#9112 posted by
JneeraZ on 2013/03/17 00:04:35
More quick fun testing :
https://dl.dropbox.com/u/161473/Misc/QuakeStuff2.jpg
SleepwalkR
I tried for a long time to get it to work as I wanted that feature for ToeTag. I could never get it to work even remotely reliably. Now, granted, I'm awful at that kind of code so you may have better luck.
If you DO ever get it working, it'll be a Quake editing renaissance. :)
I Mainly Want It For
more flexible vertex editing. Would be great if you could push a vertex inward and magically create new brushes, and re-merge them when you move the vertex back out again. But yeah, it's very complicated.
I Love That
...
I can imagine some really interesting maps coming out of all these new toys!
Looks Good...
I always like individual broken brick-work. Good sky texture too.
Wow
#9118 posted by
RickyT33 on 2013/03/18 13:55:57
Looks great! I've been mapping too, but not with Trenchbroom unfortunately. But with 1.05 now in my possession, who's to say.
Good Trench Scampie.
#9122 posted by
Shambler on 2013/03/18 15:09:46
Now go map some more broom.
Calling It Now
#9123 posted by
DaZ on 2013/03/18 15:19:05
2013 mapping clich� will now be "terrain maps!"
Look what you've done Sleepwalkr, stifling creativity in the community ;)
Map looks cool scampie, finish it, bitch.
Daz/Drannerz/Dazers
How about you show us how to avoid the clich�s, eh? ;-)
Daz
Just wait, if phong shading support gets added to the compile tools we'll probably never see any other type of map ever again :P
I do love that map though, I should probably finish up mine...
Couple Editor Shots
#9127 posted by Tronyn on 2013/03/19 01:09:00
Not TB!?
#9128 posted by
- on 2013/03/19 01:27:15
TRASH!
;P
Nah, that owns.
Fuck
#9129 posted by
Drew on 2013/03/19 02:18:56
looks awesome as usual. You are good at what you do - looking forward to playing it somewhere down the line!
#9130 posted by
deqer on 2013/03/19 02:25:45
Coo, but, are you allowed to use doom textures in quake?
Well
#9131 posted by Tronyn on 2013/03/19 02:29:01
I am. But no one else is though :)
Willem, Re: 9108
#9132 posted by
Blitz on 2013/03/19 02:30:46
When you say you have to build it like you would in Quake, what does that entail?
Do you mean you have to make the equivalent of a "brush" in Modo, or do you just mean you can't leave any weird / concave shapes?
Also, does it only work in Modo or is standalone and works for any program that can export .obj?