Neg---wot ??
#8982 posted by JPL on 2013/01/09 14:23:25
I am sorry but I cannot find a right way to pronounce it... though... :P
Just Stick To Neg
#8983 posted by RickyT33 on 2013/01/09 16:24:36
It's easier that way.
It's Too Late...
#8984 posted by Mike woodham on 2013/01/09 18:33:49
Hail NeGeeky, wot news from the front?
Is it a plane, is it a bird; nah, it's NeGeeky.
I can even hear the crowd roaring as he slays the final Shambler with his axe, "Ne-Gee-Key, Ne-Gee-Key, Ne-Gee-Key..."
#8985 posted by - on 2013/01/09 19:14:49
neg BANG ke
^seconded
#8986 posted by Fern@work on 2013/01/09 22:53:55
Seemed Obvious To Me
#8987 posted by Tronyn on 2013/01/13 11:01:05
pronounced neg-key
then again, every alias including my own is probably subject to "obvious" and incompatible interpretations ;)
TRO-NIN
#8988 posted by DaZ on 2013/01/13 11:53:03
How did I do? ;)
Meh.
#8989 posted by Shambler on 2013/01/13 12:17:07
Neg-kay
Tron-wyn
Da-z
Next!
#8990 posted by nitin on 2013/01/13 12:26:19
neg-kee
tron-yin
Lod Experiment
#8991 posted by mechtech on 2013/01/13 15:36:19
Experiment inspired by Sock's texture set and design for The Florentine Library at http://www.simonoc.com/
Trying to learn Gmax modeling. Made a few map models for torches (not very good). Down sampled a few models found on the web. Re-skinned a few. I think I have the modeling pipeline down as explained by Preach on his site.
As far as making a real Quake level out of it, vis time would be too long.
Recommend Fitzquake Mark V has .tga skins
Screenshot
http://www.quaketastic.com/upload/files/screen_shots/lod.jpg
Download
http://www.mediafire.com/download.php?e2m52lju85lldv5
Mechtech
#8992 posted by Barnak on 2013/01/13 16:07:16
Wow ! This map works (slow to load, though).
I didn't tried yet with the DMtoSP yet. Should be cool.
#8993 posted by necros on 2013/01/13 16:49:27
Do this to make shadows cast from your torches if you want: http://mobile.sheridanc.on.ca/~jonescor/post.php?postID=5
Thanks For The Link Necros
#8994 posted by mechtech on 2013/01/13 17:25:45
I will use that in the future. I may try to make a version that can be vised, func_walls hidden shadow casting brushes. I'm just bummed out about the hatred vis gave my map.
Does anyone know of QC mod or maybe engine that allows setting a static models light level? Lighting from the floor can suck.
#8995 posted by necros on 2013/01/13 17:51:22
There is no such thing. Model light level is handled by the engine.
Experiment With Lod Level #2
#8996 posted by mechtech on 2013/01/13 20:42:05
OK vis times are too much so this is what I tried. In Fitzquake with Quoth I loaded the level as a bsp model. Works looks good !!! ok just a model no collision no vis sealing. Next I took the level brushwork and reduced them down to simple geometry skip textured. Looks good, vis in minutes not days... loads but crashes engine :(
So next I had a pint seems better now
Keys
#8997 posted by sock on 2013/01/19 17:10:49
Got fed up looking at the crappy skin on the silver/gold keys and thought it would be cool if they got an upgrade. I used a smaller skin size (64x64) and still got more detail on to the model! :D
New and old Keys
#8998 posted by gb on 2013/01/19 17:27:43
Very nice, proper uvmaps ftw.
#8999 posted by necros on 2013/01/19 17:46:19
I think I would prefer it if the spikes on the key were blue too, but otherwise that's an excellent skin. :)
Nice
#9000 posted by Tronyn on 2013/01/19 17:50:24
those are models I've hardly thought of in Quake, though a few mods have replaced them (The Demon King, if I remember correctly, and RMQ).
personally I'm fine with the ends of the spikes being brown, but I think the main part of the spikes should be blue - a gradient, like the key-prongs.
PS
#9001 posted by Tronyn on 2013/01/19 17:55:34
I always thought of Tronyn in Daz's way (the y as an i).
My friend wanted to make a call that most people would have understood the pronunciation of if it had been called Nexius, but because of his spelling/pronunciation issues he called it Nexuiz, leading gamers to pronounce the title "Nex-whiz." lol.
Lol, Damn, "make A Call"
#9002 posted by Tronyn on 2013/01/19 17:57:08
make a game / call a game - that seemed pretty ESL
#9003 posted by - on 2013/01/19 21:20:28
I like those keys :D
I pronouce Tronyn as "Tron-NiN".
Keys V2
#9004 posted by sock on 2013/01/20 18:07:11
Any better? Changed central spike area, showing gold version as well.
New Keys v2
#9005 posted by necros on 2013/01/20 18:14:53
Oh yeah, much nicer! I shall enjoy opening many locked doors with those! :D
Nice
#9006 posted by Preach on 2013/01/20 18:17:30
I like the way you've unwrapped the shaft of the key to get a hard edge on the highlight all the way along.
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