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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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No Screeny For A Week! 
Phew 
Madfox, we can always count on you to be brewing up something crazy and great! 
Still Kinda Early 
http://imgur.com/a/XgZGv#0

what was originally going to be a 'room' for Vigil's ill-fated Rubicon chainmap is becoming a map for me. Vigil took the screenshots because apparently everyone hates my monitor's brightness, and also decided the name of the album. 
Nice Lighting Scampie. 
Map looks cool. 
Cool! 
You should totally use the green tinted water though. 
Or 
the good old *scuzzy 
Festering Assdrippings 
Classic Quake SP map name right there! assdrip.bsp 
Looks Awesome 
Has quite an exotic look to it.
I agree with DaZ about the water. 
Yeah 
does look a touch exotic
Really like that 2nd shot! 
 
Looks very nice Scampie. 
 
I like the well defined forms and lines, and choose of colors.

The first shot reminds me of a mine, the other two of some sort of refinery. 
 
yeah I will likely change the water... as you can see it is just some square blocks and the pipe isn't even hollowed out and detailed... infact if the camera was turned 180, there would only be void to see, because the caves and such were made because I was far too lazy to finish that area so instead decided to make some caves 
On And On And On And On... 
I've been faffing around with this map for about four years. I'm like a 5 year old kid pushing food around his plate in the hopes that it might just disappear, 'cause I ain't eating it. I'm just tinkering with it, never improving it. I work for a couple of hours and then don't touch it for weeks or months. Everytime I see it, I think something should be changed, added, removed. Bored now.

Some of the shots were released as FMB-BDG, a map from 4/5 years ago, and the others are from the other unreleased half of that map.

It's come to the point where I am either going to release it 'as is' or dump it. Of course, I don't really want to dump it because although it is not finished, I have put a lot of work into it and vanity says I would like someone to see it. Hence the screen shots.

http://s12.postimage.org/q2l55sakd/fitz0000.jpg
http://s12.postimage.org/pecamubul/fitz0001.jpg
http://s12.postimage.org/qhweyswhp/fitz0002.jpg
http://s12.postimage.org/5ma4nk0al/fitz0003.jpg
http://s12.postimage.org/nqd586xz1/fitz0004.jpg
http://s12.postimage.org/6r8s6oc59/fitz0005.jpg
http://s12.postimage.org/vlsa0qwzh/fitz0006.jpg
http://s4.postimage.org/87uzvd0nx/fitz0007.jpg
http://s4.postimage.org/ezley7pnh/fitz0008.jpg
http://s4.postimage.org/vbvgny3z1/fitz0009.jpg
http://s4.postimage.org/l32zi4fx9/fitz0010.jpg 
Vote For No Dump 
 
Mike 
not sure how releaseable you consider it as is, but if its not quite there yet, maybe work the bare minimum required to get it into a state you consider releaseable (rather than a state you are happy with)? 
Or 
maybe there is someone who would be willing to volunteer to finish it up for you ala CZG02? 
 
@mike, It sounds like you are drifting and not sure what to do next. Get some people to test your map and give you some honest feedback on what to fix. Then mash together the feedback into a master list and it will be easier to see what to finish before you release. By the way, I have screenshots of this map in my quake inspiration folder, it has a gorgeous cave vibe going on. 
 
please don't just dump it, it looks awesome and it would be sad if it never got played. 
Mike 
This map appears to be very nice. FINISH IT or I'll throw an orde of fiends at your ass. 
 
Some evile base by KillPixel:

Shot #1 Shot #2 Shot #3
Shot #4 Shot #5 Shot #6
Shot #7 
 
looks good, I really like the corridor shapes you've made. the floor details in shot 1 would be a good candidate for a new texture. shot 3, I would continue the wall shape on the ceiling somehow. I think some ceiling details there and areas like it would be nice. 
Mike Woodham 
The basic brushwork and layout of the map seem promising, but there is a lack of memorable details and lighting seems flat. I think stuff like iron bars and such (like in Doom 3's Hell level) would go a long way (and make nice shadows too). Lighting could be more contrast-y.

Static meshes? 
 
The best thing IMO would be to put the lights between the struts at the top in screenshot 1 (killpixel). Probably use upward or downward facing spotlights. 
Blue Map 
I've not mapped for Quake for about 15 years, I have mapped for UT for a while and decided to give it a go... I have always had a soft-spot for blue maps, though the IK maps were accomplished I didn't like the persian feel, I'm trying to go for some more "elder world" with this. Hopefully this screenshots work -

[url=http://postimage.org/image/r5fobm28r/][img]http://s17.postimage.org/r5fobm28r/Quake0000.jpg[/img][/url]

[url=http://postimage.org/image/8r557mpy3/][img]http://s17.postimage.org/8r557mpy3/Quake0001.jpg[/img][/url] 
 
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