Daz
Just wait, if phong shading support gets added to the compile tools we'll probably never see any other type of map ever again :P
I do love that map though, I should probably finish up mine...
Couple Editor Shots
#9127 posted by Tronyn on 2013/03/19 01:09:00
Not TB!?
#9128 posted by
- on 2013/03/19 01:27:15
TRASH!
;P
Nah, that owns.
Fuck
#9129 posted by
Drew on 2013/03/19 02:18:56
looks awesome as usual. You are good at what you do - looking forward to playing it somewhere down the line!
#9130 posted by
deqer on 2013/03/19 02:25:45
Coo, but, are you allowed to use doom textures in quake?
Well
#9131 posted by Tronyn on 2013/03/19 02:29:01
I am. But no one else is though :)
Willem, Re: 9108
#9132 posted by
Blitz on 2013/03/19 02:30:46
When you say you have to build it like you would in Quake, what does that entail?
Do you mean you have to make the equivalent of a "brush" in Modo, or do you just mean you can't leave any weird / concave shapes?
Also, does it only work in Modo or is standalone and works for any program that can export .obj?
Tell Me About Your Impressions
#9138 posted by
mfx on 2013/03/19 03:33:46
or not..
#9139 posted by
deqer on 2013/03/19 04:46:48
That looks good, mfx. That first shot is nice, almost like from a movie.
But, fitz0001.jpg, looks good, but, something weird about it. About that control panel and the floor.
#9140 posted by
JneeraZ on 2013/03/19 13:35:52
When you say you have to build it like you would in Quake, what does that entail?
Do you mean you have to make the equivalent of a "brush" in Modo, or do you just mean you can't leave any weird / concave shapes?
Right, you have to build with individual shapes that are convex and sealed. Like Quake brushes.
Also, does it only work in Modo or is standalone and works for any program that can export .obj?
It works with the OBJ file format so anything taht exports to that format should work...
#9141 posted by
JneeraZ on 2013/03/19 13:36:34
But, the nice thing is that you can work however you want in Modo (or whatever) and when you're happy with the mesh, you can then spend 10 minutes breaking it down into convex shapes for export.
Cheers!
#9142 posted by
generic on 2013/03/20 00:25:42
Those last sets of screens make me hopeful :)
Mfx
That's very curious looking.
#9145 posted by
Drew on 2013/03/20 10:14:45
Looks cool!
Also dark!
How far along?
Bit Dark
Could do with a bit more contrasted lighting IMO. More bright spots, more dark spots, but overall less blandness.
I love this shot:
http://www.quaketastic.com/upload/files/screen_shots/fitz0013.jpg
Agree
Some decent honey vibes there.
Hmmm..
#9148 posted by
mfx on 2013/03/20 11:03:48
Need to rebuild the lighting in there i think, i was expecting you might say it�s too dark ;/)
OTP: Yes its definitely some Honey in there, map was made as a hommage to CZG.
Dark Is Ok
#9149 posted by
ijed on 2013/03/20 12:40:33
But + contrast. Maybe some spotlights would help.