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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I like the well defined forms and lines, and choose of colors.

The first shot reminds me of a mine, the other two of some sort of refinery. 
 
yeah I will likely change the water... as you can see it is just some square blocks and the pipe isn't even hollowed out and detailed... infact if the camera was turned 180, there would only be void to see, because the caves and such were made because I was far too lazy to finish that area so instead decided to make some caves 
On And On And On And On... 
I've been faffing around with this map for about four years. I'm like a 5 year old kid pushing food around his plate in the hopes that it might just disappear, 'cause I ain't eating it. I'm just tinkering with it, never improving it. I work for a couple of hours and then don't touch it for weeks or months. Everytime I see it, I think something should be changed, added, removed. Bored now.

Some of the shots were released as FMB-BDG, a map from 4/5 years ago, and the others are from the other unreleased half of that map.

It's come to the point where I am either going to release it 'as is' or dump it. Of course, I don't really want to dump it because although it is not finished, I have put a lot of work into it and vanity says I would like someone to see it. Hence the screen shots.

http://s12.postimage.org/q2l55sakd/fitz0000.jpg
http://s12.postimage.org/pecamubul/fitz0001.jpg
http://s12.postimage.org/qhweyswhp/fitz0002.jpg
http://s12.postimage.org/5ma4nk0al/fitz0003.jpg
http://s12.postimage.org/nqd586xz1/fitz0004.jpg
http://s12.postimage.org/6r8s6oc59/fitz0005.jpg
http://s12.postimage.org/vlsa0qwzh/fitz0006.jpg
http://s4.postimage.org/87uzvd0nx/fitz0007.jpg
http://s4.postimage.org/ezley7pnh/fitz0008.jpg
http://s4.postimage.org/vbvgny3z1/fitz0009.jpg
http://s4.postimage.org/l32zi4fx9/fitz0010.jpg 
Vote For No Dump 
 
Mike 
not sure how releaseable you consider it as is, but if its not quite there yet, maybe work the bare minimum required to get it into a state you consider releaseable (rather than a state you are happy with)? 
Or 
maybe there is someone who would be willing to volunteer to finish it up for you ala CZG02? 
 
@mike, It sounds like you are drifting and not sure what to do next. Get some people to test your map and give you some honest feedback on what to fix. Then mash together the feedback into a master list and it will be easier to see what to finish before you release. By the way, I have screenshots of this map in my quake inspiration folder, it has a gorgeous cave vibe going on. 
 
please don't just dump it, it looks awesome and it would be sad if it never got played. 
Mike 
This map appears to be very nice. FINISH IT or I'll throw an orde of fiends at your ass. 
 
Some evile base by KillPixel:

Shot #1 Shot #2 Shot #3
Shot #4 Shot #5 Shot #6
Shot #7 
 
looks good, I really like the corridor shapes you've made. the floor details in shot 1 would be a good candidate for a new texture. shot 3, I would continue the wall shape on the ceiling somehow. I think some ceiling details there and areas like it would be nice. 
Mike Woodham 
The basic brushwork and layout of the map seem promising, but there is a lack of memorable details and lighting seems flat. I think stuff like iron bars and such (like in Doom 3's Hell level) would go a long way (and make nice shadows too). Lighting could be more contrast-y.

Static meshes? 
 
The best thing IMO would be to put the lights between the struts at the top in screenshot 1 (killpixel). Probably use upward or downward facing spotlights. 
Blue Map 
I've not mapped for Quake for about 15 years, I have mapped for UT for a while and decided to give it a go... I have always had a soft-spot for blue maps, though the IK maps were accomplished I didn't like the persian feel, I'm trying to go for some more "elder world" with this. Hopefully this screenshots work -

[url=http://postimage.org/image/r5fobm28r/][img]http://s17.postimage.org/r5fobm28r/Quake0000.jpg[/img][/url]

[url=http://postimage.org/image/8r557mpy3/][img]http://s17.postimage.org/8r557mpy3/Quake0001.jpg[/img][/url] 
 
Third Times The Charm 
Are You Mapping On Your Phone? 
Can't make anything out because of the low resolution. 
Crosspost 
Looks good, feels like an elder structure.

Random thoughts;

Is it going to be a void map?

Be sure to break up the floor with different levels.

Moving that giant spike as part of the level progression would be cool.

Lava for contrast and +elder look? 
FifthElephant 
Great texture selection there. 
Also, 
Those killpixel shots have some great detailing. They look a bit crampy though.

An extra 64 units of height and width would make a big difference to play and looks.

Still probably going to steal some ideas from them though :) 
Mike 
Maybe change those bricks for some from the Knave set.

Those rune (?) bricks always looked scaled to me.

And hey, maybe it'll bring back your interest enough to make the final push and finish it...

Don't think it's necessary to say, but you know everyone here wants to see the thing finished. 
 
I agree with ijed about the rune "bricks" but it's not just the scale, it's the huge contrast differences in the palette.

As for my blue map I was contemplating exactly all the points you made (yes all of them), making it a void map but not completely, more like an underground cavern fortress. If I have the willpower (I probably don't), maybe having a reverse episode (starting in elder world and ending in a base map), I mean... how the hell does Ranger escape from shubs lair anyway?! 
 
You're right about the floor too, the reason I put in a flat floor was so I could ensure the scaling was ok. 
FifthElephant 
looks awesome and MUST be explored more! Keep going with this. 
FMB Screenshots 
Here's what I have decided: no changes to any textures; I will finish the lighting in the last two rooms, but no other tweaks; leave the monsters as they are; full vis and release it.

The original map was 25K brushes, which I split into a 7K brush map that was released as FMB_BDG. I have just split this other section into two - I realised that there was a natural break between above and below ground. I have dumped the final arena battle as this was the least complete section and the last gold key door becomes the exit.

I will full vis and level 4 light all three sections, and that will take around 200 hours on my Pentium4 machine. It's a compromise but it will see the light of day during March. 
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