#2 posted by
yhe1 on 2019/09/29 12:57:09
I don't think the worm should be the same size as a shambler
It should be the same size as shub niggurath
#3 posted by
yhe1 on 2019/09/29 13:11:53
And the three other bosses should be the size of the shambler
Frame Count
#4 posted by
madfox on 2019/09/30 02:18:49
That could be the right seize.
At the moment I wonder how to convert the large model frame count to a 0.1 counter of Quake.
In pain poses it is usefull to minimize this count because of the time that the entity starts its run pose again.
I don't know which time counter Chasm uses, for what I experienced I scaled the textures to 0.5 and the entities to 0.25.
Still a lot of textures are missing, they are used in statics of mdl parts, and need to be extracted one by one.
The entities use framecounts that are twice of Quake.
So painframe count of 46 is not a way to go.
The same goes for the attack scenes.
@_yeh1 : What is your idea of the movements and attacks of the chasm faust, stratos and spider?
#5 posted by
yhe1 on 2019/09/30 04:43:55
Scorpion: Perfect
Faust, rocket needs to be homing, maybe missing one melee attack
Stratos, movement is fine, missing the kick attack.
#6 posted by
yhe1 on 2019/09/30 06:01:58
sorry, both the faust's melee attacks are there, just checked in dosbox
#7 posted by
yhe1 on 2019/09/30 06:10:01
And some minor stuff, like each of the faust's melee attack deals 15 damage instead of 20
Chasm Bat
#8 posted by
madfox on 2019/09/30 06:32:25
It's something in the random melee attack I'm not really sure of.
Last death frame of stratos is trembling.
I made a new
chasm_bat from one of the statics.
#9 posted by
yhe1 on 2019/09/30 07:56:19
While I think the rocket trail of the stratos is really cool, if it cannot be done, then just make the stratos shoot twin rockets