Casinni's Last Stroke
#890 posted by
madfox on 2004/04/21 19:29:11
I know you're out there somewhere Hall!
I Know Our Sophisticated Humor
#891 posted by
HeadThump on 2004/04/21 19:58:09
might be difficult for a 1997er to comprehend, but don't try to kidnap me and send me back with you since I am only kidding.
MadFox,
#892 posted by
HeadThump on 2004/04/21 19:59:38
Is that your tribute to the Little Prince?
...
#893 posted by
necros on 2004/04/21 20:52:09
it reminds me of the speedmap i did for the dm/voidmap during last qexpo.
Calisto More Greasy Than Triton
#894 posted by
madfox on 2004/04/21 20:52:26
pictures are sweeter than scorn
RPG
#895 posted by
PuLSaR on 2004/04/22 16:20:11
Did you get my mail?
or is it also delayed due to my 1997?
It Took A Few Hours, But I Got It.
#896 posted by
R.P.G. on 2004/04/22 16:25:08
I'll send feedback a little later.
More Screenies!!!
#898 posted by
madfox on 2004/04/22 21:32:16
this almost looks - mapping help -
some skinning advise for these two andro�ds...
http://members.home.nl/gimli/Quake06.jpg
Skins
#899 posted by
Fern on 2004/04/23 06:12:31
for the dinosaur: give up and use raptor
for the orbb: looks fine, maybe de-saturate it a little but other than that I dunno. :)
Try Yourself & Tell Me Again
#900 posted by
madfox on 2004/04/23 14:53:49
for the Orb, download and set in progs
http://members.home.nl/gimli/dog.mdl
for the Dino, don't use others stuff before trying your own...
http://members.home.nl/gimli/enforcer.mdl
Well . . .
#901 posted by
HeadThump on 2004/04/23 17:36:34
'for the Dino, don't use others stuff before trying your own...'
You have to admit, you have a lot of Id media in your levels.
If you really want to be a purist abput it.
As Always
#902 posted by
madfox on 2004/04/23 19:47:31
I was reffering at-
#899-for the dinosaur: give up and use raptor
but at least you gave it an ironic swing
in stead of your answer
I Assumed Your Raptor
#903 posted by
HeadThump on 2004/04/23 21:48:45
was a work in progress so I wasn't inclined to a response on its quality.
Moved The Trash
#904 posted by
madfox on 2004/04/24 11:37:05
then why do you answer?
to blame me using a lot of ID media in my level(s)?!
I wonder who's the purist!
Hey,
#905 posted by
HeadThump on 2004/04/24 14:39:08
What's your favorite radio station?
The Prodding Joke was two days ago; time to move on.
An Opinion I Was Asking
#906 posted by
madfox on 2004/04/25 20:37:52
...not youre assertivity...
although now I don't know about which subject we're talking.
Let's say screenshots...
http://members.home.nl/gimli/Quake08.jpg
and don't miss the func_trains....
Alrighty, A Truce Then,
#907 posted by
HeadThump on 2004/04/25 22:11:38
Not sure if we were in a flame war or not -- I'm confused about it actually, but in case we were, meh apologises.
What are your plans for the astroid or lunar creations?
Test Map
#908 posted by
glassman on 2004/04/26 06:29:04
A couple of shots from a smallish map I'm making. It's something of test run for me of newer engine features - replacement textures at
.5 scale, coloured lighting etc. Shots taken in Fitzquake. Ignore the tree.
http://www.glassman.mistral.co.uk/gmsp4/quake01.jpg
http://www.glassman.mistral.co.uk/gmsp4/quake03.jpg
Looks Good
#910 posted by
nitin on 2004/04/26 06:44:04
if a bit plain, but that's some of the much better colored lighting I've seen implemented in q1.
Amazing!
#912 posted by CardO on 2004/04/26 08:58:25
looks absolutely stunning glassman. I've always been a fan of your maps. keep up the good work!
#913 posted by
- on 2004/04/26 09:03:02
there something in the water around here? everyone has nice looking maps lately.
Wow
#914 posted by
JPL on 2004/04/26 09:03:26
Really nice screenshots... congratulations !!