good 
 
TB Wip By Ed 
I Didnt Find It Too Dark 
but yes contrast would help it look better. 
 
mfx - how far along?

Negke - Ed who? Cripps? 
Ed Has Made A Nice Level 
good one ed 
Deck 16 Remix Update 
This is almost done. I have 1 room and a couple of ceilings to do, I've already started item layout and some small testing with Omicron bots.
Once I'm done I'm going to need a couple of volunteers for testing, when it's released it'll have the source .map file included.

Also, screenshots -

http://s17.postimg.org/eigyp88j3/deck1.jpg

http://s15.postimg.org/b3692gnjv/deck.jpg 
FE 
include SP variant, please! 
Ps 
looks very nice 
Drew.. 
I haven't 100% decided on the SP version yet. I have a few cool ideas for it though. However it's not a huge level so I'm not certain how I can extend the gameplay time in it to make it fun. 
 
Looks great, just wish it was a tad brighter. 
Deck 16! 
It looks really, really small compared to the UT versions. Is navigation a problem with all those small spaces and gaps between crates?

I agree with Spiney also that is very dark, especially so considering it is a DM map.

I like idea of a small 1on1 style D16 layout, I guess I'll have to see it ingame to really judge. 
... 
In terms of level size it's around DM2/DM5 sized. I think the screenshots are deceptive, the walkways are wider than DM5 for example. The gap between the crates is between 64-128 units. The map is probably best suited for 2-4 players, it's very scaled down compared to the UT version but then again that game has a sniper rifle for a reason! ;)

As for the light levels it's definitely something I'm going to tweak a bit, but I'm of the belief that mappers shouldn't be too scared of having dark areas in their maps! :) 
Up To You Obviously! 
thanks for considering the request anyway - I'm sure Negke could valuable ideas - he has a pretty amazing track record for wringing gameplay out of tiny dms 
 
As for the light levels it's definitely something I'm going to tweak a bit, but I'm of the belief that mappers shouldn't be too scared of having dark areas in their maps! :)

this is true. however that doesn't mean sourced lights can't be brightened up to add contrast. those shots look fine to me, but it's normally difficult to judge light without seeing it in-game due to everyone's setups being different

if you don't end up making an SP version, test it for DMSP2 :) 
Thumbs Up 
I've always loved Deck16 it's a classic map. Sense of scale doesn't seem quite big enough but perhaps it has to do with unreal fov/lighting effects. But it's great seeing the detail you've put in. 
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