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New Q1SP: Gravey Trail By Madfox
Rinie 'Madfox' Brouwers makes his Quake mapping debut with Gravey Trail, a single player level that also functions in deathmatch mode. He describes it as a "medieval Castle, inspired by e2m4 Ebon Fortress."

So far the map is only available from fileplanet as a 637k .rar file: http://fpweb1.fileplanet.com/files/110000/119400.shtml

(thanks aguirRe)
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It's Nice To See Some New Spq, But...... 
Madfox, did you play this map before you released it?

If the more than obvious errors were fixed, it would probably stand up as a decent way to spend 15 minutes.

Yet i'm not even sure how to find the exit. 
I Understand Your Concern... 
I posted the level with a bug in the startscene.
Some "enforcer" was shooting through the walls.
I was three days "bussy" telling the "folks" at FilePlanet I had an update.
So the file "trail68.bsp" is the wrong one!
Try "trail69.bsp", and tell me again what the obvious errors are.
It could help me improve the level.
And of course, I played the level...
Madfox 
I Get The Feeling You Didn't Beta Test It... 
you should come here (or any board, really...) and ask some dudes to beta test for ya. they'll play it through before you release it and tell you any bugs that crop up during play... 
Review Soon 
when i am can find the time. 
Just A GreenHorn... 
I was trying to submit "crumb", another level.
When I screwed up, to load another one, I had the unluck that it slipped through.

Sure true, I didn't thougouhly tested it, but it's the 17th in line.
I'm still working to get the other 16 in line, good for two episodes of eight.
Don't suspect to much, 'cause I'm only a
greenhorn in leveling, with kno-one to try them out.

But if you like beta testing, I could send some levels.

MadFox 
16 Levels :) 
since you have so many levels you should release them together (e.g. at the same time) as proper episodes, not just release 1 map at a time.

Its more fun for players that way, and more satisfying for everyone i think. :).

You could indeed release them as two episodes of 8 with a overall story/theme/title and make sure the order of the levels is good, with the easier ones first and progressively getting harder (Possibly, doesnt HAVE to be this way). 
Greenhorn... Hehe... 
i just find that term funny.

i can possible beta test some of your stuff, maybe one or two. don't think i'd like to take on 16 though! O_o

necros -at- planetquake dot com (heh, migh as well, eh? :) ) 
The Abandonned 
Allright.
I'm planning to make a kind of convertion, called "the Abandonned". Much later I reckognized, it was the name of the first Deathmatch in Quake1. Didn't know. Same as a level in it, called "Underworld". But this level already excisted by name.

The point, with having so many levels, is that it becomes quit difficult to hold the "tension" in the game.All maps I've made untill now, were made for SinglePlayer.
The fact now is, when putting them after eachother, is that things like the amount of ammunition and health are somewhat "kinky'.
In hard skill there's almost enough health to complete the level, while in easy skill you get drenched with amunition.

Than the fact, that I'm willing to let them "beta-tested", but for so far, you miss the challenge of the complete episode.

"GraveyTrail" has a lot of things in it, that could be done better. The Teleporter, near the func_train is quit useless, since you got the train allready. The wait-function only works the second time, so you fall desperately in the water.

Still don't know what's better. First let them beta-tested, or hold the surprise of the complete episode with chance of major bugs.

I mean, when you're talking of a level, one can be very particular, but for episodes it becomes quit over-all-sized.

Are there still some beta-testers out there?

MadFox 
Review 
my review is posted. 
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