
It's Nice To See Some New Spq, But......
#1 posted by leviathan on 2003/02/03 16:12:55
Madfox, did you play this map before you released it?
If the more than obvious errors were fixed, it would probably stand up as a decent way to spend 15 minutes.
Yet i'm not even sure how to find the exit.

I Understand Your Concern...
#2 posted by Madfox on 2003/02/03 17:44:49
I posted the level with a bug in the startscene.
Some "enforcer" was shooting through the walls.
I was three days "bussy" telling the "folks" at FilePlanet I had an update.
So the file "trail68.bsp" is the wrong one!
Try "trail69.bsp", and tell me again what the obvious errors are.
It could help me improve the level.
And of course, I played the level...
Madfox

I Get The Feeling You Didn't Beta Test It...
#3 posted by
necros on 2003/02/03 19:38:46
you should come here (or any board, really...) and ask some dudes to beta test for ya. they'll play it through before you release it and tell you any bugs that crop up during play...

Review Soon
when i am can find the time.

Just A GreenHorn...
#5 posted by MadFox on 2003/02/03 23:42:49
I was trying to submit "crumb", another level.
When I screwed up, to load another one, I had the unluck that it slipped through.
Sure true, I didn't thougouhly tested it, but it's the 17th in line.
I'm still working to get the other 16 in line, good for two episodes of eight.
Don't suspect to much, 'cause I'm only a
greenhorn in leveling, with kno-one to try them out.
But if you like beta testing, I could send some levels.
MadFox

16 Levels :)
since you have so many levels you should release them together (e.g. at the same time) as proper episodes, not just release 1 map at a time.
Its more fun for players that way, and more satisfying for everyone i think. :).
You could indeed release them as two episodes of 8 with a overall story/theme/title and make sure the order of the levels is good, with the easier ones first and progressively getting harder (Possibly, doesnt HAVE to be this way).

Greenhorn... Hehe...
#7 posted by
necros on 2003/02/04 10:48:04
i just find that term funny.
i can possible beta test some of your stuff, maybe one or two. don't think i'd like to take on 16 though! O_o
necros -at- planetquake dot com (heh, migh as well, eh? :) )

The Abandonned
#8 posted by MadFox on 2003/02/04 10:49:44
Allright.
I'm planning to make a kind of convertion, called "the Abandonned". Much later I reckognized, it was the name of the first Deathmatch in Quake1. Didn't know. Same as a level in it, called "Underworld". But this level already excisted by name.
The point, with having so many levels, is that it becomes quit difficult to hold the "tension" in the game.All maps I've made untill now, were made for SinglePlayer.
The fact now is, when putting them after eachother, is that things like the amount of ammunition and health are somewhat "kinky'.
In hard skill there's almost enough health to complete the level, while in easy skill you get drenched with amunition.
Than the fact, that I'm willing to let them "beta-tested", but for so far, you miss the challenge of the complete episode.
"GraveyTrail" has a lot of things in it, that could be done better. The Teleporter, near the func_train is quit useless, since you got the train allready. The wait-function only works the second time, so you fall desperately in the water.
Still don't know what's better. First let them beta-tested, or hold the surprise of the complete episode with chance of major bugs.
I mean, when you're talking of a level, one can be very particular, but for episodes it becomes quit over-all-sized.
Are there still some beta-testers out there?
MadFox