I Love That
...
I can imagine some really interesting maps coming out of all these new toys!
Looks Good...
I always like individual broken brick-work. Good sky texture too.
Wow
#9118 posted by
RickyT33 on 2013/03/18 13:55:57
Looks great! I've been mapping too, but not with Trenchbroom unfortunately. But with 1.05 now in my possession, who's to say.
Good Trench Scampie.
#9122 posted by
Shambler on 2013/03/18 15:09:46
Now go map some more broom.
Calling It Now
#9123 posted by
DaZ on 2013/03/18 15:19:05
2013 mapping clich� will now be "terrain maps!"
Look what you've done Sleepwalkr, stifling creativity in the community ;)
Map looks cool scampie, finish it, bitch.
Daz/Drannerz/Dazers
How about you show us how to avoid the clich�s, eh? ;-)
Daz
Just wait, if phong shading support gets added to the compile tools we'll probably never see any other type of map ever again :P
I do love that map though, I should probably finish up mine...
Couple Editor Shots
#9127 posted by Tronyn on 2013/03/19 01:09:00
Not TB!?
#9128 posted by
- on 2013/03/19 01:27:15
TRASH!
;P
Nah, that owns.
Fuck
#9129 posted by
Drew on 2013/03/19 02:18:56
looks awesome as usual. You are good at what you do - looking forward to playing it somewhere down the line!
#9130 posted by
deqer on 2013/03/19 02:25:45
Coo, but, are you allowed to use doom textures in quake?
Well
#9131 posted by Tronyn on 2013/03/19 02:29:01
I am. But no one else is though :)
Willem, Re: 9108
#9132 posted by
Blitz on 2013/03/19 02:30:46
When you say you have to build it like you would in Quake, what does that entail?
Do you mean you have to make the equivalent of a "brush" in Modo, or do you just mean you can't leave any weird / concave shapes?
Also, does it only work in Modo or is standalone and works for any program that can export .obj?
Tell Me About Your Impressions
#9138 posted by
mfx on 2013/03/19 03:33:46
or not..