K!
#876 posted by
Hrimfaxi on 2005/05/21 23:07:38
I'll try to be there when time permits!
I...
#877 posted by
Shambler on 2005/05/22 01:29:47
Will play the maps and whine about how much speedmapping sucks!
See, I'm prepared to support you in my traditional role*, Zwiff =).
*unlike scampie's traditional role which is on his hands and knees with a gimp mask on...
Scampie
#878 posted by
Zwiffle on 2005/05/22 09:40:02
Sure, I'm willing to run it. I can put hidden messages about how much of a tyrant you are. :D
But yeah, if you give me updated site info I'd be glad to host speedmapping.
Zwif
#879 posted by
HeadThump on 2005/05/22 18:29:10
it may be too early to ask this but do you plan to make the speed maps thematic each week or more of a 'it's Quake, go for it!' type of thing?
Thematic
#880 posted by
Zwiffle on 2005/05/22 18:50:40
I follow Scampie's examples and try to set themes each week.
But you can make whatever you want to.
Cool
#881 posted by
HeadThump on 2005/05/22 18:57:23
sometime themes can be inspirational.
SM 93 (I Think?)
#882 posted by
Zwiffle on 2005/05/23 11:50:57
Theme: "Not a base" (NO BASES!!!)
When/Where: gamesurge.irc.net, #speedq1, 3:00 PM Central time, on Saturday, May 28th, 2005. If you can't make it, just work on it in your own time and send me the map when you're done.
Email:
ZwiffleOwnsU@gmail.com
Great. Cya.
Help
sp? dm? And is saturday the deadline or the time to start?
Voodoo.
#884 posted by
Shambler on 2005/05/24 00:25:20
SP or DM I presume, and saturday is the time to start.
Voodoo
#885 posted by
Zwiffle on 2005/05/24 07:25:37
you can make whatever you feel like. sp,dm,coop, whatever. you can start whenever you want to really, but the general start time is saturday at 3 (which might be like 10:00pm for you.) If you can't make it, just let me know and send the map to my email when you're, I'd like to have the pack out later on Sunday if possible.
#886 posted by
Marius on 2005/05/26 21:39:52
#887 posted by
- on 2005/05/26 23:25:16
Every single pack that exists will be posted at the revived speedq1 site this weekend.
#888 posted by
Marius on 2005/05/27 00:12:55
Great, it's much appreciated. :)
Zwiffle
#889 posted by
- on 2005/05/28 12:09:39
Check your email for speedq1 site login details.
The site is about halfway through uploading
#891 posted by
Marius on 2005/05/28 13:50:37
Awesome, prepare to use up some bandwidth!!!!
#892 posted by
Kell on 2005/05/28 14:02:19
Info: Bees. Nuff Said.
lol
Bleh
#893 posted by
- on 2005/05/28 16:37:20
zwiffle try not to kill the speedq1 site anymore until I get home k?
Dude
#894 posted by
Zwiffle on 2005/05/28 16:41:06
I can't resist. I hate speedmapping, you know that :) Oh well.
Btw, I (I mean Word) fukt up speedq1.spawnpoint.org, but here's the pack anyway:
http://speedq1.spawnpoint.org/files/sm93_pack.zip
Zwiffle,
#895 posted by
HeadThump on 2005/05/28 16:43:43
I sent a map in, did you get it?
Thump
#896 posted by
Zwiffle on 2005/05/28 16:54:13
Yes, pack has been updated. ^_^
I didn't know you were gonna send one in late.
I hope voodoochopstiks doesn't decide to send one in too. This has been the most frustrating speedmappage I've hosted yet. =/
Sm93
#897 posted by VoreLord on 2005/05/28 16:55:36
There is a headthump.bsp in the pack, so I'm guessing he did :)
Thanks to those involved, haven't played them yet, but I'm sure they'll be fun
Hmmm
#898 posted by VoreLord on 2005/05/28 16:57:43
Yes, pack has been updated. ^_^
That probably explains why the first 3 times I tried to download the pack it was borked, and each time a different size.
Sorry,
#899 posted by
HeadThump on 2005/05/28 16:58:11
I thought I was just under the deadline, but I'll be more careful with the time next time
It's OK
#900 posted by
Zwiffle on 2005/05/28 17:02:10
Just like an email saying you were participating would've been good.
And yes, now I don't think the pack.zip is borked anymore. Everything should work. All the .bsps are there, all the authors are in the .txt, and it should work.