News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Nice 
those are models I've hardly thought of in Quake, though a few mods have replaced them (The Demon King, if I remember correctly, and RMQ).

personally I'm fine with the ends of the spikes being brown, but I think the main part of the spikes should be blue - a gradient, like the key-prongs. 
PS 
I always thought of Tronyn in Daz's way (the y as an i).

My friend wanted to make a call that most people would have understood the pronunciation of if it had been called Nexius, but because of his spelling/pronunciation issues he called it Nexuiz, leading gamers to pronounce the title "Nex-whiz." lol. 
Lol, Damn, "make A Call" 
make a game / call a game - that seemed pretty ESL 
 
I like those keys :D

I pronouce Tronyn as "Tron-NiN". 
Keys V2 
Any better? Changed central spike area, showing gold version as well.

New Keys v2 
 
Oh yeah, much nicer! I shall enjoy opening many locked doors with those! :D 
Nice 
I like the way you've unwrapped the shaft of the key to get a hard edge on the highlight all the way along. 
Keys 
first, they look really great.

But second, there's some subtle but noticeable UV distortion on the skull face. Is it mapped to a quad or do the triangles extend to the tapered shape below the skull? If the latter, i would suggest adding and edge across the bottom of the square shape, so that the skull isn't distorted. 
 
it looks to me like the skull face is resting on a raised vertex, making it pop out a bit but looking distorted when viewed from a shallow angle. 
I Like The Raised Skull Face. 
 
Runes 
I can't believe the runes are all different skin sizes, I thought they would be consistent. I am sure preach will rolls his eyes at the skin setup for the runes. Here is my attempt to reduce the skin stretching and wacky skin size. Not much I can do to make them different otherwise they will lose they visual profile and not be quake runes anymore.

New Rune 1

Skin is 128x128, I did not realize they were such a high pixel density compared to other objects. Sort of got a paint method done for them, the next three should be a lot quicker.

@Silver/gold Keys, For some reason the polys on the front/back face were being distorted in the conversion process. Re-done the skull face and it looks much better. Thanks everyone for the feedback. 
Remapping 
I hope you mean rolling my eyes at the original, because I don't think there's a way to remap that any better really. You'd have to distort the front of the rune a lot or disconnect it, and there's no guarantee that either would produce something that looks acceptable. Thumbs up! 
Pixel Painting 
@Preach, I certainly mean't the original runes, their skins are crazy large, but game production is rarely about efficiency and usually about just getting stuff done to tight deadlines.

More Runes

I think the second rune has turned out good, it has a more interesting shape and the edge highlight painting across the top looks better. On to the next couple of runes and maybe some new one's. 
Sock. 
Those are very nice...
..
.

















































NOW GO MAP
 
I concur, no one is ever going notice the texture is less stretched on the inside of a rune. Go map! 
No Screeny For A Week! 
Phew 
Madfox, we can always count on you to be brewing up something crazy and great! 
Still Kinda Early 
http://imgur.com/a/XgZGv#0

what was originally going to be a 'room' for Vigil's ill-fated Rubicon chainmap is becoming a map for me. Vigil took the screenshots because apparently everyone hates my monitor's brightness, and also decided the name of the album. 
Nice Lighting Scampie. 
Map looks cool. 
Cool! 
You should totally use the green tinted water though. 
Or 
the good old *scuzzy 
Festering Assdrippings 
Classic Quake SP map name right there! assdrip.bsp 
Looks Awesome 
Has quite an exotic look to it.
I agree with DaZ about the water. 
Yeah 
does look a touch exotic
Really like that 2nd shot! 
 
Looks very nice Scampie. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.