#9014 posted by [Kona] on 2013/01/24 08:20:51
I concur, no one is ever going notice the texture is less stretched on the inside of a rune. Go map!
No Screeny For A Week!
#9015 posted by madfox on 2013/02/01 21:37:00
Phew
#9016 posted by Tronyn on 2013/02/08 05:54:41
Madfox, we can always count on you to be brewing up something crazy and great!
Still Kinda Early
#9017 posted by - on 2013/02/10 19:06:42
http://imgur.com/a/XgZGv#0
what was originally going to be a 'room' for Vigil's ill-fated Rubicon chainmap is becoming a map for me. Vigil took the screenshots because apparently everyone hates my monitor's brightness, and also decided the name of the album.
Nice Lighting Scampie.
#9018 posted by Shambler on 2013/02/10 19:14:19
Map looks cool.
Cool!
#9019 posted by DaZ on 2013/02/10 19:29:17
You should totally use the green tinted water though.
Or
the good old *scuzzy
Festering Assdrippings
Classic Quake SP map name right there! assdrip.bsp
Looks Awesome
#9022 posted by Spiney on 2013/02/11 01:53:14
Has quite an exotic look to it.
I agree with DaZ about the water.
Yeah
#9023 posted by Drew on 2013/02/11 02:11:28
does look a touch exotic
Really like that 2nd shot!
#9024 posted by Trinca on 2013/02/11 15:20:06
Looks very nice Scampie.
#9025 posted by wakey on 2013/02/11 15:33:16
I like the well defined forms and lines, and choose of colors.
The first shot reminds me of a mine, the other two of some sort of refinery.
#9026 posted by - on 2013/02/11 20:32:36
yeah I will likely change the water... as you can see it is just some square blocks and the pipe isn't even hollowed out and detailed... infact if the camera was turned 180, there would only be void to see, because the caves and such were made because I was far too lazy to finish that area so instead decided to make some caves
On And On And On And On...
#9027 posted by Mike Woodham on 2013/02/13 21:51:12
I've been faffing around with this map for about four years. I'm like a 5 year old kid pushing food around his plate in the hopes that it might just disappear, 'cause I ain't eating it. I'm just tinkering with it, never improving it. I work for a couple of hours and then don't touch it for weeks or months. Everytime I see it, I think something should be changed, added, removed. Bored now.
Some of the shots were released as FMB-BDG, a map from 4/5 years ago, and the others are from the other unreleased half of that map.
It's come to the point where I am either going to release it 'as is' or dump it. Of course, I don't really want to dump it because although it is not finished, I have put a lot of work into it and vanity says I would like someone to see it. Hence the screen shots.
http://s12.postimage.org/q2l55sakd/fitz0000.jpg
http://s12.postimage.org/pecamubul/fitz0001.jpg
http://s12.postimage.org/qhweyswhp/fitz0002.jpg
http://s12.postimage.org/5ma4nk0al/fitz0003.jpg
http://s12.postimage.org/nqd586xz1/fitz0004.jpg
http://s12.postimage.org/6r8s6oc59/fitz0005.jpg
http://s12.postimage.org/vlsa0qwzh/fitz0006.jpg
http://s4.postimage.org/87uzvd0nx/fitz0007.jpg
http://s4.postimage.org/ezley7pnh/fitz0008.jpg
http://s4.postimage.org/vbvgny3z1/fitz0009.jpg
http://s4.postimage.org/l32zi4fx9/fitz0010.jpg
Vote For No Dump
#9028 posted by nitin on 2013/02/13 22:34:33
Mike
#9029 posted by nitin on 2013/02/13 22:35:52
not sure how releaseable you consider it as is, but if its not quite there yet, maybe work the bare minimum required to get it into a state you consider releaseable (rather than a state you are happy with)?
Or
#9030 posted by Drew on 2013/02/14 02:21:07
maybe there is someone who would be willing to volunteer to finish it up for you ala CZG02?
#9031 posted by sock on 2013/02/14 02:33:42
@mike, It sounds like you are drifting and not sure what to do next. Get some people to test your map and give you some honest feedback on what to fix. Then mash together the feedback into a master list and it will be easier to see what to finish before you release. By the way, I have screenshots of this map in my quake inspiration folder, it has a gorgeous cave vibe going on.
#9032 posted by necros on 2013/02/14 03:02:46
please don't just dump it, it looks awesome and it would be sad if it never got played.
Mike
#9033 posted by Barnak on 2013/02/14 04:14:38
This map appears to be very nice. FINISH IT or I'll throw an orde of fiends at your ass.
#9035 posted by necros on 2013/02/15 00:43:58
looks good, I really like the corridor shapes you've made. the floor details in shot 1 would be a good candidate for a new texture. shot 3, I would continue the wall shape on the ceiling somehow. I think some ceiling details there and areas like it would be nice.
Mike Woodham
#9036 posted by gb on 2013/02/15 08:33:32
The basic brushwork and layout of the map seem promising, but there is a lack of memorable details and lighting seems flat. I think stuff like iron bars and such (like in Doom 3's Hell level) would go a long way (and make nice shadows too). Lighting could be more contrast-y.
Static meshes?
#9037 posted by FifthElephant on 2013/02/15 14:25:30
The best thing IMO would be to put the lights between the struts at the top in screenshot 1 (killpixel). Probably use upward or downward facing spotlights.
Blue Map
#9038 posted by FifthElephant on 2013/02/15 15:11:02
I've not mapped for Quake for about 15 years, I have mapped for UT for a while and decided to give it a go... I have always had a soft-spot for blue maps, though the IK maps were accomplished I didn't like the persian feel, I'm trying to go for some more "elder world" with this. Hopefully this screenshots work -
[url=http://postimage.org/image/r5fobm28r/][img]http://s17.postimage.org/r5fobm28r/Quake0000.jpg[/img][/url]
[url=http://postimage.org/image/8r557mpy3/][img]http://s17.postimage.org/8r557mpy3/Quake0001.jpg[/img][/url]
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