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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Trenchbroomin 
Looks Good... 
I always like individual broken brick-work. Good sky texture too. 
Wow 
Looks great! I've been mapping too, but not with Trenchbroom unfortunately. But with 1.05 now in my possession, who's to say. 
Sky Is From Shrak 
Sky Is From VONDUR 
Cool! 
 
Good Trench Scampie. 
Now go map some more broom. 
Calling It Now 
2013 mapping clich� will now be "terrain maps!"

Look what you've done Sleepwalkr, stifling creativity in the community ;)

Map looks cool scampie, finish it, bitch. 
Daz/Drannerz/Dazers 
How about you show us how to avoid the clich�s, eh? ;-) 
Scampie 
awesome! 
Daz 
Just wait, if phong shading support gets added to the compile tools we'll probably never see any other type of map ever again :P

I do love that map though, I should probably finish up mine... 
Couple Editor Shots 
not Trenchbroom, but something I've been tinkering with for a while.

http://www.quaketastic.com/upload/files/editor1.jpg

http://www.quaketastic.com/upload/files/editor2.jpg 
Not TB!? 
TRASH!

;P

Nah, that owns. 
Fuck 
looks awesome as usual. You are good at what you do - looking forward to playing it somewhere down the line! 
 
Coo, but, are you allowed to use doom textures in quake? 
Well 
I am. But no one else is though :) 
Willem, Re: 9108 
When you say you have to build it like you would in Quake, what does that entail?

Do you mean you have to make the equivalent of a "brush" in Modo, or do you just mean you can't leave any weird / concave shapes?

Also, does it only work in Modo or is standalone and works for any program that can export .obj? 
Ok Here We Go 
What A Mess 
sorry 
Test 
Test 2 
Not A Test 
Tell Me About Your Impressions 
or not.. 
 
That looks good, mfx. That first shot is nice, almost like from a movie.

But, fitz0001.jpg, looks good, but, something weird about it. About that control panel and the floor. 
 
When you say you have to build it like you would in Quake, what does that entail?

Do you mean you have to make the equivalent of a "brush" in Modo, or do you just mean you can't leave any weird / concave shapes?

Right, you have to build with individual shapes that are convex and sealed. Like Quake brushes.

Also, does it only work in Modo or is standalone and works for any program that can export .obj?
It works with the OBJ file format so anything taht exports to that format should work... 
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